# Objective Land five small, independent performance fixes found during an audit of hot paths (anchor resolution, line shaping, worktree scanning, and sorting in multibuffers). ## Solution Each fix is its own commit, so **this PR is best reviewed commit-by-commit** — every commit message contains the full reasoning for that change: - `text`: Avoid redundant rope traversal in `Anchor → usize` conversion — call `offset_for_anchor` directly instead of `summary_for_anchor`, which recomputed the same byte offset with ~4 extra O(log n) tree walks. This is the hottest anchor-resolution path. - `editor`: Avoid double allocation per shaped line — `line.as_str().into()` instead of `line.clone().into()`, which allocated twice per visible line, every frame. - `text`: Use `sort_unstable_by_key` in operation queue insertion — Lamport timestamps are unique keys and duplicates are deduped right after, so stability buys nothing. - `multi_buffer`: Sort with an explicit comparator instead of `sort_unstable_by_key`, which cloned a `PathKey` (`Arc` refcount bump) on every comparison. - `worktree`: Replace O(n²) `Vec::remove` in the deferred-directory pass with an O(1) `None` assignment — the vec is already `Vec<Option<ScanJob>>` and is consumed with `.flatten()`. ## Testing - No behavior changes intended; all changes are mechanical and tests affected crates pass: `text`, `editor`, `multi_buffer`, `worktree`. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Improved editor performance through several micro-optimizations in anchor resolution, line shaping, and worktree scanning.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.