Commit Graph
32390 Commits
Author SHA1 Message Date
Mayank Verma edaf9e122c ui: Fix popover menu not restoring focus to the previously focused element (#41751)
Closes #26548

Here's a before/after comparison:


https://github.com/user-attachments/assets/21d49db7-28bb-4fe2-bdaf-e86b6400ae7a

Release Notes:

- Fixed popover menus not restoring focus to the previously focused
element
2025-11-02 16:56:58 +01:00
Xiaobo Liu 0ed9d9f509 windows: Hide background helpers behind CREATE_NO_WINDOW (#41737)
Close https://github.com/zed-industries/zed/issues/41538

Release Notes:

- Fixed some processes on windows not spawning with CREATE_NO_WINDOW

---------

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-11-02 09:15:01 +01:00
Anthony EidandRemco Smits 5cf21a95a3 windows: Fix click bleeding through collab follow (#41726)
On Windows, clicking on a collab user icon in the title bar would
minimize/expand Zed because the click would bleed through to the title
bar. This PR fixes this by stopping propagation.

#### Before (On MacOS with double clicks to mimic the same behavior)

https://github.com/user-attachments/assets/5a91f7ff-265a-4575-aa23-00b8d30daeed
#### After (On MacOS with double clicks to mimic the same behavior)

https://github.com/user-attachments/assets/e9fcb98f-4855-4f21-8926-2d306d256f1c

Release Notes:

- Windows: Fix clicking on user icon in title bar to follow
minimizing/expanding Zed

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-11-02 07:35:11 +00:00
Joseph T. Lyons 6c8ad49e61 Delete release process docs (#41733)
These have been migrated to the README.md
[here](https://github.com/zed-industries/release_notes). These don't
need to be public. Putting them in the same repo where we draft
(`release_notes`) means less jumping around and allows us to include
additional information we might not want to make public.

Release Notes:

- N/A
2025-11-02 00:37:02 -04:00
Ben Kunkle 4b46039796 gh-workflow unit evals (#41637)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-01 22:45:44 -04:00
Haojian Wu b3569953fb Fix doc typos (#41727)
Release Notes:

- N/A
2025-11-01 20:52:32 -03:00
Anthony EidandRemco Smits a843701eb4 debugger: Add program and module path fallbacks for debugpy toolchain (#40975)
Fixes the Debugpy toolchain detection bug in #40324 

When detecting what toolchain (venv) to use in the Debugpy configuration
stage, we used to only base it off of the current working directory
argument passed to the config. This is wrong behavior for cases like
mono repos, where the correct virtual environment to use is nested in
another folder.

This PR fixes this issue by adding the program and module fields as
fallbacks to check for virtual environments. We also added support for
program/module relative paths as well when cwd is not None.

Release Notes:

- debugger: Improve mono repo virtual environment detection with Debugpy

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-11-01 17:30:13 -04:00
Agus ZubiagaandMax Brunsfeld 3447f49433 zeta cli: Add convert-example command (#41608)
Adds a `convert-example` subcommand to the zeta cli that converts eval
examples from/to `json`, `toml`, and `md` formats.

Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-11-01 19:35:04 +00:00
Mark ChristiansenandDanilo Leal 803c72cc47 agent_ui: Use agent font size tokens for thread markdown rendering (#41610)
Release Notes:

- N/A

--- 

Previously, agent markdown rendering used hardcoded font sizes
(TextSize::Default and TextSize::Small) which ignored the
agent_ui_font_size and agent_buffer_font_size settings. This updates the
markdown style to respect these settings.

This pull request adds support for customizing the font size of code
blocks in agent responses, making it possible to set a distinct font
size for code within the agent panel. The changes ensure that if the new
setting is not specified, the font size will fall back to the agent UI
font size, maintaining consistent appearance.

(I am a frontend developer without any Rust knowledge so this is
co-authored with Claude Code)


**Theme settings extension:**

* Added a new `agent_buffer_code_font_size` setting to
`ThemeSettingsContent`, `ThemeSettings`, and the default settings JSON,
allowing users to specify the font size for code blocks in agent
responses.
[[1]](diffhunk://#diff-a3bba02a485aba48e8e9a9d85485332378aa4fe29a0c50d11ae801ecfa0a56a4R69-R72)
[[2]](diffhunk://#diff-aed3a9217587d27844c57ac8aff4a749f1fb1fc5d54926ef5065bf85f8fd633aR118-R119)
[[3]](diffhunk://#diff-42e01d7aacb60673842554e30970b4ddbbaee7a2ec2c6f2be1c0b08b0dd89631R82-R83)
* Updated the VSCode import logic to recognize and import the new
`agent_buffer_code_font_size` setting.

**Font size application in agent UI:**

* Modified the agent UI rendering logic in `thread_view.rs` to use the
new `agent_buffer_code_font_size` for code blocks, and to fall back to
the agent UI font size if unset.
[[1]](diffhunk://#diff-f73942e8d4f8c4d4d173d57d7c58bb653c4bb6ae7079533ee501750cdca27d98L5584-R5584)
[[2]](diffhunk://#diff-f73942e8d4f8c4d4d173d57d7c58bb653c4bb6ae7079533ee501750cdca27d98L5596-R5598)
* Implemented a helper method in `ThemeSettings` to retrieve the code
block font size, with fallback logic to ensure a value is always used.
* Updated the settings application logic to propagate the new code block
font size setting throughout the theme system.


### Example Screenshots
![Screenshot 2025-10-31 at 12 38
28](https://github.com/user-attachments/assets/cbc34232-ab1f-40bf-a006-689678380e47)
![Screenshot 2025-10-31 at 12 37
45](https://github.com/user-attachments/assets/372b5cf8-2df8-425a-b052-12136de7c6bd)

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-11-01 11:14:21 -03:00
Charles McLaughlinandDanilo Leal 8423e3dd88 agent_ui: Show notifications also when the panel is hidden (#40942)
Currently Zed only displays agent notifications (e.g. when the agent
completes a task) if the user has switched apps and Zed is not in the
foreground. This adds PR supports the scenario where the agent finishes
a long-running task and the user is busy coding within Zed on something
else.

Releases Note:

- If agent notifications are turned on, they will now also be displayed
when the agent panel is hidden, in complement to them showing when the
Zed window is in the background.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-11-01 11:14:12 -03:00
Conrad Irwin eeb2b23ee8 Fix telemetry in release builds (#41695)
This was inadvertently broken in v0.211.1-pre when we rewrote the
release build

Release Notes:

- N/A
2025-10-31 22:55:12 -06:00
Dijana Pavlovic 96a8fca7e7 agent_ui: Prevent mode selector tooltip from going off-screen (#41589)
Closes #41458 

Dynamically position mode selector tooltip to prevent clipping.

Position tooltip on the right when panel is docked left, otherwise on
the left. This ensures the tooltip remains visible regardless of panel
position.

**Note:** The tooltip currently vertically aligns with the bottom of the
menu rather than individual items. Would be great if it can be aligned
with the option it explains. But this doesn't seem trivial to me to
implement and not sure if it's important enough atm?

Before: 
<img width="431" height="248" alt="Screenshot 2025-10-30 at 22 21 09"
src="https://github.com/user-attachments/assets/073f5440-b1bf-420b-b12f-558928b627f1"
/>

After:
<img width="632" height="158" alt="Screenshot 2025-10-30 at 17 26 52"
src="https://github.com/user-attachments/assets/e999e390-bf23-435e-9df0-3126dbc14ecb"
/>
<img width="685" height="175" alt="Screenshot 2025-10-30 at 17 27 15"
src="https://github.com/user-attachments/assets/84efca94-7920-474b-bcf8-062c7b59a812"
/>


Release Notes:

- Improved the agent panel's mode selector by preventing it to go
off-screen in case the panel is docked to the left.
2025-11-01 04:29:58 +00:00
Joe InnesandDanilo Leal a26f7a35ff Give visual feedback when an operation is pending (#41686)
Currently, if a commit operation takes some time, there's no visual
feedback in the UI that anything's happening.

This PR changes the colour of the text on the button to the
`Color::Disabled` colour when a commit operation is pending.

Release Notes:

- Improved UI feedback when a commit is in progress

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-11-01 04:24:59 +00:00
Anthony Eid 0602a0eb43 debugger: Fix Debugpy attach with connect session startup (#41690)
Closes #38345, #34882, #33280

Debugpy has four distinct configuration scenarios, which are:
1. launch
2. attach with process id
3. attach with listen
4. attach with connect

Spawning Debugpy directly works with the first three scenarios but not
with "attach with connect". Which requires host/port arguments being
passed in both with an attach request and when starting up Debugpy. This
PR passes in the right arguments when spawning Debugpy in an attach with
connect scenario, thus fixing the bug.

The VsCode extension comment that explains this:
https://github.com/microsoft/vscode-python-debugger/blob/98f5b93ee4259f99b679d7c45163ba7babcbff6d/src/extension/debugger/adapter/factory.ts#L43-L51

Release Notes:

- debugger: Fix Python attach-based sessions not working with `connect`
or `port` arguments
2025-10-31 19:02:51 -04:00
Jakub Konka 99dfe3dd16 git: Make GitPanel more responsive to long-running staging ops (#41667)
Currently, this only applies to long-running individually selected
unstaged files in the git panel. Next up I would like to make this work
for `Stage All`/`Unstage All` however this will most likely require
pushing `PendingOperation` into `GitStore` (from the `GitPanel`).

Release Notes:

- N/A
2025-10-31 22:47:49 +01:00
Danilo Leal 4319f62236 Fix categorization of agent server extensions (#41689)
We missed making extensions that provide agent servers fill the
`provides` field with `agent-servers`, and thus, filtering for this type
of extension in both the app and site wouldn't return anything.

Release Notes:

- N/A
2025-10-31 21:18:22 +00:00
Danilo Leal 41c47a3cad git_ui: Adjust stash picker (#41688)
Just tidying it up by removing the unnecessary eye icon buttons in all
list items and adding that action in the form of a button in the footer,
closer to all other actions. Also reordering the footer buttons so that
the likely most common action is in the far right.

Release Notes:

- N/A
2025-10-31 18:15:52 -03:00
Ben Kunkle 8ba924e035 Fix release.yml workflow (#41675)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-31 16:29:13 -04:00
Danilo Leal 803f3d866f Add included agents in extensions search (#41679)
Given agent servers will soon be a thing, I'm adding Claude Code, Gemini
CLI, and Codex CLI as included agents in case anyone comes first to
search them as extensions before looking up on the agent panel.

Release Notes:

- N/A
2025-10-31 16:45:39 -03:00
Conrad Irwin ceefab1bfe Delete old ci.yml (#41668)
The new one is much better

Release Notes:

- N/A
2025-10-31 12:58:47 -06:00
Ben Kunkle 04327902d1 gh-workflow release (#41502)
Closes #ISSUE

Rewrite our release pipeline to be generated by `gh-workflow`

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-31 14:23:25 -04:00
tidelyandBennet Bo Fenner 81f5ca68ca ollama: Add button for refreshing available models (#38181)
Closes #17524

This PR adds a button to the bottom right corner of the ollama settings
ui. It resets the available ollama models, also resets the "Connected"
state in the process. This means it can be used to check if the
connection is still valid as well. It's a question whether we should
clear the available models on ALL `fetch_models` calls, since these only
happen during auth anyway.

Ollama is a local model provider which means clicking the refresh button
often only flashes the "not connected" state because the latency of the
request is so low. This accentuates changes in the UI, however I don't
think there's a way around this without adding some rather cumbersome
deferred ui updates.

I've attached the refresh button to the "Connected" `ButtonLike`, since
I don't think automatic UI spacing should separate these elements. I
think this is okay because the "Connected" isn't actually something that
the user can interact with.

Before: 
<img width="211" height="245" alt="image"
src="https://github.com/user-attachments/assets/ea90e24a-b603-4ee2-9212-2917e1695774"
/>

After: 
<img width="211" height="250" alt="image"
src="https://github.com/user-attachments/assets/be9af950-86a2-4067-87a0-52034a80a823"
/>


Alternative approach: There was also a suggestion to simply add a entry
to the command palette, however none of the other providers have this
ability currently either so I went with this approach. The current
approach also makes it more discoverable to the user.

Release Notes:

- Added a button for refreshing available ollama models

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-10-31 18:12:02 +00:00
Conrad Irwin d729a55196 Generate dwarf files for builds again (#41651)
Closes #ISSUE

Release Notes:

- N/A
2025-10-31 10:51:06 -06:00
Andrew Farkas 9845379428 Add Andrew to REVIEWERS.conl (#41662)
Release Notes:

- N/A
2025-10-31 16:48:21 +00:00
versecafeandRichard Feldman b60efea037 bedrock: Fix duplicate region input (#41341)
Closes #41313

Release Notes:

- Fixes #41313

<img width="453" height="870" alt="Screenshot 2025-10-27 at 10 23 37 PM"
src="https://github.com/user-attachments/assets/93bfba18-1bff-494e-a4c2-05b54ad6eed8"
/>

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2025-10-31 16:43:45 +00:00
Lukas Wirth 0547ee118d editor: Fix refresh_linked_ranges panics due to old snapshot use (#41657)
Fixes ZED-29Z

Release Notes:

- Fixed panic in `refresh_linked_ranges`
2025-10-31 17:39:55 +01:00
versecafe 5509f5495a agent: Model name context (#41490)
Closes #41478

Release Notes:

- Fixed #41478

<img width="459" height="916" alt="Screenshot 2025-10-29 at 1 31 26 PM"
src="https://github.com/user-attachments/assets/1d5b9fdf-9800-44e4-bdd5-f0964f93625f"
/>

> caused by using haiku 4.5 from the anthropic provider and then
swapping to sonnet 3.7 through zed, doing this does mess with prompt
caching but a model swap already invalidates that so it shouldn't have
any cost impact on end users
2025-10-31 16:12:46 +00:00
Dino 8efd0ff189 agent_ui: Autoscroll after inserting selections (#41370)
Update the behavior of the `zed_actions::agent::AddSelectionToThread`
action so that, after the selecitons are added to the current thread,
the editor automatically scrolls to the cursor's position, fixing an
issue where the inserted selection's UI component could wrap the cursor
to the next line below, leaving it outside the viewable area.

Closes #39694

Release Notes:

- Improved the `agent: add selection to thread` action so as to
automatically scroll to the cursor's position after selections are
inserted
2025-10-31 15:17:26 +00:00
DinoandConrad Irwin a4e5e6baf8 vim: Only focus when associated editor is also focused (#41487)
Update `Vim::activate` to ensure that the `Vim.focused` method is only
called if the associated editor is also focused.

This ensures that the `VimEvent::Focused` event is only emitted when the
editor is actually focused, preventing a bug where, after starting Zed,
Vim's mode indicator would show that the mode was `Insert` even though
it was in `Normal` mode in the main editor.

Closes #41353 

Release Notes:

- Fixed vim's mode being shown as `Inserted` right after opening Zed

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-10-31 15:04:54 +00:00
Lukas Wirth 395a586f9b terminal: Kill the terminal child process, not the terminal process on exit (#41631)
When rerunning a task, our process id fetching seems to sometimes return
the previous terminal's process id when respawning the task, causing us
to kill the new terminal once the previous one drops as we spawn a new
one, then drop the old one. This results in rerun sometimes spawning a
blank task as the terminal immediately exits. The fix here is simple, we
actually want to kill the process running inside the terminal process,
not the terminal process itself when we exit in the terminal.

No relnotes as this was introduced yesterday in
https://github.com/zed-industries/zed/pull/41562

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-31 15:01:50 +00:00
Lukas Wirth 80c3bcae48 editor: Fix incorrect hover popup row clamping (#41645)
Fixes ZED-2TR
Fixes ZED-2TQ
Fixes ZED-2TB
Fixes ZED-2SW
Fixes ZED-2SQ

Release Notes:

- Fixed panic in repainting hover popups

Co-authored by: David <david@zed.dev>
2025-10-31 14:24:23 +00:00
Danilo Leal fe18cfbe41 project panel: Remove extra separator when "Rename" is hidden (#41639)
Closes https://github.com/zed-industries/zed/issues/41633

Release Notes:

- N/A
2025-10-31 13:55:08 +00:00
Lukas Wirth c78d211bf5 sum_tree: Replace rayon with futures (#41586)
Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored by: Kate <kate@zed.dev>
2025-10-31 10:39:01 +00:00
Mikayla Maki ba85a1ace1 Increased the max height of pickers (#41617)
Release Notes:

- Increased the max size of picker based UI
2025-10-31 04:26:36 +00:00
Andrew Farkas a3d5da2f31 Keep selection in SwitchToHelixNormalMode (#41583)
Closes #41125

Release Notes:

- Fixed `SwitchToHelixNormalMode` to keep selection
- Added default keybinds for `SwitchToHelixNormalMode` when in Helix
mode
2025-10-31 01:53:46 +00:00
Conrad Irwin 672c77c985 Add a no-op compare_perf workflow (#41605)
Testing PR for @zed-zippy

Release Notes:

- N/A
2025-10-30 17:28:03 -06:00
Bennet Bo Fenner 7ea787ae5e Add bennetbo to REVIEWERS.conl (#41604)
Release Notes:

- N/A
2025-10-30 22:25:47 +00:00
Mikayla Maki 9699e9e682 gpui: Remove type bound (#41603)
Release Notes:

- N/A
2025-10-30 22:17:45 +00:00
Bennet Bo Fenner 7e4c7c2e47 agent_servers: Expand ~ in path from settings (#41602)
Closes #40796


Release Notes:

- Fixed an issue where `~` would not be expanded when specifiying the
path of an ACP server
2025-10-30 22:14:41 +00:00
Chris 863527d09f outline_panel: Fix collapse/expand all entries (#41342)
Closes #39937

Release Notes:

- Fixed expand/collapse all entries not working in singleton buffer mode
2025-10-30 21:48:37 +00:00
140c5d1276 zeta2: Expose llm-based context retrieval via zeta_cli (#41584)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
2025-10-30 21:41:09 +00:00
Dino 0f78e42608 vim: Improve pasting while in replace mode (#41549)
- Update `vim::normal::Vim.normal_replace` to work with more than one
  character
- Add `vim::replace::Vim.paste_replace` to handle pasting the 
  clipboard's contents while in replace mode
- Update vim's handling of the `editor::actions::Paste` action so that
  the `paste_replace` method is called when vim is in replace mode,
  otherwise it'll just call the regular `editor::Editor.paste` method

Closes #41378 

Release Notes:

- Improved pasting while in Vim's Replace mode, ensuring that the Zed
replaces the same number of characters as the length of the contents
being pasted
2025-10-30 20:33:03 +00:00
Anthony Eid f27e30f804 debugger: Polish breakpoint list UI (#41598)
This PR fixes breakpoint icon alignment to also be at the end of a
rendered entry and enables editing breakpoint qualities when there's no
active session.

The alignment issue was caused by some icons being invisible, so the
layout phase always accounted for the space they would take up. Only
laying out the icons when they are visible fixed the issue.

#### Before
<img width="1014" height="316" alt="image"
src="https://github.com/user-attachments/assets/9a9ced06-e219-4d9d-8793-6bdfdaca48e8"
/>

#### After
[
<img width="502" height="167" alt="Screenshot 2025-10-30 at 3 21 17 PM"
src="https://github.com/user-attachments/assets/23744868-e354-461c-a940-9b6812e1bcf4"
/>
](url)

Release Notes:

- Breakpoint list: Allow adding conditions, logs, and hit conditions to
breakpoints when there's no active session
2025-10-30 16:15:21 -04:00
Anthony EidandMrSubidubi f9c6e607e0 debugger: Add horizontal scroll bars to variable list, memory view, and breakpoint list (#41594)
Closes #40360

This PR added heuristics to determine what variable/breakpoint list
entry has the longest width when rendered. I added this in so the
uniform list would correctly determine which item has the longest width
and use that to calculate the scrollbar size.

The heuristic can be off if a non-mono space font is used in the UI; in
most cases, it's more than accurate enough though.

Release Notes:

- debugger: Add horizontal scroll bars to variable list, memory view,
and breakpoint list

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-10-30 19:43:32 +00:00
Lukas Wirth 05f933971f windows: Don't flood windows message queue with gpui messages (#41595)
Release Notes:

- N/A

Co-authored by: Max Brunsfeld <max@zed.dev>
2025-10-30 20:09:32 +01:00
Lukas Wirth 4cea10a9f3 Reduce amount of foreground tasks spawned on multibuffer/editor updates (#41479)
When doing a project wide search in zed on windows for `hang`, zed
starts to freeze for a couple seconds ultimately starting to error with
`Not enough quota is available to process this command.` when
dispatching windows messages. The cause for this is that we simply
overload the windows message pump due to the sheer amount of foreground
tasks we spawn when we populate the project search.

This PR is an attempt at reducing this.

Release Notes:

- Reduced hangs and stutters in large project file searches
2025-10-30 17:40:56 +00:00
Paweł Kondzior 0d7ed1a645 agent_ui: Insert thread summary as proper mention URI (#40722)
This ensures the thread summary is treated as a tracked mention with
accessible context.

Changes:
- Fixed `MessageEditor::insert_thread_summary()` to use proper mention
URI format
- Added test coverage to verify the fix

Release Notes:

- Fixed an issue where "New From Summary" was not properly inserting
thread summaries as contextual mentions when creating new threads.
Thread summaries are now inserted as proper mention URIs.
2025-10-30 17:19:32 +01:00
Bennet FennerandBen Brandt e66dcf4d1a agent_ui: Fix agent: Chat with follow not working (#41581)
Release Notes:

- Fixed an issue where `agent: Chat with follow` was not working anymore

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-10-30 16:03:12 +00:00
Anthony EidandRemco Smits b24eb26f16 debugger: Get rid of initialize_args in php debugger setup docs (#41579)
Related to issue: #40887

Release Notes:

- N/A

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-10-30 11:47:59 -04:00
Conrad Irwin 7a8836f4ee Don't skip tests in nightly release (#41573)
Release Notes:

- N/A
2025-10-30 14:59:30 +00:00