Existing code replaces only the variables that are present in the
environment. It ignores references to undefined variables and leaves
them as is.
Consider following devcontainer.json:
```json
{
...
"remoteEnv": {
"RUSTFLAGS": "${localEnv:RUSTFLAGS}"
},
...
}
```
Existing code will set RUSTFLAGS inside the dev container to a correct
value only if RUSTFLAGS is defined outside the dev container. If
RUSTFLAGS is not defined outside, Zed will erroneously set RUSTFLAGS to
`${localEnv:RUSTFLAGS}`.
This patch fixes this by replacing such references with either empty
strings or provided default values (`${localEnv:VARNAME:default}`).
This patch also removes replacement of `\` with `/` for environment
variables. Existing code makes no sense as simple replacement will not
magically make Windows paths valid on *nix. It is also guaranteed to
break things: think about passing passwords via env vars, for example.
I also noticed that, for some reason, existing code serializes k-v maps
to JSON, then tries to replace the references, and after that
deserializes modified JSON back. I believe that this is horribly wrong
and may have some security implications. This is out of the scope of
this patch. And I hope that somebody from the Zed team will provide the
reasoning behind this code.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
~~Closes #ISSUE~~ This pull request is also a bug report.
Release Notes:
- Fixed substitution of `${localEnv:VARNAME}` and
`${containerEnv:VARNAME}` in devcontainer.json when variable is not
defined
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.