Deferred draws previously didn't use a content mask, so you could
horizontally scroll an EP popover all the way out of the containing
pane.
This also affects other UI elements that use the deferred draw system; I
think in practice it doesn't make much difference because most of those
seem to require something in the editor to be hovered, so if you scroll
horizontally the element goes away.
Release Notes:
- Fixed being able to scroll the edit prediction popover out of the
containing pane.
The iteration range was `(seed..num_iterations)`, which produces an
empty range whenever `seed >= num_iterations`. Changed it to
`(seed..seed + num_iterations)` so the range always runs the correct
number of iterations starting from the given seed.
Release Notes:
- N/A
The case of false negatives (“Missed opportunities”) was not considered
when the bot versioning was added. Now we're also automatically
attributing the false negatives to the bot version that made them.
Release Notes:
- N/A
This does not yet allow for finding task <-> entity cycles
unfortunately, but at least it does catch entity <-> entity cycles for
the time being
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Dropping deep tree-sitter Trees can be quite slow due to deallocating
lots of memory (in the 10s of milliseconds for big diffs). To avoid
blocking the main thread, we offload the drop operation to a background
thread.
Instead of a static thread we could also integrate this with the gpui
app or use the executors, but both of that would require threading that
through as a field which I don't think is too great either
Release Notes:
- N/A *or* Added/Fixed/Improved ...
#50176 added `recoverable_panic` to swallow mermaid panics, then #50280
fixed it in upstream. This PR removes the workaround so future panics
reach Sentry. Also bumps `mermaid-rs-renderer` to fix a hex parsing
panic.
Release Notes:
- N/A
Fixes a crash which occurred on firefox-linux when resizing (and was
causing blanks during resize in other browsers)
The issue was due to attempting to resize the drawing buffer while it
was being rendered to, which causes a browser crash since firefox
destroys that buffer while it is still being accessed. This essentially
defers the resize to just before drawing, so that it won't be resized
*while* being drawn to.
Release Notes:
- N/A
Closes #ISSUE
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- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Updated outdated instructions for configuring GitHub Copilot to match
those on other editor's migration guides
Before you mark this PR as ready for review, make sure that you have:
- [X] Added a solid test coverage and/or screenshots from doing manual
testing
- [X] Done a self-review taking into account security and performance
aspects
- [X] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Co-authored-by: Kunall Banerjee <hey@kimchiii.space>
Fixed the incorrect menu label from "Open File History" to "View File
History" in the docs so it matches the actual UI.
<img width="940" height="1350" alt="2026-02-22 at 22 49 35"
src="https://github.com/user-attachments/assets/3410fafb-48ed-457f-a2fb-1005708aee52"
/>
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Co-authored-by: Kunall Banerjee <hey@kimchiii.space>
This fixes a problem where editing a proto file would make the proto LSP
show a ton of warnings and avoids the giant diff that formatting a
.proto file would cause.
I also added a lint check when our clippy script is ran locally
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Release Notes:
- Fixed multiple language servers applying to the same buffer
overwriting each others inlay hints
- Fixed multiple language servers applying to the same multibuffer
discarding each others inlay hints
- Fixed a bug that caused some inlay hints to sometimes duplicate
Fixes Zed-5AW
Fixes Zed-5AP
Claude believes this is the right fix, but would love someone who knows
more about graphics than me to take a look: @reflectronic / @zortax?
The panic is:
```
wgpu error: Validation Error
Caused by:
In Texture::create_view
Texture with 'path_intermediate' label is invalid
gpui::platform::wgpu::wgpu_renderer::WgpuRenderer::create_path_intermediate (wgpu_renderer.rs:742)
gpui::platform::wgpu::wgpu_renderer::WgpuRenderer::update_drawable_size (wgpu_renderer.rs:784)
gpui::platform::linux::x11::window::X11WindowStatePtr::set_bounds (window.rs:1169)
gpui::platform::linux::x11::client::X11Client::handle_event (client.rs:902)
```
or:
```
wgpu error: Validation Error
Caused by:
In Texture::create_view
Texture with 'path_intermediate' label is invalid
gpui::platform::wgpu::wgpu_renderer::WgpuRenderer::create_path_intermediate (wgpu_renderer.rs:742)
gpui::platform::wgpu::wgpu_renderer::WgpuRenderer::new (wgpu_renderer.rs:274)
gpui::platform::linux::x11::window::X11WindowState::new::{{closure}} (window.rs:698)
gpui::platform::linux::x11::window::X11WindowState::new (window.rs:488)
gpui::platform::linux::x11::window::X11Window::new (window.rs:814)
gpui::platform::linux::x11::client::X11Client::open_window (client.rs:1514)
gpui::platform::linux::platform::<T>::open_window (platform.rs:289)
gpui::window::Window::new (window.rs:1119)
gpui::app::App::open_window::{{closure}} (app.rs:1025)
gpui::app::App::update (app.rs:835)
gpui::app::App::open_window (app.rs:1022)
```
I haven't seen a Wayland equivalent (not sure if that's because it
doesn't happen on Wayalnd or because I havent' seen it yet)
Release Notes:
- Linux: Fixed a panic in the new WPGU renderer during resize
required after livekit bump
Closes #ISSUE
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- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Closes#49435
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Linux: Reduced GPU memory usage during resize