be57a3750d gpui: Record input-to-frame latency histogram (#53822)
Adds instrumentation to track input-to-frame latency in GPUI windows,
helping diagnose input responsiveness issues.

## What this does

- Records the time between when an input event is dispatched and when
the resulting frame is presented, capturing worst-case latency when
multiple events are coalesced into a single frame.
- Tracks how many input events get coalesced per rendered frame.
- Both metrics are stored in
[HdrHistogram](https://docs.rs/hdrhistogram) instances with 3
significant digits of precision.
- Latency is only recorded when the input event actually causes a redraw
(i.e. marks the window dirty), so idle mouse moves and other no-op
events don't skew the data.
- Adds a `Dump Input Latency Histogram` command that opens a buffer with
a formatted report including percentile breakdowns and visual
distribution bars.

## Example output

The report shows percentile latencies, a bucketed distribution with bar
charts, and a per-frame event coalescing breakdown.

Release Notes:

- N/A

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Cole Miller <cole@zed.dev>
2026-04-16 17:38:58 +00:00
2026-04-06 12:51:13 +00:00
2026-01-22 23:57:26 +05:30
WIP
2023-12-14 09:25:14 -07:00
2026-02-03 20:31:02 -07:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2026-01-06 12:49:51 -08:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

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See CONTRIBUTING.md for ways you can contribute to Zed.

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