# Objective - Provides directory navigation (forward and backward) inside the built-in system file finder / path prompt using keyboard shortcuts. - Fixes #61053 ## Solution 1. Extended `PickerDelegate` trait with `select_child` and `select_parent` methods following conventions from other methods such as `confirm_completion` (defaulting to `None`) 2. Implemented the new delegate methods inside `OpenPathDelegate`: - `select_child`: Finds the selected directory candidate, appends it to the current path query, and appends the path separator. - `select_parent`: Moves upwards by trimming the current directory and getting the parent directory path. 3. Added listeners for `Self::select_child` and `Self::select_parent` in the `/crates/picker/src/render.rs` ## Testing - Did you test these changes? If so, how? I actually went ahead and changed the keybindings in `/assets/keymaps/default-macos.json` as shown : ```json { "context": "Picker > Editor", "use_key_equivalents": true, "bindings": { "escape": "menu::Cancel", "up": "menu::SelectPrevious", "down": "menu::SelectNext", // I binded to shift arrow because I wanted to keep the cursor movement still relevant "shift-left": "menu::SelectParent",// shift left "shift-right": "menu::SelectChild",// shift right "tab": "picker::ConfirmCompletion", "alt-enter": ["picker::ConfirmInput", { "secondary": false }], "cmd-alt-enter": ["picker::ConfirmInput", { "secondary": true }] // Picker bindings (TogglePreview, SetPreviewRight/Below/Hidden, // ToggleActionsMenu) live in keymaps/specific-overrides-macos.json, which // is loaded after the base keymap so they win over conflicting base-keymap // Editor bindings. } }, ``` Then I did manual testing as shown in the Showcase Section. I did not push this change as I was not sure if this was required as the bug was about adding support for child and parent navigation. - Are there any parts that need more testing? - How can other people (reviewers) test your changes? Is there anything specific they need to know? This is my first Pull Request in a large Open Source Repository, so any feedback on testing conventions or additional edge cases would be especially helpful. - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [ ] Performance impact has been considered and is acceptable ## Showcase <img width="2404" height="1136" alt="Screen Recording 2026-07-20 at 12 52 06 AM" src="https://github.com/user-attachments/assets/462e382d-5396-4a01-b75f-0199612cd062" /> --- Release Notes: - Fixed child and parent directory navigation in the built-in folder finder using the left and right arrow keys. --------- Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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