Miguel Raz Guzmán Macedo 78652e2f50 Fix several small performance inefficiencies in hot paths (#61275)
# Objective

Land five small, independent performance fixes found during an audit of
hot paths (anchor resolution, line shaping, worktree scanning, and
sorting in multibuffers).

## Solution

Each fix is its own commit, so **this PR is best reviewed
commit-by-commit** — every commit message contains the full reasoning
for that change:

- `text`: Avoid redundant rope traversal in `Anchor → usize` conversion
— call `offset_for_anchor` directly instead of `summary_for_anchor`,
which recomputed the same byte offset with ~4 extra O(log n) tree walks.
This is the hottest anchor-resolution path.
- `editor`: Avoid double allocation per shaped line —
`line.as_str().into()` instead of `line.clone().into()`, which allocated
twice per visible line, every frame.
- `text`: Use `sort_unstable_by_key` in operation queue insertion —
Lamport timestamps are unique keys and duplicates are deduped right
after, so stability buys nothing.
- `multi_buffer`: Sort with an explicit comparator instead of
`sort_unstable_by_key`, which cloned a `PathKey` (`Arc` refcount bump)
on every comparison.
- `worktree`: Replace O(n²) `Vec::remove` in the deferred-directory pass
with an O(1) `None` assignment — the vec is already
`Vec<Option<ScanJob>>` and is consumed with `.flatten()`.

## Testing

- No behavior changes intended; all changes are mechanical and tests
affected crates pass: `text`, `editor`, `multi_buffer`, `worktree`.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Improved editor performance through several micro-optimizations in
anchor resolution, line shaping, and worktree scanning.
2026-07-19 05:36:35 +00:00
2026-01-22 23:57:26 +05:30
WIP
2023-12-14 09:25:14 -07:00
2026-04-29 10:27:47 +00:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2026-06-27 15:06:29 +00:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-04-29 10:27:47 +00:00

Zed

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