img aspect ratio overriding existing value (#62367)
# Objective The `gpui::img` element always overrides the `aspect_ratio` field, so if you have an image element that applies its own `.aspect_ratio()` it just gets wiped out. ## Solution Only apply the aspect ratio default if one is not already set. ## Testing It's a very minor change but I did add a small test to ensure it actually gets overridden. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase This came from an issue where vertical images inside an element (square in this case, as you'd see in an image gallery) do not behave correctly with `object_fit` values of `ObjectFit::Contain` or `ObjectFit::ScaleDown`. This was simply because despite the image element having a fixed square size (`img().size(px(200.))`), the aspect ratio would be forced to the ratio of the image itself, so vertical images weren't being properly fitted into their containers. Minimal repro for that issue: https://github.com/zaknesler/gpui-object-fit So with this change, you can set `.aspect_square()` and the object fit will behave as you'd expect: <img width="1237" height="986" alt="image" src="https://github.com/user-attachments/assets/5b1045a8-bd71-4b77-8bbd-c3b12112bcb0" /> --- Release Notes: - gpui: Fix image element's aspect ratio overriding existing value
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.