Commit Graph
15737 Commits
Author SHA1 Message Date
Piotr Osiewicz e702f4cf60 Bring back semantic search UI 2023-12-13 12:53:53 +01:00
Conrad Irwin cfcb0f2d2d fix overlay positions (#3621)
- Fix typo in overlay positioning code
- Make overlay positioning more robust

Release Notes:

- N/A
2023-12-12 22:13:56 -07:00
Conrad Irwin ab430c6442 fix modal exchange (#3620)
- Fix opening GoToLine from Command
- Extend test to cover go_to_line behavior too

Release Notes:

- N/A
2023-12-12 21:30:34 -07:00
Conrad Irwin 577bfe9cbe Make overlay positioning more robust
Previously we would either switch anchor or snap, now we first try switching
anchor (if desired) and then snap to window regardless.
2023-12-12 21:28:58 -07:00
Conrad Irwin 32bf449bcd Fix typo in overlay positioning code 2023-12-12 21:14:48 -07:00
Conrad Irwin 53c72419b8 Extend test to cover go_to_line behavior too
(It's also been broken and fixed a few times along the way)
2023-12-12 20:53:54 -07:00
Conrad Irwin 6bf18efa4e Fix opening GoToLine from Command
This was broken because of the async hop introduced by should_dismiss.

Change that API to instead be syncronous, and require that implementors
(of which there is only one) to call dismiss again if they want to.
2023-12-12 20:46:27 -07:00
Conrad Irwin 5b025d0451 vim2 (#3619)
Fix vim command tests by restoring the spawn in command palette's
confirm


Release Notes:

- N/A
2023-12-12 19:40:54 -07:00
Conrad Irwin 5f81903e97 And restore the command palette spawn behaviour 2023-12-12 19:27:09 -07:00
Conrad Irwin a183a3cfc0 vim2 (#3618)
- Uncomment editor event tests
- Uncomment vim search tests

Just command left

Release Notes:

- N/A
2023-12-12 19:19:08 -07:00
Conrad Irwin e1ee35d0a6 Fix vim toggle on welcome 2023-12-12 19:03:54 -07:00
Conrad Irwin 0c60a7951d hah, oops 2023-12-12 18:54:35 -07:00
Marshall Bowers 2d738cbe80 Fix workspace sizing (#3617)
This PR fixes the sizing of the workspace, specifically with regards to
the center pane.

This fixes the issue where the tab bar would get clipped when its width
exceeded the size of the screen.

<img width="1298" alt="Screenshot 2023-12-12 at 8 36 15 PM"
src="https://github.com/zed-industries/zed/assets/1486634/592d7c6d-6901-4bd4-b5e7-e30bcad67e21">

Release Notes:

- N/A
2023-12-12 20:42:48 -05:00
Conrad Irwin 0f92e4ec83 Fix vim2 search tests 2023-12-12 18:39:42 -07:00
Max Brunsfeld 7d23b20f10 Allow dragging tabs (#3616) 2023-12-12 16:20:37 -08:00
0e50baf18d Scroll the tab bar to show the active tab
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-12-12 15:42:33 -08:00
28d562ac7f Allow dragging and dropping tabs
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-12-12 15:07:03 -08:00
Max Brunsfeld cb47d45dc3 Start work on dragging tabs 2023-12-12 15:04:49 -08:00
Julia a2f80230c9 zed2 notification panel (#3603)
Release Notes:

- N/A
2023-12-12 18:04:47 -05:00
Joseph T. Lyons 962232852b Use release channel display name for feedback (#3615)
Release Notes:

-  N/A
2023-12-12 17:50:29 -05:00
JuliaandConrad Irwin cbd0e934e9 Fix defer handle double lease
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-12-12 17:47:12 -05:00
Joseph T. Lyons 1418732354 Use release channel display name for feedback 2023-12-12 17:29:37 -05:00
Conrad Irwin ad714b485c Uncomment vim search tests 2023-12-12 15:29:17 -07:00
Conrad Irwin 5d8da5c082 Uncomment editor event tests 2023-12-12 15:29:10 -07:00
Julia 0721cecdc2 Fix borked layout 2023-12-12 17:22:49 -05:00
Joseph T. Lyons 7d11a521fd Fix placeholder text 2023-12-12 16:56:43 -05:00
Marshall Bowers e3b2360500 Enable scrolling in tab bar (#3614)
This PR enables scrolling horizontally in the tab bar.

Currently this requires holding down <kbd>Shift</kbd> for the scroll to
activate. We'll need to look into this.

Scrolling also currently works when there is a split in the editor, as
the non-split view goes down a different rendering path that does not
constrain the pane width, which breaks a number of things.

Release Notes:

- N/A
2023-12-12 16:38:25 -05:00
Julia 7c46e24b1a Get notifications rendering in panel 2023-12-12 16:31:26 -05:00
Julia 55c85db574 Panel showing up 2023-12-12 16:14:43 -05:00
Marshall Bowers 953c685852 Extract TabBar component (#3613)
This PR extracts a new `TabBar` component from the tab bar
implementation in the workspace.

Release Notes:

- N/A
2023-12-12 15:50:05 -05:00
Max Brunsfeld be19c42ee3 Avoid notifying editor when wrap width changes (#3612)
Wrap width is already assigned from within draw. It can be called
multiple times as taffy iteratively computes the layout.

This fixes a hang we were seeing in nightly when opening the chat panel.
2023-12-12 12:32:05 -08:00
Max BrunsfeldandNathan a51f3fe894 Avoid notifying editor when wrap width changes
Wrap width is already assigned from within draw. It can be called multiple
times as taffy iteratively computes the layout.

Co-authored-by: Nathan <nathan@zed.dev>
2023-12-12 12:06:38 -08:00
Piotr Osiewicz 1f41d576b5 Project search2 tests (#3611)
Release Notes:

- N/A
2023-12-12 19:35:15 +01:00
Max Brunsfeld 548fe3e80e Avoid caching zed build script if git state has changed (#3610)
@as-cii and @SomeoneToIgnore noticed a bug where Zed nightly would
continuously report that an update was available. This nightly
auto-update logic depends on the `ZED_COMMIT_SHA` constant, which is
compiled into the app via an rustc environment variable that is assigned
in the `zed2` build script.

I think the bug was caused by the `zed2` build script's output being
cached on our CI, when building the nightly app bundle. The result was
that the `publish-nightly` action updated the "current SHA" for nightly,
but uploaded an artifact whose `ZED_COMMIT_SHA` was cached from an
earlier version.

I've added a line to the `build.rs` that triggers a rerun if the
`.git/logs/HEAD` file has been changed. I think this should prevent the
unwanted caching.
2023-12-12 10:27:57 -08:00
Julia 370706d316 Builds and runs 2023-12-12 13:07:17 -05:00
Max Brunsfeld 0079a957a6 Avoid caching zed build script if git state has changed 2023-12-12 09:55:56 -08:00
Julia a01f72d521 Finish fixing up Avatar using URI 2023-12-12 11:49:04 -05:00
JuliaandAntonio Scandurra b61fa83cb3 Start changing Avatar to use URI
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-12-12 11:27:40 -05:00
Piotr Osiewicz 99fcd45f9e Buffer search channel notes (#3608)
We were registering `deploy` only on editors, which did succeed for
channel notes; however, channel note does not have an associated
workspace (that we pulled from the editor). It made more sense to just
register these actions for a workspace, notwithstanding the editor.

This PR also fixes a bunch of cx.dispatch_action calls to call the
handler directly instead (e.g. instead of dispatching ReplaceNext we
just call buffer_search_bar.replace_next instead) as otherwise these
actions are not handled if the buffer search bar does not have the
focus.

Release Notes:

- N/A
2023-12-12 17:09:37 +01:00
Marshall Bowers f2aa6c6f1c Prevent panes from overflowing the window (#3609)
This PR fixes an issues where it was possible for panes to overflow the
window (for instance, by having a large number of tabs in the tab bar).

Release Notes:

- N/A
2023-12-12 11:01:49 -05:00
Antonio Scandurra a2f5097358 Set cursor style only if we're the active window (#3607)
Release Notes:

- N/A
2023-12-12 16:56:32 +01:00
Piotr Osiewicz ecce2e48c1 fixup! Move away from using cx.dispatch_action in buffer search 2023-12-12 16:38:58 +01:00
Piotr Osiewicz 5a35839697 Move away from using cx.dispatch_action in buffer search 2023-12-12 16:36:00 +01:00
Antonio Scandurra 820a43e39a Set cursor style only if we're the active window 2023-12-12 16:32:45 +01:00
Kirill Bulatov 4c8f543246 Fix focus issues with gpui2 docks (#3606)
* Fixed dock toggling not focusing the terminal element
* Fixed loosing focus on dock close (e.g. cmd-d on the last terminal in
the dock)
* Removed element stateless focus API since it would not work when the
element is not rendered, update all API usages to the stateful one via
`gpui::Subscription`

Release Notes:

- N/A
2023-12-12 17:26:39 +02:00
Kirill BulatovandAntonio ff21b5f5a6 Fix the tests
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 17:19:12 +02:00
Kirill Bulatov 48dee63c02 Finish removing all dangerous focus APIs 2023-12-12 16:11:14 +02:00
Antonio Scandurra 902fb9680b Improve rendering performance in gpui2 (#3605)
The biggest improvements come from preventing element moves where
unnecessary, and when they are absolutely needed, try to make the struct
we're moving as small as possible. Having big structs on the stack (such
as `Interactivity`) increases the cost of moving but also reduces
opportunities for other compiler optimizations (e.g., inlining).

One more notable change was using `FxHashMap` and `FxHashSet` in hot
code paths where we don't need those collections to be resistant to DoS.

Another thing I am seeing a lot in the profiler is interacting with
`StackingOrder` (cloning it, searching for it, inserting into the
`Scene`). I have some thoughts on how to optimize that but I punted on
it because performance seems to be pretty good now.

Release Notes:

- N/A
2023-12-12 15:09:43 +01:00
Antonio Scandurra 14cbf5968d Fix assertions now that we use different hash functions 2023-12-12 14:59:51 +01:00
Kirill BulatovandAntonio d31adc141c Re-focus window on workspace on corresponding window blur
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 15:36:20 +02:00