Commit Graph
39175 Commits
Author SHA1 Message Date
Danilo LealandMartin Ye 646198a50d skill_creator: Use the status toast for confirming creation (#57855)
This PR uses the status toast for the Skill Creator confirming action as
opposed the regular message notification. Aside from it looking a bit
better, it's also auto-dismissed, which is preferred in this case.

Release Notes:

- Improved skill creation toast confirmation by making it
auto-dismissed.

---------

Co-authored-by: Martin Ye <martin@zed.dev>
2026-05-27 18:09:52 +00:00
Oleksiy Syvokon 56a932dc78 Fix multibuffer chunk splitting at UTF-8 boundaries (#57641)
Don't panic when a diff transform boundary falls inside a multi-byte
UTF-8 character. Round split points up to the next char boundary and
advance past any transform boundaries skipped by that adjustment.

Closes FR-16

Release Notes:

- Fixed a crash when deleting words near inline diff boundaries
containing multi-byte characters
2026-05-27 17:57:15 +00:00
zed-zippy[bot] 57ae4da7d4 Bump Zed to v1.6.0 (#57858)
Release Notes:

- N/A

Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-05-27 17:43:55 +00:00
Anthony Eid f3a56d1953 Speed up StreamingDiff::push_new by 30-36% (#57772)
## Motivation

Miniprofs of Zed dropping frames showed foreground thread stalls of
711.56 ms, 641.01 ms, and 221.99 ms from the `edit_file_tool`. The new
benchmark isolated `StreamingDiff::push_new` as one of the expensive
phases so this PR aims to speed it up so we can avoid dropping more
frames in the future.

## Benchmark methodology

I had an agent create a Criterion suite with four deterministic Rust
edit fixtures: tiny localized rewrite, small localized rewrite, many
small changes, and helper block insertions.

Benchmarked with:

```sh
cargo bench -p streaming_diff --bench streaming_diff --profile release-fast -- --warm-up-time 1 --measurement-time 2
```

The benchmark binary was also recorded under `xctrace` CPU Counters to
inspect CPU samples before and after the change.

## Results

`StreamingDiff::push_new` improved across all fixtures:

| Benchmark | Before | After | Improvement |
|---|---:|---:|---:|
| `tiny_function_rewrite` | ~10.81 ms | ~6.91 ms | ~36% faster |
| `small_function_rewrite` | ~51.02 ms | ~35.39 ms | ~31% faster |
| `medium_many_small_changes` | ~130.71 ms | ~83.83 ms | ~36% faster |
| `medium_insertions` | ~120.52 ms | ~79.90 ms | ~34% faster |

The `xctrace` baseline showed samples in `Hash::hash`,
`RandomState::hash_one`, `HashMap::insert`, and
`RawTable::reserve_rehash`. After replacing the map with two `Vec<u32>`
row buffers, the hash table frames disappeared from the top samples.

The speedup comes from removing hash work from the DP inner loop and
replacing scattered hash table probes with contiguous row buffer access
(better cache hits 🏎️). The trace did not include direct cache miss
counts, but this layout is likely more cache friendly because it
replaces hash table access with a continuous line of memory (the
`Vec`s).

Release Notes:

- N/A
2026-05-27 17:41:11 +00:00
Lukas Wirth 1731f47515 Introduce a skill for #[gpui::test] (#57806)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-27 17:06:30 +00:00
Thomas Boom 005bec5068 docs: Update tracking issue link to discussion in README (#57793)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-05-27 16:56:21 +00:00
Richard Feldman 06e8215f06 Avoid duplicate migrated skills (#57853)
## Summary

- Track existing skill file contents and instruction bodies before
migrating Rules to Skills
- Skip writing migrated skills when an equivalent skill already exists
- Cover duplicate detection across differently named skills

## Tests

- cargo test -p prompt_store rules_to_skills_migration

Release Notes:

- Fixed duplicate Skills being created when migrating Rules.
2026-05-27 16:46:54 +00:00
Tom Houlé 3f29d5e1bd client: Refresh cloud models on websocket reconnect (#57528)
Until now, the cloud-hosted model list was only refreshed in response to
events that exercise the LLM token (a `UserUpdated` push, an
organization change, or `PrivateUserInfoUpdated`). If a user wasn't
actively using AI features around the time we shipped new models, the
list could stay stale until they restarted Zed.

This is the second step toward fixing that, after #57078 made the cloud
websocket reconnect on its own. We now treat each successful (re)connect
as a hint that the server state may have changed, so possibly new model
definitions will be available, and trigger a model list refresh.

The trigger is a new `Client::cloud_connection_id()` watch that bumps a
counter each time the websocket handshake completes.
`CloudLanguageModelProvider::State` subscribes to it and, on every tick
after the initial `0`, schedules a debounced refresh (with jitter, so we
don't have all active clients trying to reconnect at the same time after
we deploy in cloud).

Closes CLO-713.

Release Notes:

- The list of Zed hosted models is now refreshed automatically, without
requiring a restart
2026-05-27 16:39:19 +00:00
cb1518128b markdown: Merman (#57644)
Big PR that replaces `mermaid-rs` with `merman`.

Adds a new crate `mermaid_render` that exposes a simple API for
rendering a mermaid diagram to an SVG string.

## Why is it so big?

Some of this is explained in the crate-level docs for `mermaid_render`,
but the short version is:
- `mermaid-rs` emits "good enough" SVGs for most use cases. It also
ships with a reasonable default theme
- `merman` emits *very accurate* SVGs, but with borderline unusable CSS
- Most of the new code in this PR are a series of passes to clean up the
output SVG by:
  - Injecting good CSS
  - Fixing issues in the `merman`-generated SVGs
- Tweaking the final result to avoid issues with `usvg` and `resvg`,
which are what will eventually be used to rasterize the SVG
- This code *could* be much smaller, but the following design decisions
made it take a lot more code:
  - Using a real XML parser instead of basic string manipulation
  - Avoiding allocating strings in as many places as possible

Because of this, the design is as follows:
- First, construct a `merman` theme from the user's theme, and render
the mermaid to an SVG string
- Post-process - each step is roughly a `fn(Iterator<Item =
Event<'short>>) -> Iterator<Item = Event<'short>>`, where `Event` is the
type for events produced by `quick-xml` (a pull-based XML parser)
 

## Note for reviewers

It's a big diff, sorry 😅 happy to pair review. 

The new crate is essentially a leaf crate - it does technically depend
on `gpui`, but only for the `Hsla` and `Rgba` types. Extracting a new
`gpui_color` crate felt like overkill for this already-very-big PR.

Each post-process pass is in its own submodule, and has a doc comment
explaining the before/after. Note that bugs in this code are perhaps
less serious than bugs in other parts of the code:
- The code has been thoroughly audited for potentially-panicking code
paths - as far as I know, there are none (excluding some `.expect()`s on
calls to `write!` with `String`, which is [cannot return `Err`][string
write])
- A bug in this code (given that it will not cause a panic) will, at
worst, result in an invalid diagram being rendered, or simply falling
back to showing the code.
- The current `mermaid-rs` renderer *already* does this in quite a lot
of cases, sometimes showing outright misleading information.
---

Some eye candy:
| Before (`mermaid-rs`) | After (`merman`) |
| - | - |
| <img width="1227" height="340" alt="image"
src="https://github.com/user-attachments/assets/58d6904e-64bc-478a-8d67-f75ad4ccbc9e"
/> | <img width="1169" height="482" alt="image"
src="https://github.com/user-attachments/assets/d4bb9cd5-240f-4bf6-ba7f-4862049ed8b0"
/> |
| <img width="842" height="564" alt="image"
src="https://github.com/user-attachments/assets/1668a50d-68f6-4145-8cef-359e4c6a4589"
/> | <img width="869" height="543" alt="image"
src="https://github.com/user-attachments/assets/2ec1a7eb-fc3c-4392-b577-1ad52396b87c"
/> |
| Failed to render | <img width="822" height="1123" alt="image"
src="https://github.com/user-attachments/assets/a97308a1-6b3a-48b6-9778-abf3507c6ad3"
/> |
| <img width="252" height="517" alt="image"
src="https://github.com/user-attachments/assets/dbf86274-004a-4ee4-be89-cc6ff4f6cf35"
/> | <img width="361" height="680" alt="image"
src="https://github.com/user-attachments/assets/8457b6ed-3ca9-4bed-9496-60388ba08206"
/> |
| <img width="550" height="1050" alt="image"
src="https://github.com/user-attachments/assets/c21b8513-fb86-422e-870a-015e0add783a"
/> | <img width="819" height="1148" alt="image"
src="https://github.com/user-attachments/assets/ca646165-302d-41aa-8da5-39e89c96ebb7"
/> |
| <img width="1218" height="225" alt="image"
src="https://github.com/user-attachments/assets/3006a1bf-efe6-46f5-9f9d-289a3fdf9adc"
/> | <img width="1118" height="965" alt="image"
src="https://github.com/user-attachments/assets/90d76098-bf3d-4c69-bc9b-00dd9cbf6990"
/> |
| <img width="800" height="584" alt="image"
src="https://github.com/user-attachments/assets/f688693b-df3d-4514-b105-ccaa3874e40c"
/> | <img width="1153" height="417" alt="image"
src="https://github.com/user-attachments/assets/eeb05f58-7184-4321-a47b-ea3cc53f0d02"
/> |
| <img width="539" height="464" alt="image"
src="https://github.com/user-attachments/assets/0076105d-eef9-4011-9b9a-581918575e49"
/> | <img width="638" height="556" alt="image"
src="https://github.com/user-attachments/assets/72a51966-c296-48d0-b1e2-66835b1a0d5b"
/> |
| <img width="607" height="430" alt="image"
src="https://github.com/user-attachments/assets/d3530814-532b-41ed-a2b6-fd5740d8db58"
/> | <img width="725" height="489" alt="image"
src="https://github.com/user-attachments/assets/c43687d9-f426-4cb8-8a45-23a3c0070c8f"
/> |
| <img width="869" height="577" alt="image"
src="https://github.com/user-attachments/assets/b607f3fd-136c-4f41-a88e-596520e276b9"
/> | <img width="784" height="586" alt="image"
src="https://github.com/user-attachments/assets/22305a64-b4d0-474a-b6f6-8973f2bca933"
/> |
| <img width="1214" height="263" alt="image"
src="https://github.com/user-attachments/assets/183ff0df-a6f3-470c-b271-8099c3e33044"
/> | <img width="1195" height="632" alt="image"
src="https://github.com/user-attachments/assets/868bcb7f-62c6-4d20-ba1e-3f25f8165fff"
/> |
| <img width="573" height="597" alt="image"
src="https://github.com/user-attachments/assets/6414e409-b879-4892-8ef6-89489219b56f"
/> | <img width="578" height="608" alt="image"
src="https://github.com/user-attachments/assets/8ac71b03-f603-4e32-87aa-b993317d4e29"
/> |
| <img width="543" height="472" alt="image"
src="https://github.com/user-attachments/assets/1f19929c-cf07-4287-b9cf-b976eea9faaa"
/> | <img width="760" height="599" alt="image"
src="https://github.com/user-attachments/assets/73926075-db47-4eb1-854e-7aee30522684"
/> |
| <img width="1205" height="219" alt="image"
src="https://github.com/user-attachments/assets/5f3dc936-4b89-44f4-a00a-4dbc47e06504"
/> | <img width="1133" height="349" alt="image"
src="https://github.com/user-attachments/assets/e62901ff-9d75-4fde-a30e-974ff2e783b1"
/> |


Release Notes:

- Improved: Mermaid diagrams now render faster and more accurately

[string write]:
https://doc.rust-lang.org/src/alloc/string.rs.html#3342-3354

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-05-27 16:27:18 +00:00
MartinYe1234 b50784098b Stop loading deprecated agent rules (#57844)
Summary:

- Stop loading persisted default Zed Rules into native agent project
context.
- Remove legacy user-rules rendering from agent system prompt templates.
- Keep Skills and project rules file support unchanged.

Tests:

- cargo test -p agent
test_system_prompt_does_not_render_legacy_zed_rules_section --lib
- cargo test -p prompt_store test_empty_skills_sets_has_skills_false
- cargo test -p prompt_store
test_project_context_does_not_filter_by_budget

Closes AI-325
Release Notes:

- Fixed deprecated Rules being automatically included in new agent
requests.
2026-05-27 16:21:30 +00:00
Richard Feldman e2a53bce8a Add Actions to open AGENTS.md (#57847)
<img width="620" height="172" alt="Screenshot 2026-05-27 at 12 08 26 PM"
src="https://github.com/user-attachments/assets/226b3d0c-003b-44ac-a16f-10af4f2952b3"
/>


Add command palette actions for opening global and project-specific
AGENTS.md files

Closes AI-324

Release Notes:

- Added commands to open global and project-specific AGENTS.md rules
2026-05-27 16:08:52 +00:00
Oleksiy Syvokon 34e52592e4 Add cooldown when file watch limit is reached (#57720)
Stop trying to add new watches for 5 seconds after receiving the "OS
file watch limit reached" error.

This was flooding the logs and many pointless syscalls.

Related to #57422, #57042, FR-18

Release Notes:

- Improved file watcher behavior when the OS file watch limit is
reached.
2026-05-27 15:35:46 +00:00
FanteriaandSmit Barmase d48afc8724 vim: Fix dot repeat after macro replay not capturing insertion text (#57684)
Closes #47251

Fix dot (`.`) repeat not correctly repeating the last change after
replaying a macro (`@register`)
([#47251](https://github.com/zed-industries/zed/issues/47251))

When replaying a macro that contains text insertions,
`replay_insert_event` calls `handle_input` directly and never emits
`InputHandled`, so the `observe_insertion` subscription never fires.
This left the dot register stale — `.` after `@register` would repeat an
earlier change instead of the last one made by the macro.

Fix by calling `observe_insertion` explicitly in the
`ReplayableAction::Insertion` branch of `Replayer::next`.

Release Notes:

- Fixed dot (`.`) repeat not repeating the last change made by a macro
(`@register`).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-05-27 14:36:41 +00:00
bb6fc48d63 skills_creator: Improve header alignment (#57834)
Tiny UI tweak here to improve the label/traffic lights alignment in the
skills creator header.

Release Notes:

- N/A

Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-05-27 14:34:28 +00:00
Ben Kunkle cdb3fa78a5 ep: Make tree-sitter dependency optional in edit_prediction_metrics (#57829)
Needed for use in cloud

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-27 14:11:23 +00:00
Bennet Bo FennerandRichard Feldman e068c9d6c3 git_ui: Respect global AGENTS.md when generating commit message (#57827)
Release Notes:

- agent: Fixed an issue where commit message generation would not
respect instructions from global `AGENTS.md`

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2026-05-27 14:08:15 +00:00
Danilo LealandBennet Bo Fenner b4e6a37cbf agent_ui: Improve menu items related to rules (#57828)
Also adds a menu item called "Rules Library" that takes to the
documentation, which will explain the removal of the feature as a whole.

Release Notes:

- N/A

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-05-27 14:03:28 +00:00
MartinYe1234 bed089c8cd Allow path tools to operate on global agent skills (#57760)
Extends the same `~/.agents/skills` special case that
`create_directory`, `edit_file`, and `write_file` already use to the
path tools, so the agent can copy or move skills into and out of the
global skills folder and delete individual skills or skill resources
beneath it.

- `copy_path` now allows source and/or destination to be a descendant of
`~/.agents/skills`, going through `fs::copy_recursive` directly when one
side is outside the project.
- `move_path` now allows source and/or destination to be a descendant of
`~/.agents/skills`, going through `fs.rename` directly when one side is
outside the project. Moving the `~/.agents/skills` root itself is
rejected.
- `delete_path` now allows deleting any file or directory beneath
`~/.agents/skills`, going through `fs.remove_dir` / `fs.remove_file`
directly. Deleting the `~/.agents/skills` root itself is rejected.
- All three tools still always prompt for approval on agent-skill paths,
even when default tool permissions are set to allow.
- Added shared helpers in `tool_permissions.rs` for resolving global
skill descendants and rejecting operations on the skills root where
needed.
- Added tests covering copying and moving skills in both directions,
deleting a global skill directory/file, and rejecting deletion of the
skills root.

Release Notes:

- Agent can now copy or move skills into and out of `~/.agents/skills`
and delete individual skills, with an explicit confirmation prompt for
each operation
2026-05-27 14:02:18 +00:00
Richard Feldman 813d009a81 agent_skills: Read SKILL.md in one shot via fs.load (#57510)
Follow-up to #57466 simplifying `load_skill_frontmatter` rather than
fixing a separate bug.

#57466 fixed the chunked-read loop so it truncates accumulated bytes at
the frontmatter boundary, preventing `str::from_utf8` from failing on a
multi-byte grapheme split across chunks. That fix is correct, but the
chunked read it's working around isn't pulling its weight:
`MAX_SKILL_FILE_SIZE` is 100KB and there's already a metadata pre-check,
so "stop reading early once we've seen the closing `---`" saves at most
~25 pages per file while forcing the use of `open_sync`, a hand-rolled
loop, and a long comment about `smol::unblock` vs the GPUI test
scheduler.

This PR:

- replaces the chunked `open_sync` + read loop with a single
`fs.load(...)` call (the same primitive `read_skill_body` already uses);
- deletes `closing_delimiter_end`, `SKILL_READ_CHUNK_SIZE`, the
`std::io::{self, Read}` import, and the `Parking forbidden` paragraph;
- tightens the metadata pre-check so a metadata error (permissions, I/O,
etc.) bails out instead of silently falling through to a blind read;
- removes the now-obsolete
`test_load_skill_frontmatter_with_emoji_at_chunk_boundary` test — by
construction, a single full read can't split a UTF-8 sequence at any
boundary.

Closes AI-303

Release Notes:

- N/A
2026-05-27 13:52:40 +00:00
Danilo LealandBennet Bo Fenner b245f2a069 docs: Update information regarding rules/skills (#57824)
Update some content regarding the skills migration and its impact on the
Git commit prompt.

Release Notes:

- N/A

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-05-27 13:30:08 +00:00
MartinYe1234 c42137fb76 skill_creator: Make window resizable and form scrollable (#57754)
The Skill Creator window previously couldn't be resized — its minimum
size was set to the same dimensions as its initial size, so users
couldn't make it smaller or shorter. Its contents also didn't scroll, so
on smaller windows the Skill Content editor would be squeezed below its
usable size.

This change:

- Lowers the window's minimum size to 500×420 so it can be resized in
both directions.
- Wraps the form body in a scrollable container with a vertical
scrollbar.
- Replaces `flex_1 + min_h_0` on the form fields and Skill Content
wrapper with `flex_grow + flex_shrink_0`. Combined with the existing
`min_h(160)` on the body editor, this means:
- When there's extra vertical space, the Skill Content editor grows to
fill it.
- When the window is short, the form keeps its content at natural size
and the outer container scrolls instead of crushing the editor.

Closes AI-315
Release Notes:

- Made the Skill Creator window resizable and its contents scrollable
when the window is smaller than the form.
2026-05-27 13:27:07 +00:00
ec85e42d12 agent_ui: Put fast mode behind confirmation popover (#57482)
It look like this:

<img width="1698" height="688" alt="grafik"
src="https://github.com/user-attachments/assets/02a37271-63d3-42da-887f-e17b31e8d9ca"
/>

The idea is to avoid people turning on fast mode without understanding
the financial implications. It also clarifiers (in the BYOK case) why
they might not see a difference between fast mode enabled and disabled.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-05-27 13:05:55 +00:00
Kirill Bulatov 13c8f11443 Fix outline panel hangs during massive project searches (#57814)
Fixes:
*
https://github.com/zed-industries/zed/commit/69d5da20f7d10df4bfc3a02436b2ad17b1c799bb
extracts excerpts' data instead of re-iterating them per each search
result entry
*
https://github.com/zed-industries/zed/commit/83fe2e4e882456d0af7924e56fad5b26a2c2f6a1
instead of cancelling and restarting debounced tasks, coalesce new
tasks' submissions during pending debounces
*
https://github.com/zed-industries/zed/commit/d90ecd8820ff8a23764ef4d5f771738497ad0383
removes redundant autoscrolls that happen anyway due to match
invalidation event processing — this prevented outline panel from being
scrolled a few seconds after the large project search is over
*
https://github.com/zed-industries/zed/commit/b9e00a36605dc9cfa7862e0d43c755262ec0f453
tidy up, less allocations


Before:


https://github.com/user-attachments/assets/8bedff61-d57e-4c72-8c8a-7c8127b315f3

After:


https://github.com/user-attachments/assets/bbe87992-3885-46b5-b187-92fc5b539e4a


Release Notes:

- Fixed outline panel hangs during massive project searches
2026-05-27 12:43:06 +00:00
Bennet Bo Fenner d7d824f655 docs: Remove settings json snippet from agent-panel.md (#57807)
Follow up to #57375. Did not realise that we don't put JSON snippets in
our docs anymore

Release Notes:

- N/A
2026-05-27 11:23:14 +00:00
Lukas Wirth 4dd6639725 scheduler: Fix scheduler retention cycle (#57789)
async_tasks can build a cycle with the scheduler where the runnable
itself keeps a reference to the scheduler and the scheduler keeping
references to the runnable. This effectively can cause scheduler / task
leaks, most notably in test environments, so we break this cycle by
using weak pointers instead.

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-27 10:32:14 +00:00
Lukas Wirth 3055f0a908 sidebar: Improve performance of rebuild_contents (#57717)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-27 10:31:57 +00:00
Lukas Wirth 6f4aee7074 Bump ctor (#57728)
Otherwise miri might fail in some gpui projects on macos.

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-27 10:31:53 +00:00
Tom Houlé dc5d97656b language_models: Support fast mode on ChatGPT subscription provider (#57436)
Same mechanism as for BYOK: `service_tier == priority`. Most of the work
is already done. When validating this in manual testing, I noticed we
get back `service_tier == auto` in the response, unlike in the regular
OpenAI API scenario with BYOK, but apparently [it doesn't mean priority
tier wasn't
applied](https://github.com/openai/codex/issues/14204#issuecomment-4033184620).
It's not a hard confirmation, but the model does seem to respond faster
when I toggle fast mode on.

Release Notes:

- Added Fast Mode (priority service tier) support to OpenAI models used
through the ChatGPT subscription provider.
2026-05-27 09:22:00 +00:00
Kirill Bulatov 077373e8e8 Fall back to default text when no command is available for the resolved lens (#57790)
Follow-up to https://github.com/zed-industries/zed/pull/54100

LSP [code
lens](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#codeLens)
has the only textual data in
[`command`](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#command),
which we use for rendering (`command.title`).

Certain language servers do not send the command by default until
resolved, and this is the only field worth resolving in the code lens
which we have to fetch asynchronously as the user types.

Not including such lens at all caused flickering and
https://github.com/zed-industries/zed/pull/55075 had dealt with this by
reserving the block for all code lens and swapping them with the
resolved data later.

Yet, certain language servers return empty commands even after
resolving, to indicate "nothing referencing this", as it is shown in
VSCode:

<img width="951" height="424" alt="image"
src="https://github.com/user-attachments/assets/19c8db24-c312-4c33-9da3-003da11e27a3"
/>

Before, we have removed blocks for such lens with no command after the
resolve, but this caused flickering as reported in
https://github.com/zed-industries/zed/pull/55075#issuecomment-4549779927

Thus, this PR falls back to the placeholder for such lens, to avoid any
flickering and odd empty blocks.
Also, this PR reworks the tests to have the assertions more readable.

Before:


https://github.com/user-attachments/assets/6af50fc5-92fb-4ce0-b07b-b2867be75c02


After:


https://github.com/user-attachments/assets/4aa91c12-ae3c-4fb8-9bbd-a61d6edb79df



Release Notes:

- Fixed code lens flickering when resolved to no commands
2026-05-27 09:19:04 +00:00
Bennet Bo Fenner dfd2200685 open_ai: Fix error message not showing up when using ChatGPT subscription (#57750)
The API seems to return nested errors, so made the error deserialise
properly in case we get `{ "error": {...} }` instead of a top-level
error

Closes #57024

For testing, you can prompt something like: `tell me about
https://registry.npmjs.org/vite-plus.`

Before:

<img width="631" height="69" alt="image"
src="https://github.com/user-attachments/assets/5d02e7ec-8176-4bff-87d7-908ac8f0b498"
/>

After:

<img width="697" height="61" alt="image"
src="https://github.com/user-attachments/assets/97fac249-8b76-463c-8483-a150f5db9857"
/>


Release Notes:

- openai: Fixed an issue where error messages would not show up properly
2026-05-27 09:18:39 +00:00
Tom Houlé 8fe43c2379 open_ai: Support fast mode in BYOK via the Responses API service_tier (#57412)
Maps the existing `Speed::Fast` plumbing to OpenAI's `service_tier:
"priority"`, which matches what "fast mode" in Codex does. Relevant docs
[here](https://platform.openai.com/docs/api-reference/chat/create#chat-create-service_tier).

Like for the existing Anthropic fast mode we have a
`Model::supports_priority` method for the variants on
https://openai.com/api-priority-processing. Pro, nano, and legacy gpt-4
are excluded; Custom defaults to false.

This is gated to staff only for now (not in this diff, but the existing
fast mode feature), until we have the mechanism to require confirmation
before you enable fast mode.

Release Notes:

- Added support for Fast Mode (priority service tier) on the OpenAI API
provider.
2026-05-27 09:17:23 +00:00
Luke Deen Taylor e5e2ba0709 node_runtime: Tolerate non-string values in npm time metadata (#57765)
> [!NOTE] 
> Authored by Claude, but fixes a real issue I encountered; I have
reviewed the diff

Some npm registries return `npm info --json` with non-string values in
the `time` map. JFrog Artifactory emits `"unpublished": null`, and npm
itself represents `unpublished` as an object for packages that have had
versions unpublished.

Because `NpmInfo.time` was typed `HashMap<String, String>`, serde
aborted the entire deserialization with `invalid type: null, expected a
string`. As a result `select_npm_package_version` never ran, and
language servers installed via npm (for example the tsgo extension,
`tailwindcss-language-server`, and `json-language-server`) failed to
start with an error like:

```
Failed to start language server "tsgo": invalid type: null, expected a string at line 100 column 23
```

Only version keys in `time` are ever read (to honor npm's `before`
cutoff), so this deserializes the map leniently: keep the string-valued
entries and drop the rest. The field type and all downstream logic are
unchanged. Added a regression test covering a `time` map containing
`"unpublished": null`.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed language servers failing to install when the npm registry
returns non-string values (such as `"unpublished": null`) in package
`time` metadata
2026-05-27 04:39:26 +00:00
MartinYe1234 130470597b agent_ui: Show global skill paths in edits summary (#57767)
Summary

- Display the full path for global skill files in the agent edits
summary when they do not have a project-relative file name.

Closes AI-320

Validation

- cargo check -p agent_ui --lib

Release Notes:

- Fixed global skill edits appearing without a file path in the agent
changes summary.
2026-05-27 02:24:31 +00:00
Max Brunsfeld f43794ddc0 Fix the filtering of index.lock + COMMIT_MESSAGE FS events to work in linked worktrees (#57763)
Zed reloads a lot of data about a git repository any time any file
changes inside of the `.git` directory, with the exception of a few
known paths that we know do not warrant a reload, such as `index.lock`
and `COMMIT_MESSAGE`. Previously, we ignored FS events for those files,
but we used a specific path that only worked for the main worktree. This
caused a lot of unnecessary reloads when using linked worktrees. Now we
ignore those files in a general way, by their filename, so that the
optimization applies to linked worktrees as well.

@cole-miller Noticed this bug.

Release Notes:

- Fixed unnecessary reloading of Git state that could occur when editing
in linked worktrees.
2026-05-27 00:04:30 +00:00
Danilo Leal 495cfbbe03 Iterate on skill announcement copywriting (#57532)
Tweaking a bit the content that will be displayed in the announcement
toast.

Release Notes:

- N/A
2026-05-26 20:49:22 +00:00
MartinYe1234andRichard Feldman a33fd709b2 Allow agent tools to edit global skills (#57678)
Summary

- Allow write_file and edit_file to create or modify files under
~/.agents/skills.
- Keep the global skills exception constrained to that directory and
preserve existing project-path behavior.
- Document global skill file editing support in the built-in
create-skill instructions.

Tests

- cargo fmt -p agent
- cargo test -p agent global_skill_file
- cargo test -p agent
test_create_directory_allows_global_skill_directory

Release Notes:

- Fixed agent file editing for global skills

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2026-05-26 20:16:43 +00:00
Oleksiy Syvokon 1aa0f29292 Cap and rotate remote logs (#57672)
This change caps remote log size at 1MB and maintains one rotated file.

Before this change, remote logs were growing indefinitely, leading to
issues like #57042 and #57422


Closes #57422

Release Notes:

- Fixed remote server logs growing unbounded
2026-05-26 19:41:24 +00:00
Oleksiy Syvokon 08737804d6 Log filesystem watcher lost sync only once per event (#57675)
On Linux, we create a filesystem watcher recursively for every subdir.
When we get "fs watcher lost sync" events, we used to log it for every
child dir, which could results in thousands messages. This becomes
problematic when we get into a state where we get those events
repeatedly (this larger issue is to be addressed separately).

Now we log one message per parent.

Partially addresses #57422, #57042, FR-18

Release Notes:

- N/A
2026-05-26 19:40:49 +00:00
María Craig c546a344e7 Fix agent_profile_switched telemetry event name (#57739)
The `agent_profile_switched` event fired from the profile picker was
using snake_case instead of the title case used by every other agent
telemetry event. This caused it to land in Amplitude as a separate event
from the `Agent Profile Switched` event fired by keyboard cycling,
making it impossible to track profile switches in a single chart.

Renames the event to `Agent Profile Switched` to match. The `source`
property (`"picker"` vs `"cycle"`) still distinguishes the two code
paths.

Release Notes:

- N/A
2026-05-26 18:48:29 +00:00
Shuhei KadowakiandClaude Opus 4.7 a368ad9d3e lsp: Handle dynamic registration of textDocument/documentLink (#57749)
`register_server_capabilities` / `unregister_server_capabilities` had no
arm for `textDocument/documentLink`, so when a server saw our
`documentLink.dynamicRegistration` capability and chose to register the
provider dynamically, the registration silently fell into the `unhandled
capability registration` warning. `document_link_provider` stayed
`None`, `GetDocumentLinks::check_capabilities` returned false, and no
`textDocument/documentLink` request was ever sent.

Follow-up to https://github.com/zed-industries/zed/pull/56011

Release Notes:

- N/A

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 18:11:44 +00:00
031085584f Rename agent threads from the sidebar (#57656)
Summary:

- Added a rename action for agent threads in the sidebar.
- Persisted renamed thread titles and kept open thread views in sync.

Release Notes:

- Improved agent threads by allowing them to be renamed directly from
the sidebar.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-05-26 17:55:09 +00:00
Young 169b07f7ea Recognize HIP files as C++ (#57333)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments (I am not adding
new unsafe blocks)
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior (Should I add a test for
this?)
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- Added Recognizing HIP files as C++
2026-05-26 16:22:19 +00:00
Agus Zubiaga 684451f133 gpui: Make Window::paint_*_shadows pub (#57741)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Release Notes:

- N/A
2026-05-26 16:11:21 +00:00
Ben Brandt ca837f7e06 agent_ui: Persist external agent selections as defaults (#57511)
Matches behavior from selectors between Zed + external agents.

Also means they will persist across worktree creation 🎉

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-05-26 15:11:19 +00:00
Lukas Wirth 61d3ba54c9 languages: Use rustup rust-analyzer when toolchain override is present (#57696)
rust-analyzer does not really attempt to be backwards compatible, so
when users opt-into the component a toolchain override, we should prefer
that over any other rust-analyzer (especially our own) for better
toolchain compatibility in case people have a more out of date install.
This mirrors the VSCode extension behavior

Release Notes:

- When a worktree contains a Rust toolchain file with a rust analyzer
component specified, Zed will now spawn the given toolchain's
rust-analyzer for toolchain compatability
2026-05-26 14:58:09 +00:00
MartinYe1234 3217583257 Fix flicker of pushed-off sticky project header in threads sidebar (#57529)
The threads sidebar rebuilds its `Vec<ListEntry>` from scratch on events
that touch thread/sidebar state (status changes, title generation, new
live info, sending a message, etc.). It previously called
`ListState::reset` after every rebuild, which rewrote every list item to
`Unmeasured`. On the next render frame, the sticky project header had no
measured bounds for the next project header.

The sticky project header uses `ListState::bounds_for_item` for the next
project header to compute how far it should be pushed off screen. When
those measurements were missing, it temporarily fell back to `top_offset
= 0`, snapped fully into view for one frame, then popped back once the
list was remeasured.

Fix: preserve list measurements for entries whose identity and layout
shape did not change. `EntryShape` captures each entry's identity plus
height-affecting project-header flags. `update_entries` snapshots the
old shapes, rebuilds contents, then splices only the changed shape range
into `ListState`. Unchanged items keep their measured bounds, so the
sticky header remains in its pushed-off position across same-shape
updates.

This also adds a regression test that renders a two-project sidebar,
scrolls into the sticky-header push-off state, performs a same-shape
thread metadata update, and verifies the next header's measured bounds
are preserved.

Closes AI-196

Release Notes:

- Fixed the project section header flickering in the agent threads
sidebar when sending a message while the header was partially scrolled
off screen.
2026-05-26 14:41:26 +00:00
Danilo LealandAgus Zubiaga d7b27f9ead gpui: Add support for inset shadow (#57685)
This PR adds support for inset shadows in the box shadow through the
`inset: true` field. It includes support for both the macOS as well WGSL
shaders. For now, there is no immediate application of it in Zed, so
nothing should change in the app.

<img width="600" alt="Screenshot 2026-05-25 at 8  46@2x"
src="https://github.com/user-attachments/assets/db564a6b-8af5-491a-a573-17c060a3647c"
/>

Run the example above with `cargo run --example shadow -p gpui`.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2026-05-26 14:32:45 +00:00
Lukas WirthandKieran Freitag e2d07eaa0c buffer_diff: Remove git2 dependency from buffer_diff (#56013)
Split out of https://github.com/zed-industries/zed/pull/53453

Release Notes:

- N/A or Added/Fixed/Improved ...

Co-authored-by: Kieran Freitag <kfreitag@kieran.ca>
2026-05-26 14:28:02 +00:00
Bennet Bo Fenner 813ca1510c git_ui: Create new worktree on latest origin main (#57704)
When creating a git worktree, we now always fetch latest `origin/main`
and create the worktree based on that. If running `git fetch` fails, we
show an error toast with the option to base the worktree of off local
`origin/main`:

<img width="530" height="45" alt="image"
src="https://github.com/user-attachments/assets/f9ae4c05-8c2c-44f3-9c14-3c291a9d82f6"
/>


Release Notes:

- git: Always create worktrees based on latest `origin/main`
2026-05-26 14:20:50 +00:00
liam ba41a8b6cb vim: Fix replace in helix select mode (#57553)
Resolves https://github.com/zed-industries/zed/issues/57522

This diff fixes `r` in Helix select mode. The keybinding already pushed
the replace operator in `helix_select`, but when the replacement
character was typed, the operator dispatch only handled `HelixNormal`,
so selected text in `HelixSelect` fell through and cleared the operator
without editing the buffer.

With this change, Helix select mode uses the same `helix_replace` path
as Helix normal mode. Multi-character selections now replace each
selected grapheme with the typed character and return to Helix normal
mode, matching the existing behaviour for Helix normal selections.

Release Notes:
- Fixed `r` not replacing multi-character selections in Helix select
mode.
2026-05-26 14:15:31 +00:00