Mikhail Butvin c984c41b54 project_panel: Make the window deactivation test actually deactivate (#62724)
Follow-up to #61852. The regression test I added there passes with or
without the fix.

The test creates the panel with `ProjectPanel::new` but never calls
`workspace.add_panel(...)`, so the panel is never rendered and its
filename editor never holds window focus. Deactivating the window then
blurs nothing, the project panel's `Blurred` handler never runs, and the
assertion holds trivially.

Add the panel to the workspace so it renders and its filename editor
takes focus, and assert that the editor is focused before deactivating,
so the test fails at an explanatory precondition rather than silently
going vacuous again.

Verified by running the new precondition without `add_panel`: it fails,
because the workspace's `on_focus_lost` fallback
(`crates/workspace/src/workspace.rs:1667`) reclaims focus from an editor
that was never rendered into the dispatch tree.

## Suggested .rules additions

> A GPUI test that depends on focus must put the view somewhere it can
actually be focused. Constructing a panel with `ProjectPanel::new` and
friends does not render it, so its editors never hold window focus and
every focus or blur assertion passes vacuously. Add it with
`workspace.add_panel(...)`, and assert the intended editor `is_focused`
before exercising blur.

Release Notes:

- N/A
2026-08-17 07:05:53 +00:00
2026-08-12 08:35:43 +00:00
2026-07-29 13:03:22 +00:00
2026-01-22 23:57:26 +05:30
2026-07-27 05:59:53 +00:00
WIP
2023-12-14 09:25:14 -07:00
2026-08-09 22:29:52 +00:00
2026-08-09 22:29:52 +00:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2026-06-27 15:06:29 +00:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.

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