MartinYe1234 da7945aeae Hide Always Allow option for agent skills edits (#58463)
Edits targeting the agent skills directory (project `.agents/skills/`
and global `~/.agents/skills/`) always prompt regardless of permission
settings, because they route through `authorize_always_prompt` which
never consults the persisted `always_allow` rules.

The permission prompt still rendered an "Always allow" button, though.
Clicking it wrote an `always_allow` rule into settings that was then
silently ignored on the next skills edit, so users were re-prompted
every time despite having chosen "always allow" — exactly the confusion
reported in AI-346.

This keeps the always-prompt behavior intact and just hides the
misleading "Always allow" / "Always deny" options for skills, leaving
once-only Allow/Deny. Applies to all mutating skills tools: `edit_file`,
`write_file`, `copy_path`, `move_path`, `delete_path`, and
`create_directory`.

Implementation:
- New `ToolPermissionScope::AgentSkills`, set via
`ToolPermissionContext::for_agent_skills()`.
- `build_permission_options` returns flat once-only Allow/Deny for that
scope (mirrors the existing `SymlinkTarget` handling).
- Wired into both authorization entry points (`authorize_file_edit` and
`authorize_with_sensitive_settings`).
- Tests assert no `AllowAlways` option is offered for each affected
tool.

Settings-file prompts (`.zed/settings.json`, global config) are
intentionally left unchanged.

Closes AI-346

Release Notes:

- Removed the misleading "Always allow" button from agent permission
prompts for edits to the agent skills directory, since those edits
always require confirmation.
2026-06-04 15:39:02 +00:00
2026-04-30 11:10:14 +00:00
2026-06-03 22:10:12 +00:00
2026-05-27 18:17:59 +00:00
2026-01-22 23:57:26 +05:30
WIP
2023-12-14 09:25:14 -07:00
2026-04-29 10:27:47 +00:00
2025-02-04 09:02:59 -05:00
2026-01-06 12:49:51 -08:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-04-29 10:27:47 +00:00
2026-05-27 16:27:18 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.

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