Yi LiuandSmit Barmase 6eaad52c29 language_models: Avoid sending Bedrock cache-point-only messages (#59436)
When prompt caching is enabled, `into_bedrock` pushes a `CachePoint`
block
onto a message's content whenever `message.cache && supports_caching` is
true.
This push happens before the `if bedrock_message_content.is_empty() {
continue; }`
guard. As a result, a message whose content filters down to empty (for
example,
a message that contained only content stripped during conversion) still
gets
appended to the request carrying nothing but a `cachePoint`. Bedrock
rejects such
a message with a `ValidationException`, breaking the whole request.

The Anthropic path is already internally consistent here: in
`crates/language_models/src/provider/anthropic.rs` (around the message
assembly
in `completion.rs`) the empty-content check runs first, so an empty
message is
dropped before any cache marker is attached. The Bedrock path should
behave the
same way.

This change gates the `CachePoint` push on non-empty content
(`&& !bedrock_message_content.is_empty()`), so an empty message is left
empty and
then skipped by the existing `continue`, exactly mirroring the Anthropic
ordering.
The fix is minimal and touches only the cache-point condition.

Release Notes:

- Fixed Bedrock requests failing with ValidationException when the last
message filtered to empty content while prompt caching was enabled.

---------

Signed-off-by: Yi LIU <yi@quantstamp.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-07-03 16:41:58 +00:00
2026-04-30 11:10:14 +00:00
2026-06-05 23:12:31 +00:00
2026-07-01 14:55:30 +00:00
2026-07-03 10:10:41 +00:00
2026-05-27 18:17:59 +00:00
2026-01-22 23:57:26 +05:30
WIP
2023-12-14 09:25:14 -07:00
2026-04-29 10:27:47 +00:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2026-06-27 15:06:29 +00:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-04-29 10:27:47 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.

S
Description
No description provided
Readme
411 MiB
0 Stars 1 Watchers 0 Forks
Languages
Rust 94.9%
JSON-with-Comments 2.7%
Python 0.8%
Inno Setup 0.3%
Tree-sitter Query 0.3%
Other 0.5%