Zed's `fs_embed!` macro hand-implements rust-embed's `RustEmbed` trait in its dev arm so debug builds read assets from the checkout at runtime (introduced with corgi support in #63396). That trait returns `rust_embed::Filenames`, an enum with exactly one variant per compilation context: `Dynamic` when rust-embed's `debug-embed` feature is off, `Embedded` when it is on. The dev arm constructed `Filenames::Dynamic` unconditionally. Cargo unifies features across the entire build graph, so a downstream workspace that consumes Zed's crates by git dependency and enables `rust-embed/debug-embed` anywhere (Delta did, for self-contained debug binaries) changes the enum's shape for `util` itself, and `util` stops compiling with `E0599: no variant named Dynamic`. Zed's own CI can never catch this because nothing in Zed's graph enables the feature; it only surfaces in embedding workspaces, where it blocks any dependency bump past #63396. This change makes the combination supported. `util` gains a forwarding `debug-embed` feature, and `__fs_embed_iter` now has two implementations under cfgs that mirror rust-embed's variant availability: the existing boxed-iterator path when the feature is off, and an `Embedded` path when it is on, which scans the checkout once per embed site and leaks the cached name list (the `Embedded` variant requires `'static` names; a per-process list matches the macro's documented contract that dev edits appear on the next launch, and `get` still reads file contents fresh on every call). Consumers must enable the feature through `util/debug-embed` rather than directly on rust-embed — enabling it behind util's back still breaks, which only rust-embed itself could fix; the feature's documentation says so. A new test exercises the dev arm's `iter` and `get` through the macro, and running util's suite with `--features debug-embed` covers the other variant; both configurations pass 133 tests, plus clippy and fmt. Release Notes: - N/A --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.