Richard Feldman bf59de563e gpui: Add per-window frame-duration and present-interval histograms (#61871)
GPUI's input-latency histograms only sample frames that were preceded by
input, so a window that janks while animating or while streaming content
(agent panel output, terminal scrollback) never shows up in the fleet's
latency reports. Hang detection catches outright stalls, but frames that
are merely late — stutters in the 30–100ms range during animation —
currently aren't visible anywhere.

This adds a `frame-duration-histogram` feature to GPUI with a per-window
tracker recording two histograms: the duration of every `Window::draw`,
and the interval between consecutively presented frames while the window
is animating (a next-frame callback was already scheduled at the
previous present, so frames are being produced back-to-back and a
stretched interval means frames were missed). Intervals are only
recorded for active windows, since inactive windows are deliberately
throttled to a lower frame rate, and re-presents of unchanged frames
(e.g. sustaining the display's refresh rate during high-rate input) are
excluded. Zed enables the feature and reports both histograms every five
minutes as a "Frame Duration Report" telemetry event alongside the
existing "Latency Report", bucketed at roughly the 120Hz/60Hz/30Hz frame
budgets so dropped-frame rates can be aggregated across the fleet.


Release Notes:

- Added frame rendering performance to the diagnostics Zed collects when
telemetry is enabled, to help find and fix stutters and dropped frames.
2026-08-10 17:37:27 +00:00
2026-08-09 22:29:52 +00:00
2026-07-29 13:03:22 +00:00
2026-01-22 23:57:26 +05:30
2026-07-27 05:59:53 +00:00
WIP
2023-12-14 09:25:14 -07:00
2026-08-09 22:29:52 +00:00
2026-08-09 22:29:52 +00:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2026-06-27 15:06:29 +00:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.

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