# Objective
Fixes a crash when trashing a large number of untracked files from the
Git Panel, caused by unbounded OS thread spawning (thread explosion).
## Solution
`GitPanel::clean_all()` builds one deletion task per untracked file and
then awaits them one by one. Since GPUI tasks start executing as soon as
they are spawned, not when they are awaited, all deletions run
concurrently. Each of them called `RealFs::trash`, which spawned a
dedicated OS thread per call, so a large enough batch exceeded the OS
per-process thread limit and panicked at the `.expect("The os can spawn
threads")` in `RealFs::trash`.
This PR replaces the dedicated thread with `smol::unblock`, which runs
the blocking `trash::delete_with_info` call on a shared thread pool that
is capped and queues additional work instead of spawning more. This is
the same idiom already used elsewhere in the file (e.g. `atomic_write`)
for blocking filesystem work.
## Testing
- Did you test these changes? If so, how?
yes, reproduced using steps in the issue before and after and confirmed
fix works.
https://github.com/user-attachments/assets/d3bcd049-485a-486f-877a-0e5c21b7917c
Reproduction steps here:
https://github.com/zed-industries/zed/issues/60216
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #60216
---
Release Notes:
- Fixed a crash caused by spawning one thread per file when trashing a
large number of untracked files from the Git Panel.
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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