Daniel GräfeandChristopher Biscardi 385f6134bb gpui: Add support for NSWindow's representedFilename (#48029)
This sets the accessibility document property (AXDocument) of the
window, which other apps can use to understand what file the current
window represents. Document-based apps on macOS are generally expected
to set this property.

The document path is set via `Window::set_document_path()` which calls
`setRepresentedFilename:` on the underlying NSWindow. The workspace
updates this path in `update_window_title()` whenever the active item or
project structure changes. For tests, instead of trying to somehow
assemble a proper NSWindow, we store the document path on the window
mock used for testing and check its value.

Motivation: I am the developer of Timing, an automatic time tracking app
for Mac. Timing uses the `AXDocument` property (a standard property of
most document-based app windows on macOS) to understand what document
the user is working on. With this change, Timing is able to understand
which directory the user is working in. Without this, Timing would only
record the window title, i.e. the filename without information about the
containing directory. I've had several users ask for better support for
Zed.

Here's a screenshot of the macOS Accessibility Inspector showing the
`AXDocument` property with this change. The UI of Zed itself does not
change. However, in my dev build of Zed, the traffic lights are a bit
too large and misaligned. However, this happens even when building
`main`, so I assume it’s unrelated to my changes.

<img width="1370" height="1162" alt="Screenshot 2026-01-30 at 16 18 25"
src="https://github.com/user-attachments/assets/dc260252-91fb-41e1-97a9-e6fb843c6a70"
/>

Release Notes:

- Set the represented filename property of windows on macOS

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2026-04-24 03:48:27 +00:00
2026-04-06 12:51:13 +00:00
2026-01-22 23:57:26 +05:30
WIP
2023-12-14 09:25:14 -07:00
2026-02-03 20:31:02 -07:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2026-01-06 12:49:51 -08:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.

S
Description
No description provided
Readme
411 MiB
0 Stars 1 Watchers 0 Forks
Languages
Rust 94.9%
JSON-with-Comments 2.7%
Python 0.8%
Inno Setup 0.3%
Tree-sitter Query 0.3%
Other 0.5%