`gpui::bench` previously required GPUI's full `test-support` feature. Any benchmark using the supported GPUI harness therefore compiled test-only APIs and fakes, even when the benchmark otherwise followed production dependency paths. This change introduces `bench-support` as GPUI's canonical benchmark feature and keeps `bench` as a compatibility alias for existing consumers. The benchmark feature now exposes only the existing GPUI internals that `BenchAppContext` needs: the real threaded dispatcher, profiler integration, and a headless platform surface. Benchmark HTTP requests use the production `BlockedHttpClient`, so accidental network access fails instead of silently entering a fake response path. The current headless implementation reuses the cfg-stripped core of `TestPlatform`. Test-only prompt state, simulation APIs, and test executors remain unavailable under `bench-support`. Cargo feature-tree checks confirm that both `bench-support` and the compatibility alias remain independent of `test-support`. This also adds a `gpui-bench` agent skill covering production-shaped fixtures, frame and foreground responsiveness, macOS headless Metal rendering, deterministic correctness guards, Criterion measurement, Instruments symbolication, and the requirement that a benchmark's complete dependency graph contain no `test-support` feature. Two follow-ups are intentionally deferred to keep this feature-isolation change reviewable: - Extract the shared headless implementation into `HeadlessPlatformCore`, with separate `BenchPlatform` and `TestPlatform` wrappers. This will remove benchmark-related cfg branches from the test-facing type and make their supported surfaces explicit. - Add a shared scripted HTTP client that compiles independently under either `http_client/test-support` or `http_client/bench-support`. Tests and benchmarks could then serve predefined responses through the same deterministic transport boundary without either support feature enabling the other; the default benchmark context should remain network-blocked. This PR only isolates GPUI itself. Migrating downstream benchmark fixtures that explicitly request other crates' `test-support` features remains separate work. Testing performed: - `cargo tree --offline --package gpui --no-default-features --features bench-support --edges features --invert gpui` - `cargo tree --offline --package gpui --no-default-features --features bench --edges features --invert gpui` - `cargo check -p gpui --no-default-features --features bench-support` - `cargo check -p gpui --no-default-features --features bench` - `git diff --check` Release Notes: - N/A
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.