# Objective Follow-up to #62028. When archiving removed a thread's workspace, the replacement was derived from whichever sidebar row sat adjacent to the archived one. Rows are a flat list with project headers as separators, so archiving the oldest thread in a project selected the next project's newest thread and moved the user out of the project they were working in — and when that neighbor was remote, connected to its host just to pick a fallback. # Solution - `MultiWorkspace::remove` now chooses the replacement itself from a `RemovalIntent` (keep the project vs close it): a live workspace in the same project, the project's own roots when kept, the nearest retained neighbor, an adjacent local project, then an empty workspace. The workspaces being removed are excluded from that search in one place instead of five. - Sidebar neighbor selection stays within the entry's project section. - The three archive paths now share one removal orchestration, and the three "open the closed workspace first" helpers collapse into one. # Testing New tests cover: the keep-project fallback, neighbor selection staying inside the project section, and archiving with a mock-remote neighboring project never connecting to it. Each was verified to fail against the previous behavior. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed archiving a thread switching the window to a different project. - Fixed a possible crash when archiving a thread while its window was closing.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.