Fixes a macOS 27 beta regression where clicks on custom titlebar controls were delayed by the system double-click interval. After updating to macOS 27 dev beta, I noticed that our titlebar buttons had a delay before click events took effect. After some digging, I discovered that AppKit can treat that titlebar region as system-owned and delay click delivery while waiting to disambiguate double-clicks. I noticed that Slack had titlebar buttons that weren't affected by the double-click disambiguation delay, so I had Claude dig through the Chromium/Electron codebase to discover what they did differently. Chromium uses a private AppKit SPI, `_opaqueRectForWindowMoveWhenInTitlebar`, that allows them to set what regions should be treated as owned by a view vs. owned by AppKit. My fix uses the same API and returns the view bounds when `NSWindowStyleMask::NSFullSizeContentViewWindowMask` is set, which happens when a GPUI app uses a full-size content view for a custom titlebar. Otherwise, we return bounds of `NSRect::new(NSPoint::new(0., 0.), NSSize::new(0., 0.))` so apps using macOS's native titlebar still work as expected. ### Before https://github.com/user-attachments/assets/ba9e0d2d-b85c-4d98-bc7d-bea00368d9cf ### After https://github.com/user-attachments/assets/b78bd7d4-6b43-48d3-a615-2c7a29e32e71 Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed clicks on titlebar controls being delayed on the macOS 27 beta.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.