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zed/assets/icons/compact.svg
T
Danilo Leal f616f66e7a thread_view: Add refinements to compaction UI design (#58926)
Here are the things I tried to tackle on this PR:

- Make the compaction call stand out a bit more from other regular tool
calls
- Make text size of the compaction's markdown output be consistent with
the thread body text
- Don't show regular thread loading spinner while compaction is in
progress, given that has its own spinner
- Add a different icon than scissors for compaction and add it to the
autocomplete menu so its consistent w/ skills items

<img width="600" alt="Screenshot 2026-06-09 at 10  57@2x"
src="https://github.com/user-attachments/assets/5c3d25af-aa49-42e1-b6b6-c3f95c664456"
/>

Release Notes:

- N/A
2026-06-09 14:38:34 +00:00

7 lines
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XML

<svg width="16" height="16" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M10 10L14 14M13.2 10H10V13.2" stroke="#DCE0E5" stroke-width="1.2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M2.8 10H6V13.2M6 10L2 14" stroke="#DCE0E5" stroke-width="1.2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M13.2 6H10V2.8M10 6L14 2" stroke="#DCE0E5" stroke-width="1.2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M2.8 6H6V2.8M6 6L2 2" stroke="#DCE0E5" stroke-width="1.2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>