40d9a4bf6914664794eecee617afd5bbbfa31696
When profiling Zed with Instruments, a warning appears indicating that surfaces cannot be pushed directly to the display as they are non-opaque. This happens because the metal layer is currently marked as non-opaque by default, even though the window itself is not transparent. <img width="590" height="55" alt="image" src="https://github.com/user-attachments/assets/2647733e-c75b-4aec-aa19-e8b2ffd6194b" /> Metal on macOS can bypass compositing and present frames directly to the display when several conditions are met. One of those conditions is that the backing layer must be declared opaque. Apple’s documentation notes that marking layers as opaque allows the system to avoid unnecessary compositing work, reducing GPU load and improving frame pacing Ref: https://developer.apple.com/documentation/metal/managing-your-game-window-for-metal-in-macos This PR updates the Metal renderer to mark the layer as opaque whenever the window does not use transparency. This makes Zed eligible for macOS’s direct-to-display optimization in scenarios where the system can apply it. Release Notes: - gpui: Mark metal layers opaque for non-transparent windows to allow direct-to-display when supported --------- Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Languages
Rust
94.9%
JSON-with-Comments
2.7%
Python
0.8%
Inno Setup
0.3%
Tree-sitter Query
0.3%
Other
0.5%