# Objective Follow-up to #62135, taking the approach suggested there: fix the error at its source in GPUI instead of hiding it in the scrollbar. At fractional rem sizes (`py_1` at an odd UI font size), a container whose content fits becomes scrollable by a sub-pixel amount, and every uniform-list picker grows a full-height scrollbar thumb for that phantom range. ## Solution Taffy lays boxes out with every authored length snapped to the device pixel grid (`to_taffy`), and the final bounds are snapped again after layout. However, `Interactivity::clamp_scroll_position` recomputed the padding from the raw style with no snapping at all, so the padded content size exceeded the snapped bounds by up to half a device pixel, far past the existing two-decimal float-noise rounding, and `scroll_max` came out positive. The fix snaps the recomputed padding with the same `pixel_snap` helper the rest of the pipeline uses, so both operands of the subtraction sit on the same grid and the phantom range never comes into existence. Two neighbouring cases are deliberately left out to keep this scoped, both are follow-up candidates: percentage-based padding resolves inside Taffy without pre-snapping, so a discrepancy is still theoretically possible there; and `ListState::max_scroll_offset` (the older `list()` element) has no rounding protection at all. ## Testing - New regression test: a 50px container with `py(4.25)` padding and a child that fits exactly. It fails on main (`max_offset` comes out at 0.5px) and passes with the fix; verified in both directions. - Full gpui suite: 241 tests pass. - Reviewers can see the original symptom by opening any picker at a UI font size that makes `py_1` fractional in device pixels: a spurious full-height scrollbar thumb appears on main and is gone with this change. The math is logical-pixel only, so the behavior is platform-independent. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable (one pixel-snap per padding edge per clamp, negligible against existing per-frame layout work) cc @MrSubidubi Release Notes: - Fixed containers becoming scrollable by a sub-pixel amount, with a phantom full-height scrollbar thumb, at fractional UI font sizes. Co-authored-by: MrSubidubi <finn@zed.dev>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.