MartinYe1234 3217583257 Fix flicker of pushed-off sticky project header in threads sidebar (#57529)
The threads sidebar rebuilds its `Vec<ListEntry>` from scratch on events
that touch thread/sidebar state (status changes, title generation, new
live info, sending a message, etc.). It previously called
`ListState::reset` after every rebuild, which rewrote every list item to
`Unmeasured`. On the next render frame, the sticky project header had no
measured bounds for the next project header.

The sticky project header uses `ListState::bounds_for_item` for the next
project header to compute how far it should be pushed off screen. When
those measurements were missing, it temporarily fell back to `top_offset
= 0`, snapped fully into view for one frame, then popped back once the
list was remeasured.

Fix: preserve list measurements for entries whose identity and layout
shape did not change. `EntryShape` captures each entry's identity plus
height-affecting project-header flags. `update_entries` snapshots the
old shapes, rebuilds contents, then splices only the changed shape range
into `ListState`. Unchanged items keep their measured bounds, so the
sticky header remains in its pushed-off position across same-shape
updates.

This also adds a regression test that renders a two-project sidebar,
scrolls into the sticky-header push-off state, performs a same-shape
thread metadata update, and verifies the next header's measured bounds
are preserved.

Closes AI-196

Release Notes:

- Fixed the project section header flickering in the agent threads
sidebar when sending a message while the header was partially scrolled
off screen.
2026-05-26 14:41:26 +00:00
2026-04-30 11:10:14 +00:00
2026-05-26 07:09:47 +00:00
2026-01-22 23:57:26 +05:30
WIP
2023-12-14 09:25:14 -07:00
2026-04-29 10:27:47 +00:00
2026-02-03 20:31:02 -07:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2026-01-06 12:49:51 -08:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-04-29 10:27:47 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.

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