# Objective Closes #55925 Closes #59094 When a Python project is opened and a toolchain is selected, Zed stores/persists this choice in the database. When the project is reopened later, that saved toolchain should be automatically selected. However, this recovery mechanism requires the associated worktree to be loaded first. In local development, the worktrees are loaded first, after which the toolchain is restored and activated: https://github.com/zed-industries/zed/blob/afaef857b987d924c5ec09265a83feb030283f48/crates/workspace/src/workspace.rs#L1916-L1955 But in remote development, the toolchain restoration block runs at the very beginning of initialization, before any worktrees are loaded: https://github.com/zed-industries/zed/blob/afaef857b987d924c5ec09265a83feb030283f48/crates/workspace/src/workspace.rs#L10381-L10413 Because the worktree does not exist yet when the toolchain is processed, `find_worktree` always returns `None`, and the saved toolchain is never activated. This breaks toolchain persistence for remote workspaces. ## Solution Move the toolchain activation block in `open_remote_project_inner` so it runs after the worktrees have been loaded, matching the sequence used in `new_local`. This ensures the worktree is present in the project when we perform the ID lookup and activate the toolchain. ## Testing Tested locally with a Windows client connecting to a remote Linux server, verifying that the previously selected virtual environment is correctly restored upon reopening the workspace. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed Python virtual environments not automatically restoring when reopening a remote development workspace. Co-authored-by: Lukas Wirth <lukas@zed.dev>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
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Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
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Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
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Zed is developed by Zed Industries, Inc., a for-profit company.
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