`render_settings_item_link` was calling `cx.read_from_clipboard()` during render so it could show a check icon next to the copy-link button when the matching link was on the clipboard. This had two problems: - A clipboard read per visible setting per frame is too expensive. - On Windows, reading the clipboard pumps the system message queue. If a queued message handler updates `App` while we're still rendering, GPUI panics with `RefCell already borrowed` (many occurrences observed). Track the `json_path` of the most recently copied setting locally instead. The check icon now reflects what was copied in this session via this UI rather than whatever is on the system clipboard. While this removes the most common offender, the underlying `gpui_windows` reentrancy bug still exists: `on_close` / `on_request_frame` callbacks can be invoked while `App` is already borrowed on Windows, and can be triggered by any other clipboard-touching code path. We should consider a follow-up PR that handles this at the platform layer -- either by deferring callbacks that re-borrow `App`, or by guarding individual handlers in `gpui_windows::events` against reentrant `borrow_mut` calls. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed a crash on Windows that could occur when closing the settings window - Improved the overall performance of the settings window
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.