Commit Graph
39175 Commits
Author SHA1 Message Date
28d562ac7f Allow dragging and dropping tabs
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-12-12 15:07:03 -08:00
Max Brunsfeld cb47d45dc3 Start work on dragging tabs 2023-12-12 15:04:49 -08:00
Julia a2f80230c9 zed2 notification panel (#3603)
Release Notes:

- N/A
2023-12-12 18:04:47 -05:00
Joseph T. Lyons 962232852b Use release channel display name for feedback (#3615)
Release Notes:

-  N/A
2023-12-12 17:50:29 -05:00
JuliaandConrad Irwin cbd0e934e9 Fix defer handle double lease
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-12-12 17:47:12 -05:00
Joseph T. Lyons 1418732354 Use release channel display name for feedback 2023-12-12 17:29:37 -05:00
Conrad Irwin ad714b485c Uncomment vim search tests 2023-12-12 15:29:17 -07:00
Conrad Irwin 5d8da5c082 Uncomment editor event tests 2023-12-12 15:29:10 -07:00
Julia 0721cecdc2 Fix borked layout 2023-12-12 17:22:49 -05:00
Joseph T. Lyons 7d11a521fd Fix placeholder text 2023-12-12 16:56:43 -05:00
Marshall Bowers e3b2360500 Enable scrolling in tab bar (#3614)
This PR enables scrolling horizontally in the tab bar.

Currently this requires holding down <kbd>Shift</kbd> for the scroll to
activate. We'll need to look into this.

Scrolling also currently works when there is a split in the editor, as
the non-split view goes down a different rendering path that does not
constrain the pane width, which breaks a number of things.

Release Notes:

- N/A
2023-12-12 16:38:25 -05:00
Julia 7c46e24b1a Get notifications rendering in panel 2023-12-12 16:31:26 -05:00
Julia 55c85db574 Panel showing up 2023-12-12 16:14:43 -05:00
Marshall Bowers 953c685852 Extract TabBar component (#3613)
This PR extracts a new `TabBar` component from the tab bar
implementation in the workspace.

Release Notes:

- N/A
2023-12-12 15:50:05 -05:00
Max Brunsfeld be19c42ee3 Avoid notifying editor when wrap width changes (#3612)
Wrap width is already assigned from within draw. It can be called
multiple times as taffy iteratively computes the layout.

This fixes a hang we were seeing in nightly when opening the chat panel.
2023-12-12 12:32:05 -08:00
Max BrunsfeldandNathan a51f3fe894 Avoid notifying editor when wrap width changes
Wrap width is already assigned from within draw. It can be called multiple
times as taffy iteratively computes the layout.

Co-authored-by: Nathan <nathan@zed.dev>
2023-12-12 12:06:38 -08:00
Piotr Osiewicz 1f41d576b5 Project search2 tests (#3611)
Release Notes:

- N/A
2023-12-12 19:35:15 +01:00
Max Brunsfeld 548fe3e80e Avoid caching zed build script if git state has changed (#3610)
@as-cii and @SomeoneToIgnore noticed a bug where Zed nightly would
continuously report that an update was available. This nightly
auto-update logic depends on the `ZED_COMMIT_SHA` constant, which is
compiled into the app via an rustc environment variable that is assigned
in the `zed2` build script.

I think the bug was caused by the `zed2` build script's output being
cached on our CI, when building the nightly app bundle. The result was
that the `publish-nightly` action updated the "current SHA" for nightly,
but uploaded an artifact whose `ZED_COMMIT_SHA` was cached from an
earlier version.

I've added a line to the `build.rs` that triggers a rerun if the
`.git/logs/HEAD` file has been changed. I think this should prevent the
unwanted caching.
2023-12-12 10:27:57 -08:00
Julia 370706d316 Builds and runs 2023-12-12 13:07:17 -05:00
Max Brunsfeld 0079a957a6 Avoid caching zed build script if git state has changed 2023-12-12 09:55:56 -08:00
Julia a01f72d521 Finish fixing up Avatar using URI 2023-12-12 11:49:04 -05:00
Antonio Scandurra 0c6c660e0a Fix Div::active not working
Somehow a condition got inverted and caused the bug.
2023-12-12 17:40:22 +01:00
Antonio Scandurra ca481bb0f6 Remove focus_listeners from Interactive
We're not using these anymore.
2023-12-12 17:39:07 +01:00
JuliaandAntonio Scandurra b61fa83cb3 Start changing Avatar to use URI
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-12-12 11:27:40 -05:00
Piotr Osiewicz 99fcd45f9e Buffer search channel notes (#3608)
We were registering `deploy` only on editors, which did succeed for
channel notes; however, channel note does not have an associated
workspace (that we pulled from the editor). It made more sense to just
register these actions for a workspace, notwithstanding the editor.

This PR also fixes a bunch of cx.dispatch_action calls to call the
handler directly instead (e.g. instead of dispatching ReplaceNext we
just call buffer_search_bar.replace_next instead) as otherwise these
actions are not handled if the buffer search bar does not have the
focus.

Release Notes:

- N/A
2023-12-12 17:09:37 +01:00
Marshall Bowers f2aa6c6f1c Prevent panes from overflowing the window (#3609)
This PR fixes an issues where it was possible for panes to overflow the
window (for instance, by having a large number of tabs in the tab bar).

Release Notes:

- N/A
2023-12-12 11:01:49 -05:00
Antonio Scandurra a2f5097358 Set cursor style only if we're the active window (#3607)
Release Notes:

- N/A
2023-12-12 16:56:32 +01:00
Piotr Osiewicz ecce2e48c1 fixup! Move away from using cx.dispatch_action in buffer search 2023-12-12 16:38:58 +01:00
Piotr Osiewicz 5a35839697 Move away from using cx.dispatch_action in buffer search 2023-12-12 16:36:00 +01:00
Antonio Scandurra 820a43e39a Set cursor style only if we're the active window 2023-12-12 16:32:45 +01:00
Kirill Bulatov 4c8f543246 Fix focus issues with gpui2 docks (#3606)
* Fixed dock toggling not focusing the terminal element
* Fixed loosing focus on dock close (e.g. cmd-d on the last terminal in
the dock)
* Removed element stateless focus API since it would not work when the
element is not rendered, update all API usages to the stateful one via
`gpui::Subscription`

Release Notes:

- N/A
2023-12-12 17:26:39 +02:00
Kirill BulatovandAntonio ff21b5f5a6 Fix the tests
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 17:19:12 +02:00
Kirill Bulatov 48dee63c02 Finish removing all dangerous focus APIs 2023-12-12 16:11:14 +02:00
Nate Butler e0cee7ca58 Futher outline 2023-12-12 09:10:12 -05:00
Antonio Scandurra 902fb9680b Improve rendering performance in gpui2 (#3605)
The biggest improvements come from preventing element moves where
unnecessary, and when they are absolutely needed, try to make the struct
we're moving as small as possible. Having big structs on the stack (such
as `Interactivity`) increases the cost of moving but also reduces
opportunities for other compiler optimizations (e.g., inlining).

One more notable change was using `FxHashMap` and `FxHashSet` in hot
code paths where we don't need those collections to be resistant to DoS.

Another thing I am seeing a lot in the profiler is interacting with
`StackingOrder` (cloning it, searching for it, inserting into the
`Scene`). I have some thoughts on how to optimize that but I punted on
it because performance seems to be pretty good now.

Release Notes:

- N/A
2023-12-12 15:09:43 +01:00
Antonio Scandurra 14cbf5968d Fix assertions now that we use different hash functions 2023-12-12 14:59:51 +01:00
Kirill BulatovandAntonio d31adc141c Re-focus window on workspace on corresponding window blur
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 15:36:20 +02:00
Piotr Osiewicz fd9315d817 Register buffer search listener on new workspaces and not editors 2023-12-12 14:23:52 +01:00
Kirill Bulatov 7e865610fc Attempt to remove the dangeous element focus API 2023-12-12 15:07:27 +02:00
Antonio Scandurra 0b6e87f602 Transfer focus to the workspace when window focus is lost 2023-12-12 15:07:27 +02:00
Kirill BulatovandAntonio 7645ba39ab Fix dock panels not focusing their contents on toggle
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 15:07:27 +02:00
Kirill Bulatov d47c82c06b Improve project panel autoreveal ergonomics (#3604)
Part of
https://linear.app/zed-industries/issue/Z-1386/add-equivalent-setting-to-vscodes-auto-reveal-exclude
Deals with https://github.com/zed-industries/community/issues/800

* add a `project_panel::auto_reveal_entries` config entry to allow
disabling auto reveal in project panel (auto reveal is enabled by
default)
* add a `pane::RevealInProjectPanel` action (and a pane tab context menu
entry) to manually reveal any file entry
* stop auto revealing gitignored directories at all

We can add the auto reveal exclude globs later, if needed, but let's try
to keep the config simpler and start with a more minimalist approach.

Release Notes:

- Improved project panel auto reveal mechanics: gitignored files are not
auto revealed anymore; a `auto_reveal_entries = true` config option for
`project_panel` is added; a `pane::RevealInProjectPanel` action and a
corresponding buffer tab context menu were added
2023-12-12 14:37:30 +02:00
Antonio Scandurra 69f38a3c50 Use FxHashMap and FxHashSet in hot code paths
We can also use these maps and sets in place of `SeaHasher` because
they are also deterministic. Note that we're not swapping std's
`HashMap` and `HashSet` wholesale inside of `collections` because
on the server we need cryptographically secure collections.
2023-12-12 13:35:22 +01:00
Antonio Scandurra 877d051668 Make each DispatchNode smaller by allocating more 2023-12-12 13:16:09 +01:00
Kirill Bulatov d905d9c07f Port to gpui2 2023-12-12 13:50:23 +02:00
Kirill Bulatov e98a2d9e63 Add tests 2023-12-12 13:34:46 +02:00
Antonio Scandurra 0c52e35c8b Reduce the stack size of Interactivity at the cost of more allocations 2023-12-12 11:57:44 +01:00
Kirill Bulatov ab027aa72e Rework the way project panel auto reveals entries
* gitignored entries are never auto revealed
* `project_panel::auto_reveal_entries = true` settings entry was added,
setting it to `false` will disable the auto reveal
* `pane::RevealInProjectPanel` action was added that activates the project panel and reveals the entry it got triggered on (including the gitignored ones)
2023-12-12 11:38:51 +02:00
Antonio Scandurra fc71de08a4 Don't move interactivity unnecessarily during layout 2023-12-12 09:43:33 +01:00
Antonio Scandurra 598188e488 Avoid cloning entries in CollabPanel::render_signed_in 2023-12-12 09:42:35 +01:00