John Tur ec5ddcf55e Tweak renderer resource management (#62069)
Factoring some changes out of
https://github.com/zed-industries/zed/pull/61461:
- On Metal and wgpu, bulk-upload instance buffers at the start of the
frame rather than uploading chunks as we draw them. The depth buffer
patch needs this architecture since all opaque quads in the scene are
painted before anything else. This also lets us get rid of the awkward
retry loop when the GPU buffer is too small for the scene.
- On Windows, use a constant buffer for the instance offset rather than
creating SRVs with different `FirstElement`s. `FirstElement` is buggy on
some vendors' drivers, and reusing the SRV object should reduce D3D
runtime overhead.
- Misc. refactoring: remove redundant parameters, deduplicate code,
create fewer bind groups on wgpu, etc.

Fixes https://github.com/zed-industries/zed/issues/49588
Fixes https://github.com/zed-industries/zed/issues/59192

Release Notes:

- Fixed an issue where UI elements would flicker on some Windows
devices.
2026-08-03 14:37:21 +00:00
2026-07-29 13:03:22 +00:00
2026-01-22 23:57:26 +05:30
2026-07-27 05:59:53 +00:00
WIP
2023-12-14 09:25:14 -07:00
2026-04-29 10:27:47 +00:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2026-06-27 15:06:29 +00:00
2025-10-17 18:58:14 +00:00
2026-03-17 16:34:35 +00:00
2026-04-29 10:27:47 +00:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Sponsorship

Zed is developed by Zed Industries, Inc., a for-profit company.

If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.

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