Anthony Eid 0d8a4d4292 gpui: Free atlas tile space when removing tiles (#58874)
Partially addresses #54659

`PlatformAtlas::remove` removed the tile from `tiles_by_key` and
decremented the texture's refcount, but never returned the tile's
rectangle to the etagere allocator. Removed tiles' space could only be
reclaimed if the entire texture was dropped, which doesn't happen if
glyph/emoji share the texture. Because we don't have correct glyph/emoji
removal

I added regression tests on all three platforms to prevent this from
occurring as well.

Note: this doesn't fix glyph eviction or the nil-texture panic from
#54659; those are follow ups.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- gpui: Fix GPUI memory growing unboundedly when images are repeatedly
loaded and released
2026-06-08 23:09:47 +00:00
2026-04-30 11:10:14 +00:00
2026-06-05 23:12:31 +00:00
2026-05-27 18:17:59 +00:00
2026-01-22 23:57:26 +05:30
WIP
2023-12-14 09:25:14 -07:00
2026-04-29 10:27:47 +00:00
2025-02-04 09:02:59 -05:00
2026-01-06 12:49:51 -08:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-04-29 10:27:47 +00:00
2026-05-27 16:27:18 +00:00

Zed

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Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


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