Vlad GaevskyandMrSubidubi d0699ca1d6 gpui: Snap recomputed padding to the device pixel grid before clamping scroll (#62296)
# Objective

Follow-up to #62135, taking the approach suggested there: fix the error
at its
source in GPUI instead of hiding it in the scrollbar.

At fractional rem sizes (`py_1` at an odd UI font size), a container
whose
content fits becomes scrollable by a sub-pixel amount, and every
uniform-list
picker grows a full-height scrollbar thumb for that phantom range.

## Solution

Taffy lays boxes out with every authored length snapped to the device
pixel grid
(`to_taffy`), and the final bounds are snapped again after layout.
However,
`Interactivity::clamp_scroll_position` recomputed the padding from the
raw style
with no snapping at all, so the padded content size exceeded the snapped
bounds
by up to half a device pixel, far past the existing two-decimal
float-noise
rounding, and `scroll_max` came out positive.

The fix snaps the recomputed padding with the same `pixel_snap` helper
the rest
of the pipeline uses, so both operands of the subtraction sit on the
same grid
and the phantom range never comes into existence.

Two neighbouring cases are deliberately left out to keep this scoped,
both are
follow-up candidates: percentage-based padding resolves inside Taffy
without
pre-snapping, so a discrepancy is still theoretically possible there;
and
`ListState::max_scroll_offset` (the older `list()` element) has no
rounding
protection at all.

## Testing

- New regression test: a 50px container with `py(4.25)` padding and a
child that
fits exactly. It fails on main (`max_offset` comes out at 0.5px) and
passes
  with the fix; verified in both directions.
- Full gpui suite: 241 tests pass.
- Reviewers can see the original symptom by opening any picker at a UI
font
size that makes `py_1` fractional in device pixels: a spurious
full-height
scrollbar thumb appears on main and is gone with this change. The math
is
  logical-pixel only, so the behavior is platform-independent.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable (one
pixel-snap
per padding edge per clamp, negligible against existing per-frame layout
work)

cc @MrSubidubi

Release Notes:

- Fixed containers becoming scrollable by a sub-pixel amount, with a
phantom
  full-height scrollbar thumb, at fractional UI font sizes.

Co-authored-by: MrSubidubi <finn@zed.dev>
2026-09-02 23:15:40 +00:00
2026-08-12 08:35:43 +00:00
2026-01-22 23:57:26 +05:30
2026-08-28 20:04:24 +00:00
2026-09-02 18:21:25 +00:00
WIP
2023-12-14 09:25:14 -07:00
2026-08-09 22:29:52 +00:00
2026-08-09 22:29:52 +00:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.

S
Description
No description provided
Readme
411 MiB
0 Stars 1 Watchers 0 Forks
Languages
Rust 94.9%
JSON-with-Comments 2.7%
Python 0.8%
Inno Setup 0.3%
Tree-sitter Query 0.3%
Other 0.5%