Commit Graph
39175 Commits
Author SHA1 Message Date
JuliaandThorsten Ball de4af190f6 Document LSP crate
Co-Authored-By: Thorsten Ball <thorsten@zed.dev>
2024-01-17 13:39:37 -05:00
Marshall BowersandConrad 5f5679ddf8 Add more documentation to collab (#4095)
This PR adds more documentation to the `collab` crate.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-01-17 13:38:12 -05:00
Max Brunsfeld a0518ad66d Revert "Bump livekit client"
This reverts commit 582882e331.
2024-01-17 10:33:32 -08:00
Marshall BowersandConrad 921c85d04f Document the public interface of the vim crate (#4093)
This PR documents the public interface of the `vim` crate.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-01-17 13:32:38 -05:00
Nate Butler 086fb39d52 Update README.md
FIx typos
2024-01-17 13:24:05 -05:00
Nate Butler aaea68735e Update Readme & building Zed doc (#4094)
This PR cleans out the README.md, moves most relevant build details to
`docs/src/developing_zed__building_zed.md`.

It also restructures and cleans up the Building Zed doc.

There are a number of outstanding TODOs to have this doc be ready for
external folks to be able to build Zed.

Release Notes:

- N/A
2024-01-17 13:23:09 -05:00
Nate ButlerandJoseph T. Lyons c23983f5b6 Reorganize building zed doc
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
2024-01-17 13:20:27 -05:00
Nate Butler 0d7be77131 Add CONTRIBUTING.md (#3656)
Written by @iamnbutler 

This PR adds a basic CONTRIBUTING.md. It has a few links that need to be
added, which we marked as coming soon.

Here are a number of follow up tasks we need to do:

- [ ] Add CLA link
- [ ] Add public roadmap link
- [ ] Add link to channels doc once it is up
- [ ] Add link explaining how to find a channel related to your
contribution or or to create one

Release Notes:

- N/A
2024-01-17 13:12:14 -05:00
Nate ButlerandJoseph T. Lyons 1e522409b5 Update developing zed doc
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
2024-01-17 13:09:13 -05:00
Nate ButlerandJoseph T. Lyons 113b732594 Clean out old readme contents
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
2024-01-17 13:09:02 -05:00
Max BrunsfeldandAntonio 7ea371a531 Add docs for buffer.rs
Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 10:08:42 -08:00
Nate ButlerandJoseph T. Lyons 799e5e6977 Refine MVP CONTRIBUTING.md
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
2024-01-17 12:32:08 -05:00
Conrad Irwin af5b969dac Hide cursors by default, but show some 2024-01-17 10:14:20 -07:00
Marshall Bowers 119a0adc8c Make channel buttons square (#4092)
This PR makes the channel buttons square.

Release Notes:

- Adjusted the shape of the channel buttons.
2024-01-17 11:47:43 -05:00
Nate Butler 99908fe329 Add the color crate (#4063)
This PR adds the `color` crate, which will be the home of a number of
color-related utilities, and also acts as an interface between
[`palette`](https://crates.io/crates/palette) and the way `gpui` colors
work.

The goal of this crate is to centralize color utilities like mixing and
blending, building color ramps and sets of colors for state and more.

## Todo:

- [x] hex -> Color
- [x] Color mixing
- [x] Color blending using blend modes (overlay, multiply, etc)
- [ ] ~~Build color ramp from color~~
- [x] Build state set from color
- [ ] ~~Update Theme to use the color crate~~

Release Notes:

- None (Internal changes: Adds the `color` crate for working with
colors.)
2024-01-17 11:47:23 -05:00
Nate Butler d5026f7bfa Update docs 2024-01-17 11:39:09 -05:00
Marshall Bowers 770b4232e1 Fix regression of welcome screen background color (#4091)
In #3910 we made the welcome screen use the same background color as the
editor.

However, this later regressed in
86ea6562cd.

This PR fixes that regression and restores the correct color for the
welcome page.

Release Notes:

- Fixed the background color of the welcome screen.
2024-01-17 11:00:59 -05:00
Conrad Irwin 81c88152a6 Limit number of collaborators in local Facepiles (#4083)
Release Notes:

- Improves the rendering of the facepile in the titlebar with many
people
2024-01-17 08:34:56 -07:00
Conrad Irwin 0f1df15d17 Allow leaving calls once project is unshared (#4081)
Release Notes:

- Fixes a bug where you could not use call controls after a project was
unshared
2024-01-17 08:34:45 -07:00
Julia 0809354b30 Z index shenanigans (#4089)
Release Notes:

- Fixed a bug allowing certain UI elements to render incorrectly when
overlapping.
2024-01-17 09:48:08 -05:00
Kirill Bulatov 61a2f240bc Style collab notifications properly 2024-01-17 16:44:43 +02:00
Thorsten Ball 937cd45499 Remove memmove to improve terminal performance (#4088)
This removes the terminal performance slightly by removing memmoves that
aren't needed after inlining a call.

It also removes a possibly unnecessary `String` allocation.

Release Notes:

- Improved terminal rendering performance by reducing allocations and
memory operations.
2024-01-17 15:43:29 +01:00
Julia 599bf0012e Refresh window, bypassing view cache, when opening hover or context menu 2024-01-17 09:40:16 -05:00
Thorsten BallandAntonio edfd4e4588 Remove memmove to improve terminal performance
Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 15:02:06 +01:00
Antonio Scandurra 28950c4f03 Submit bigger primitive batches when rendering (#4087)
Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Release Notes:

- Improved performance when rendering lots of selection.
2024-01-17 15:00:47 +01:00
Thorsten BallandAntonio d5c672b15d Submit bigger primitive batches when rendering
Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 13:50:55 +01:00
Thorsten Ball 1fa4a89ae3 Fix missing Ctrl-[ bindings in Vim mode (#4086)
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to
cancel a selection) by fixing the definitions in the keymap from
`Ctrl+[` to `Ctrl-[`.

Release Notes:

- Fixed missing `Ctrl-[` keybindings in Vim mode where `Ctrl-[` should
act like `Esc` but didn't.
2024-01-17 12:26:47 +01:00
Thorsten Ball a71b0aabe6 Fix missing Ctrl-[ bindings in Vim mode
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to
cancel a selection) by fixing the definitions in the keymap from
`Ctrl+[` to `Ctrl-[`.
2024-01-17 12:22:05 +01:00
Antonio Scandurra b1af81bc8a Fix segfault when drawing paths (#4084)
Previously, we were using `size_of` but passing the wrong type in
(`MonochromeSprite` instead of `PathSprite`). This caused us to read
outside of the `sprites` smallvec and triggered the segfault. This
reverts #4078 because I don't think using a `SmallVec` was the issue (it
might have masked this problem though, because we would most of the time
copy from the stack and not from the heap).

With this pull request we are also fixing another potential source of
segfaults, due to checking if we exhausted the instance buffer too late
when drawing underlines.

Release Notes:

- Fixed a crash that could happen during rendering.
2024-01-17 10:18:04 +01:00
Kirill Bulatov 20d5c7e296 Stop using button for collab notifications (#4085)
Attempts to fix 
<img width="472" alt="Screenshot 2024-01-16 at 19 41 56"
src="https://github.com/zed-industries/zed/assets/2690773/5a8d0691-eabb-4e92-9186-362ca8ef9ca6">

by switching from buttons to labels (so that they can wrap) and adding a
background to them, so they are more visible

<img width="446" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/bb228aae-0abc-45b4-a0f5-a928a2e64390">
<img width="485" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/b7fa3598-59b8-4a74-97e6-790695e37047">


Release Notes:

- N/A
2024-01-17 11:17:37 +02:00
Kirill Bulatov e8cf79be30 Stop using button for collab notifications 2024-01-17 11:06:46 +02:00
Antonio Scandurra d2e33abfd1 Check if we exhausted the instance buffer prior to copying underlines
This fixes another potential segfault.
2024-01-17 09:50:55 +01:00
Antonio Scandurra 57351d060b Fix segfault caused by wrong size of path sprites bytes length
Previously, we were using `size_of` but passing the wrong type in
(MonochromeSprite instead of PathSprite). This caused us to read outside
of the `sprites` smallvec and triggered the segfault.
2024-01-17 09:45:46 +01:00
Mikayla 8d56d2df44 Add documentation to the new test 2024-01-16 22:34:15 -08:00
Mikayla bfd8f15884 Fix test failures 2024-01-16 22:30:44 -08:00
Mikayla 53f4d2e6c7 Fix draw helper, add helper traits for selecting groupings of input events 2024-01-16 22:19:55 -08:00
Conrad Irwin 61e7739ca0 Show cursors for remote participants 2024-01-16 21:54:49 -07:00
Conrad Irwin d483cafc05 Allow leaving calls once project is unshared 2024-01-16 21:54:13 -07:00
Conrad Irwin e6b56d1d2f Limit number of collaborators in local Facepiles 2024-01-16 19:49:48 -07:00
Mikayla 9cd0161266 Add some small test code for tracking down this list bug 2024-01-16 16:52:55 -08:00
Marshall Bowers 0e142e8751 Tweak mute indicator positioning (#4080)
This PR tweaks the positioning of the mute indicators so that they cover
a little bit less of the avatar:

#### Before

<img width="305" alt="Screenshot 2024-01-16 at 6 32 51 PM"
src="https://github.com/zed-industries/zed/assets/1486634/3f6ad2f4-2c3e-498b-97a4-8b522f3ceda9">

#### After

<img width="311" alt="Screenshot 2024-01-16 at 6 26 48 PM"
src="https://github.com/zed-industries/zed/assets/1486634/37161557-084d-4b69-b61f-a0958e8e867c">

(It's a bit hard to tell in the screenshot, but there is a gap between
the bottom of the indicator and the top of the color ribbon).

Release Notes:

- N/A
2024-01-16 18:49:37 -05:00
Joseph T. Lyons b0b1f112ff Do not reset timer for each reported event (#4079)
Always attempt to flush after the timeout period.

Release Notes:

- N/A
2024-01-16 18:44:02 -05:00
Joseph T. Lyons 98826d0da4 Rename variable 2024-01-16 18:35:50 -05:00
Joseph T. Lyons c05ff85935 Remove dbg!()s 2024-01-16 18:33:43 -05:00
Joseph T. Lyons 126028a62d Do not reset timer for each reported event 2024-01-16 18:31:00 -05:00
Conrad Irwin 6081380cbc Play guess who's to blame (#4078)
We're occasionally seeing a crash in MetalRenderer::draw.

Looking at the backtrace, it seems almost certainly to be happening in
the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!`
channel notes)

As we already have added bounds checking to the destination, it seems
most
likely (however improbable) that somehow we're getting an invalid Ptr
and
length from the SmallVec.

To try and make progress on this, let's try a Vec for a bit lest there
is a subtle issue in SmallVec (though I couldn't spot one).


Release Notes:

- (maybe) Fixes SEGFAULT in MetalRenderer::draw
2024-01-16 16:10:36 -07:00
Conrad Irwin c5135c2521 Play guess who's to blame 2024-01-16 15:39:37 -07:00
Marshall Bowers 2d082826bc Increase border width used to indicate speaking (#4077)
This PR increases the width of the border that we use to indicate when a
call participant is speaking.

This should make it more apparent in the UI when someone is speaking.

Release Notes:

- Increased the width of the ring used to indicate when someone is
speaking in a call.
2024-01-16 17:09:28 -05:00
Conrad Irwin efef2d523c Enable Channels for everyone (#4058)
[[PR Description]]

Release Notes:

- Adds Channels, a new mechanism for collaboration. [Read
More...](https://zed.dev/blog/channels)
2024-01-16 14:53:24 -07:00
Conrad Irwin e3b7ca60d8 channel management fixes (#4066)
- Close modals when focus leaves
- Disallow self-management for admins

Release Notes:

- Fixes changing role of invited channel members
2024-01-16 14:53:14 -07:00