Marco Mihai Condrache 40d9a4bf69 gpui: Enable direct-to-display optimization for metal (#44334)
When profiling Zed with Instruments, a warning appears indicating that
surfaces cannot be pushed directly to the display as they are
non-opaque. This happens because the metal layer is currently marked as
non-opaque by default, even though the window itself is not transparent.

<img width="590" height="55" alt="image"
src="https://github.com/user-attachments/assets/2647733e-c75b-4aec-aa19-e8b2ffd6194b"
/>

Metal on macOS can bypass compositing and present frames directly to the
display when several conditions are met. One of those conditions is that
the backing layer must be declared opaque. Apple’s documentation notes
that marking layers as opaque allows the system to avoid unnecessary
compositing work, reducing GPU load and improving frame pacing

Ref:
https://developer.apple.com/documentation/metal/managing-your-game-window-for-metal-in-macos

This PR updates the Metal renderer to mark the layer as opaque whenever
the window does not use transparency. This makes Zed eligible for
macOS’s direct-to-display optimization in scenarios where the system can
apply it.

Release Notes:

- gpui: Mark metal layers opaque for non-transparent windows to allow
direct-to-display when supported

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2025-12-18 11:29:25 -05:00
2025-10-21 09:58:26 +02:00
2025-10-17 18:49:11 +02:00
2025-12-15 11:51:18 +00:00
2025-09-23 16:49:45 +00:00
2025-12-17 16:14:57 +00:00
2025-10-27 13:27:59 -04:00
WIP
2023-12-14 09:25:14 -07:00
2025-03-10 01:06:11 -07:00
2024-09-30 17:46:21 -04:00
2025-12-17 01:42:04 +01:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2025-03-10 01:06:11 -07:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


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