Richard Feldman 711e286c7f gpui: Store GPU-facing bools as PaddedBool32 to avoid uninitialized padding (#60482)
`PolychromeSprite` in `crates/gpui/src/scene.rs` is `#[repr(C)]` and had
a `grayscale: bool` field followed by 3 compiler-inserted padding bytes
that were never written. The wgpu renderer's `instance_bytes`
reinterprets `&[PolychromeSprite]` as `&[u8]` via
`slice::from_raw_parts` and passes it to `queue.write_buffer`, so those
uninitialized padding bytes were exposed behind a shared `&[u8]` on
every frame that draws an image or emoji, which is undefined behavior.

Rather than widening the field to a raw `u32` (which would suggest
values other than 0 and 1 are meaningful), this introduces
`PaddedBool32`: a `#[repr(transparent)]` wrapper around `u32` whose only
public constructor is `From<bool>`, so the 0-or-1 invariant is enforced
by the type while the layout has no padding. `Underline.wavy`, which was
already a raw `u32` for the same reason, is converted too.

cbindgen emits the wrapper as `typedef uint32_t PaddedBool32;`, so the
generated Metal header and shaders are unchanged. The WGSL and HLSL
shaders already declared these fields as `u32`/`uint`; their `& 0xFFu`
masks, which existed to ignore the garbage padding bytes, are now
simplified to plain comparisons.

Release Notes:

- N/A
2026-07-09 05:37:35 +00:00
2026-07-08 20:54:51 +00:00
2026-07-01 14:55:30 +00:00
2026-05-27 18:17:59 +00:00
2026-01-22 23:57:26 +05:30
WIP
2023-12-14 09:25:14 -07:00
2026-04-29 10:27:47 +00:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2026-06-27 15:06:29 +00:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-04-29 10:27:47 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


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