Jakub KonkaandCole Miller 16dfc60ad2 util: Always use posix_spawn on macOS even with pre_exec hooks (#49090)
Here's some backstory:
* on macOS, @cole-miller and I noticed that since roughly Oct 2025, due
to some changes to latest macOS Tahoe, for any spawned child process we
needed to reset Mach exception ports
(https://github.com/zed-industries/zed/issues/36754 +
https://github.com/RemiKalbe/zed/commit/6e8f2d2ebe5a93753625a3026aeb996de8cb436b)
* the changes in that PR achieve that via `pre_exec` hook on
`std::process::Command` which then abandons `posix_spawn` syscall for
`fork` + `execve` dance on macOS (we tracked it down in Rust's std
implementation)
* as it turns out, `fork` + `execve` is pretty expensive on macOS
(apparently way more so than on other OSes like Linux) and `fork` takes
a process-wide lock on the allocator which is bad
* however, since we wanna reset exception ports on the child, the only
official way supported by Rust's std is to use `pre_exec` hook
* posix_spawn on macOS exposes this tho via a macOS specific extension
to that syscall `posix_spawnattr_setexceptionports_np` but there is no
way to use that via any standard interfaces in `std::process::Command`
* thus, it seemed like a good idea to instead create our own custom
Command wrapper that on non-macOS hosts is a zero-cost wrapper of
`smol::process::Command`, while on macOS we reimplement the minimum to
achieve `smol::process::Command`  with `posix_spawn` under-the-hood

Notably, this changeset improves git-blame in very large repos
significantly.

Release Notes:

- Fixed performance spawning child processes on macOS by always forcing
`posix_spawn` no matter what.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2026-02-13 20:16:11 +01:00
2025-09-23 16:49:45 +00:00
2026-01-22 23:57:26 +05:30
2026-01-13 03:03:30 +00:00
WIP
2023-12-14 09:25:14 -07:00
2024-09-30 17:46:21 -04:00
2026-02-03 20:31:02 -07:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2026-01-06 12:49:51 -08:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00

Zed

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Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


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