Lukas Wirth e2ecd3e85a gpui_macos: Fix stale atlas key causing crash on None texture lookup (#51996)
MetalAtlas::remove() used tiles_by_key.get(key) to look up the texture
ID but only called tiles_by_key.remove(key) when the texture became
fully unreferenced. When a tile was removed while other tiles remained
on the same texture, the key stayed in tiles_by_key as a stale entry.

Once subsequent removals deleted the texture, get_or_insert_with could
return the stale tile referencing a now-deleted texture slot, causing an
unwrap panic in MetalAtlasState::texture().

Fix: change .get(key) to .remove(key) unconditionally, matching the WGPU
and DirectX atlas implementations which already do this correctly.

Closes ZED-5KV

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-03-24 20:25:35 -06:00
2026-01-22 23:57:26 +05:30
2026-03-24 23:09:31 +01:00
WIP
2023-12-14 09:25:14 -07:00
2024-09-30 17:46:21 -04:00
2026-02-03 20:31:02 -07:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2026-01-06 12:49:51 -08:00
2025-10-27 13:27:59 -04:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-02-26 18:36:50 +01:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


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On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

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