Antonio Scandurra b603372f44 Reduce GPU usage by activating VRR optimization only during high-rate input (#45369)
Fixes #29073

This PR reduces unnecessary GPU usage by being more selective about when
we present frames to prevent display underclocking (VRR optimization).

## Problem

Previously, we would keep presenting frames for 1 second after *any*
input event, regardless of whether it triggered a re-render. This caused
unnecessary GPU work when the user was idle or during low-frequency
interactions.

## Solution

1. **Only track input that triggers re-renders**: We now only record
input timestamps when the input actually causes the window to become
dirty, rather than on every input event.

2. **Rate-based activation**: The VRR optimization now only activates
when input arrives at a high rate (≥ 60fps over the last 100ms). This
means casual mouse movements or occasional keystrokes won't trigger
continuous frame presentation.

3. **Sustained optimization**: Once high-rate input is detected (e.g.,
during scrolling or dragging), we sustain frame presentation for 1
second to prevent display underclocking, even if input briefly pauses.

## Implementation

Added `InputRateTracker` which:
- Tracks input timestamps in a 100ms sliding window
- Activates when the window contains ≥ 6 events (60fps × 0.1s)
- Extends a `sustain_until` timestamp by 1 second each time high rate is
detected

Release Notes:

- Reduced GPU usage when idle by only presenting frames during bursts of
high-frequency input.
2025-12-19 16:06:28 +01:00
2025-10-21 09:58:26 +02:00
2025-10-17 18:49:11 +02:00
2025-12-15 11:51:18 +00:00
2025-09-23 16:49:45 +00:00
2025-12-17 16:14:57 +00:00
2025-10-27 13:27:59 -04:00
WIP
2023-12-14 09:25:14 -07:00
2025-03-10 01:06:11 -07:00
2024-09-30 17:46:21 -04:00
2025-12-17 01:42:04 +01:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2025-03-10 01:06:11 -07:00

Zed

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