Sebastian Kootzanddino c42de9955c gpui: Add alpha method to Rgba (#52125)
## Context

GPUI API change only: 
  - added `.alpha(a: f32)` method to `RGBA`
  - added `.opacity(factor: f32)` method to `RGBA`
  - added documentation for both new methods
  - added test coverage for both methods
  
These implementations already exist for the `HSLA` struct and were
missing for `RGBA`.

> [!NOTE]
> In my opinion, a trait implementation could be beneficial here. Let me
know what you think about that idea before I end up making unwanted
changes.

## How to Review

Just added the new methods, including documentation and test coverage.

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Added `gpui::Rgba::alpha` and `gpui::Rgba::opacity` methods for
setting and scaling a color's alpha channel, matching the existing
`gpui::Hsla` API

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
2026-06-11 17:27:25 +00:00
2026-04-30 11:10:14 +00:00
2026-06-11 15:15:55 +00:00
2026-06-05 23:12:31 +00:00
2026-05-27 18:17:59 +00:00
2026-01-22 23:57:26 +05:30
2026-06-10 17:58:34 +00:00
WIP
2023-12-14 09:25:14 -07:00
2026-04-29 10:27:47 +00:00
2025-02-04 09:02:59 -05:00
2026-01-06 12:49:51 -08:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-04-29 10:27:47 +00:00
2026-05-27 16:27:18 +00:00

Zed

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