Closes https://github.com/zed-industries/zed/issues/60242
# Objective
When reviewing a branch diff — or project search results — the outline
panel lists every affected excerpt and symbol beneath each file. On a
diff touching more than a handful of files, this consumes so much
vertical space that you cannot see the list of changed files at all,
which is usually the thing you want the panel for.
Existing settings don't cover this:
- `expand_outlines_with_depth: 0` still renders excerpt rows and
top-level symbol rows.
- Collapsing a file row in the panel is coupled to folding that buffer
in the editor, so it can't be used purely to tidy the panel.
## Solution
A display-only mode that reduces multi-buffer views to just the
directory/file tree.
- New `outline_panel.multi_buffer_hide_symbols` setting (default
`false`). When enabled, multi-buffer views render only directory, file
and folded-directory rows — excerpt, symbol and search-match rows are
hidden.
- New `outline panel: toggle symbols` action, plus a button in the panel
footer, which toggles an in-memory per-panel override of the setting
(the same pattern as `editor: toggle inlay hints`). Changing the setting
clears the override, so the setting wins.
- Single-file views are exempt, and the footer button is not shown there
— the panel contains only symbols in that case, so hiding them would
leave it empty.
- The filter is display-only: `collapsed_entries` and editor buffer
folding are never touched.
- Outline fetching is skipped while the mode is active, so large diffs
don't pay for outlines that will not be rendered. Turning the mode off
re-triggers fetching.
This adds one new icon, `file_code_off`, used by the footer button when
symbols are hidden. cc @zed-industries/design for review per the icon
guidelines — it is `file_code` with the slash and outline gaps from
`file_ignored`, keeping the parts of the chevrons that fall on the near
side of the slash.
## Testing
Three new tests in `crates/outline_panel/src/outline_panel.rs`:
- `test_hide_symbols_in_multibuffer` — outline rows are present by
default; only `Fs`/`FoldedDirs` entries remain once the mode is enabled
via the setting (which also exercises the settings observer) and via the
action; outline rows return when it is toggled off, confirming outlines
are re-fetched; asserts `collapsed_entries` is unchanged at every step,
covering the display-only guarantee.
- `test_hide_symbols_exempts_singleton` — a single-file view still
renders its outline with the setting enabled.
- `test_hide_symbols_hides_search_matches` — project search match rows
are hidden while files and directories still render, and return when
toggled off.
`cargo test -p outline_panel` (15 passing), `cargo test -p icons`,
`cargo test -p settings_ui -p settings_content`, and `./script/clippy`
on the touched crates are all green.
Tested manually on macOS against a branch diff, project search results,
and single-file buffers, checking both the setting and the action (from
the panel footer button and from the command palette with focus outside
the panel), and that expanding/collapsing directories and editor folding
still behave as before.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
<!-- Screenshots go here: branch-diff before/after, footer button icon
states, search before/after, single-file exemption -->
| | Symbols shown (default) | Symbols hidden |
| --- | --- | --- |
| **Footer toggle** | <img
src="https://github.com/user-attachments/assets/393f128d-1a7c-43a8-97b8-8176a07b45c7"
width="260"> | <img
src="https://github.com/user-attachments/assets/87c60dd4-d5b7-48f8-9255-226c4a94a586"
width="260"> |
| **Branch diff** | <img
src="https://github.com/user-attachments/assets/79357325-7d7d-40f7-8067-4ae59a824f87"
width="420"> | <img
src="https://github.com/user-attachments/assets/8a3bbc7e-90d4-4638-9f1d-1ba3091eccfd"
width="420"> |
| **Project search** | <img
src="https://github.com/user-attachments/assets/76e3cf18-d624-42f8-8801-f496bf54a552"
width="420"> | <img
src="https://github.com/user-attachments/assets/2a34e899-b9f4-465e-b571-75d3d54d00eb"
width="420"> |
Single-file views are unaffected — symbols still render, and the toggle
is not offered:
<img
src="https://github.com/user-attachments/assets/76c47884-96db-4071-bcc1-931c4283e36f"
width="640">
---
Release Notes:
- Fixed too many outlines shown per excerpt in the outline panel. Added
an `outline_panel.multi_buffer_hide_symbols` setting and an `outline
panel: toggle symbols` action to show only files and directories in the
outline panel for multi-buffer views.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
# Objective
Originally, `IconName::Filter` was a funnel glyph and
`IconName::Sliders` was used for settings/controls.
In #60937 (commit `1a06fd4f2b`), `filter.svg` was replaced with the
sliders glyph, and `sliders.svg` / `Sliders` enum variants were deleted.
Consequently, `IconName::Filter` has become a sliders-shaped icon used
across 8+ surfaces in Zed (git_ui, search, debugger_ui, keymap_editor,
language_tools, quick_action_bar, editor view settings).
When moving tabular data preview settings to follow the editor's
convention (using `IconName::Filter` sliders for table view settings),
column filter buttons in the table header were left using the same
sliders icon instead of a traditional funnel.
Repurposing `IconName::Filter` back to a funnel would break all other UI
surfaces across Zed.
## Solution
- Restored the funnel icon under a new dedicated
`IconName::FilterFunnel` variant (`assets/icons/filter_funnel.svg` and
`crates/icons/src/icons.rs`).
- Updated `tabular_data_preview` column filter trigger buttons
(`table_header.rs`) to use `IconName::FilterFunnel`.
- Left all existing `IconName::Filter` (sliders) usages across the app
untouched.
Before:
<img width="363" height="156" alt="image"
src="https://github.com/user-attachments/assets/84ac5f87-c0f7-4de9-94ea-e4040e3b4a4a"
/>
After:
<img width="361" height="151" alt="image"
src="https://github.com/user-attachments/assets/38514f3a-0710-4273-b227-4623bf78410b"
/>
## Testing
- `cargo check -p icons -p tabular_data_preview` and `./script/clippy`
build clean.
- `cargo test -p tabular_data_preview --lib` passes.
- Verified column filter button renders the funnel icon in tabular data
preview and highlights correctly when filters are active.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Replace column filter icon in tabular data preview with filter funnel
# Objective
The MVP version of CSV preview is ready. However it's trivial to extend
it to TSV & other formats.
## Solution
This PR does exactly that - switching from CSV only to any tabular data
(TSV/CSV/PSV/SSV).
1. added `tsv`/`psv`/`ssv` support
2. renamed action/eye button & crate
3. added `.psv`/`.ssv` types to use database icon (similar to
`csv`/`tsv`)
2. Added `Table` svg icon (was previously missing) so preview is not
longer using book icon (from markdown preview).
> NOTE: Crate renaming will be done separately (as it's mechanical work
& I don't want to mix it with logic changes)
## Testing
Opened csv/tsv/psv/ssv files in peview
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
PSV/SSV file formats icon
| Before | After |
| --- | --- |
| <img width="141" height="136" alt="image"
src="https://github.com/user-attachments/assets/ff5ec1a2-10e3-4363-a467-d535c7f621c0"
/> | <img width="143" height="135" alt="image"
src="https://github.com/user-attachments/assets/f4a85276-beee-4d3e-bc59-319c4fc8812c"
/> |
Change namespace for actions (`csv` -> `tabular data`)
| Before | After |
| --- | --- |
| <img width="551" height="150" alt="image"
src="https://github.com/user-attachments/assets/f7b79a7f-b300-4d14-8565-b42b3bcb11c4"
/> | <img width="558" height="152" alt="image"
src="https://github.com/user-attachments/assets/be9dcc54-51a4-4736-9539-172fecabdf6d"
/> |
Update parser & detection logic to support preview for TSV/PSV/SSV
| Before | After |
| --- | --- |
| <img width="470" height="287" alt="image"
src="https://github.com/user-attachments/assets/d0222bd1-91a7-46e0-b4da-76be0642bf51"
/> | <img width="541" height="275" alt="image"
src="https://github.com/user-attachments/assets/3c4d237a-4956-46ad-b7d6-3a8782b41888"
/> |
Introduce table svg icon
| Before | After |
| --- | --- |
| <img width="349" height="66" alt="image"
src="https://github.com/user-attachments/assets/bd7999ef-516f-43d1-a0e6-50055c1c3bed"
/> | <img width="331" height="50" alt="image"
src="https://github.com/user-attachments/assets/fc534921-0c15-421c-b046-8c5967178d24"
/> |
---
Release Notes:
- N/A or Added/Fixed/Improved ...
This PR converts the collab panel list from a GPUI list into a uniform
list, which was a requirement for the indent guides to be displayed. I
have been wanting to add that to the channels list for a while, and
finally carved out some time. Ended up adding some more tweaks here and
there as overall improvements (e.g., using a lock icon for private
icons) and to make the indent guide fully work design-wise given we have
the chevron buttons rendering on top of them.
Here's how it looks:
<img width="600" alt="Screenshot 2026-07-21 at 10 08@2x"
src="https://github.com/user-attachments/assets/351b7e0f-aeb4-4c79-8177-7f1cdf635fbe"
/>
Release Notes:
- N/A
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
This PR is a collection of grab bag UI design refinements across the
entire app. Most of them are minor icon fixes/standardizations, spacing,
and sizing tweaks.
The one change that ended up getting a bit bigger than I initially
anticipated is the debugger panel tabs improvements; added a bunch of
tweaks there to make it look slicker. A relevant change is a small
one-line change to the GPUI div element where it wouldn't add drag-over
styles to elements that aren't initially a hitbox target. Given I wanted
to pull off the drop indicator you see on the video below, this turned
out to be needed:
https://github.com/user-attachments/assets/964b456a-eef0-42bb-a433-7dac54ab8ec8
---
Release Notes:
- N/A
This PR reworks how multi-select mode is rendered in pickers (only used
by the file finder and text finder).
The "Multi Select" entry previously lived inside the footer's Actions
menu, which was hard to discover and its toggle checkmark misaligned the
menu's keybinding column. This PR changes to an icon button at the
far-roght edge of the search editor, with a tooltip showing the
keybinding to toggle it.
Also made each list item use the actual Checkbox component instead of a
bespoke re-implementation of it. And in doing so, added a few design
improvements to the list item so that it received the checkbox while
preserving proper styles for each interaction state, as well as
displaying the keybinding to select the item or check the item.
Here's a quick video, showing these changes off:
https://github.com/user-attachments/assets/e142f7d1-87ba-4258-844b-953ed06237bd
Release Notes:
- Improved multi-select in the file finder and text finder: the toggle
now lives in the search bar with a `cmd-shift-s` keybinding, and
selection checkboxes render inside list items.
This PR adds a bunch of design improvements to the toolbar of (tab)
views that display diffs: the uncommitted changes, branch diff, and
agent diff tabs. This involves adjusting spacing, sizing, and other
small tweaks across all of these views, including touching up the
divider component API a little bit, adjusting Git icons design, adding
diff stat numbers to the uncommitted changes tab so its consistent with
the others, and more (e.g., moving the split buttons into its own
component to ensure they look the same across all uses). Ended up also
going on a slight de-tour to make all uses of the split button in the
Git panel consistent design-wise.
All in all, this is just tidying up the design of all of these surfaces
that are all relatively similar.
| Branch Diff | Uncommitted Diff | Single-file Diff | Git Panel |
|--------|--------|--------|--------|
| <img width="800" alt="Screenshot 2026-07-06 at 11 25@2x"
src="https://github.com/user-attachments/assets/4ebf87e7-c52d-41d9-9de3-7944125114a1"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 25 2@2x"
src="https://github.com/user-attachments/assets/51ccd2eb-904b-455a-a708-b4cb50b3a7cb"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 26@2x"
src="https://github.com/user-attachments/assets/6ae7df68-d1bd-4d36-a250-ba16e43c4e8e"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 26 2@2x"
src="https://github.com/user-attachments/assets/e032bc60-4551-41f0-b578-90ed305167c2"
/> |
Release Notes:
- Added diff stat numbers to the uncommitted changes view.
Closes AI-432
The turn-end action buttons in the agent panel (scroll to top, scroll to
most recent prompt, open as markdown, thumbs up/down, share/sync) are
now exposed as local slash commands in the message editor instead of
buttons rendered at the end of each turn. The actions themselves are
unchanged — this is just a different way to access them.
Release Notes:
- Changed some of the agent panel's turn-end action buttons into slash
commands in the message editor.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Hi there, I'm Celina from Hugging Face! Opening this PR to add
[llama.cpp](https://llama.app) as a model provider
# Objective
Today Zed users running llama.cpp have to fall back to the generic
OpenAI-compatible provider, which means no auto-discovery (the router
mode (`llama serve`) discovers models from the cache and loads them on
demand) and manual configuration of every model and its capabilities.
This PR makes `llama.cpp` a first-class provider with the same
auto-discovery experience.
## Solution
- Add a `llama_cpp` client crate with the OpenAI-compatible chat types
(`/v1/chat/completions`, including `reasoning_content`) and the
discovery types (`/v1/models`, `/props`), mirroring the existing
`ollama` crate.
- Add the provider in
`crates/language_models/src/provider/llama_cpp.rs`, modeled on the
Ollama provider (settings, configuration view, event mapping).
- Auto discover served models and their context length and tool/vision
support from `/props`. Set `auto_discover: false` to list models
manually instead.
- An unloaded model can't be inspected without loading it, so it is
listed with optimistic defaults (large context, tools enabled) and is
usable from the first message; its real context length and tool support
are filled in once it loads. These live behind a shared map, so a model
already selected in an open conversation picks them up without being
re-selected.
- Show load progress. The provider subscribes to `/models/sse` and
surfaces each model's load progress (e.g. "Loading weights 42%") in its
display name, reconciling stale labels against `/v1/models`. Builds
without `/models/sse` degrade gracefully - no progress, and no
capability refresh after the initial discovery.
- Add settings (`api_url`, `auto_discover`, `available_models` with
per-model `max_tokens` / `supports_tools` / `supports_images`,
`context_window`, `custom_headers`), the provider icon, a `default.json`
entry, and documentation under "Use a Local Model".
No new dependencies: the crate reuses existing workspace dependencies,
and shared state uses `std::sync::RwLock`.
## Testing
- Unit tests in both new crates cover wire/response parsing, model
discovery for single-model and router shapes, the cold-start optimistic
defaults, the in-place capability refresh once a model loads, and the
`/models/sse` event handling (state changes, load failure, load
progress).
- Built Zed locally and ran it against a local `llama serve` router:
confirmed models are discovered without manual configuration, that the
first message works before a model has finished loading, that load
progress is shown in the model's display name while it loads, and that
the reported context length and tool support refine to the model's real
values once it finishes loading.
- Platforms: tested on macOS (Apple Silicon).
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
The generation speed (tokens/sec) depends on the machine you're running
the model, here it's a Apple M3 Max 64GB running a 4-bit quant of
https://huggingface.co/Qwen/Qwen3.5-35B-A3B. For the load progress
status, make sure to upgrade your llama.cpp version to the latest build.
https://github.com/user-attachments/assets/0254f6ef-abe9-42ed-810b-ef1a5b8fa3bd
---
Release Notes:
- Added llama.cpp as a language model provider
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Adding a series of UI tweaks to refine how we display whether a thread
is covered by sandbox. Most notably, separating all the tooltip UI stuff
into a dedicated component so we can get a preview and iterate more
easily on all of its states.
Release Notes:
- N/A
Adds `default_open_behavior` which let's users control which action
should be the default (add to existing window/open a new window)
TODO:
- [x] Use sensible icon (not `IconName::Screen`) when
`default_open_behavior` is set to `new_window`
- [x] Tweak wording for actions in recent projects menu
<img width="420" height="59" alt="image"
src="https://github.com/user-attachments/assets/69ef112e-bf20-4dd1-9994-e4442266ef87"
/>
Release Notes:
- Added `default_open_behavior` which controls which action (add to
sidebar/open in new window) should be the default when selecting a
project from the recent projects menu
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Here are the things I tried to tackle on this PR:
- Make the compaction call stand out a bit more from other regular tool
calls
- Make text size of the compaction's markdown output be consistent with
the thread body text
- Don't show regular thread loading spinner while compaction is in
progress, given that has its own spinner
- Add a different icon than scissors for compaction and add it to the
autocomplete menu so its consistent w/ skills items
<img width="600" alt="Screenshot 2026-06-09 at 10 57@2x"
src="https://github.com/user-attachments/assets/5c3d25af-aa49-42e1-b6b6-c3f95c664456"
/>
Release Notes:
- N/A
For the longest time, we've had a labeled "Share" button on the title
bar whenever you're in a call. However, it was extremely easy to click
that button thinking you'd be sharing _your screen_ instead of your
project. At the end of the day, there wasn't any specific cue that'd
allow you to know what you'd be sharing. This is why people just assumed
you'd share the screen, which is arguably way more common than sharing
the project. We've seen users bump into this confusion countless times,
and this also even happens to us (the whole Zed staff) weekly whenever
we're in meetings.
So, this PR changes that button to be an icon button instead, using a
folder icon to better communicate it means sharing the project. I also
took advantage of the opportunity to change the approach we use for
adding these buttons, using `when` instead of `children.push`; I think
the former is just easier to understand, allowing to more easily picture
the UI in your (my) head. Lastly, also improved what we display in the
tooltip for the project share button, by showing the names of all
projects you'll be sharing, as well as the tooltip that displayed call
diagnostics.
| Before | After |
|--------|--------|
| <img width="778" height="360" alt="Screenshot 2026-06-05 at 3 48
2@2x"
src="https://github.com/user-attachments/assets/363593fb-79f8-42e9-83b9-345bc731846f"
/> | <img width="778" height="360" alt="Screenshot 2026-06-05 at 3 48
3@2x"
src="https://github.com/user-attachments/assets/32afc412-a1fb-45a4-a19e-74e4923c0c8b"
/> |
Release Notes:
- Improved call controls design, making it clearer what button shares
_the project_ vs. _the screen_.
Closes AI-285
Similar to how we display whether there are running threads or a thread
waiting for permission in the collapsed version of the project's header
in the sidebar, I was missing the "unread" state from being shown. I had
to change the approach here as to how we extract this information
because the previous method was relying on observing the state of the
list entries within the sidebar at every `rebuild_contents` run, and
given there aren't any list entires when the project is collapsed, it
wouldn't work.
Release Notes:
- Agent: Added the notification indicator on collapsed project headers
in the sidebar when a thread completes.
This PR adds an icon button to Markdown codeblocks allowing to control
whether or not the content should be wrapped. At the moment, this is not
hard-persisted, meaning that 1) wrapping text in one codeblock instance
does not affect others, and 2) the codeblock will be reset every time
its view is recreated (i.e., closing and opening a Markdown Preview tab,
an agent thread, etc.). I intentionally kept it simple just to see how
it feels, but we can certainly consider a setting later on.
| Unwrapping | Wrapping |
|--------|--------|
| <img width="782" height="658" alt="Screenshot 2026-05-20 at 5 09
2@2x"
src="https://github.com/user-attachments/assets/e9151e91-32ba-40d4-9c65-535dec309291"
/> | <img width="736" height="604" alt="Screenshot 2026-05-20 at 5
09@2x"
src="https://github.com/user-attachments/assets/157db6fd-ec4c-4c96-b44a-119273cbd0f9"
/> |
Release Notes:
- Added the ability to control codeblock content wrapping through the
UI.
## Summary
- Adds a `ballerina` icon key to the default icon theme, mapping the
`.bal` file suffix to a new SVG under
`assets/icons/file_icons/ballerina.svg`.
- Icon is the monochrome Ballerina mark from the official WSO2 VS Code
extension, rescaled to Zed's 16×16 viewBox.
## Icon source / license
The SVG is adapted from `ballerina-inverse.svg` in
[wso2/vscode-extensions](https://github.com/wso2/vscode-extensions),
which is Apache-2.0 licensed. The original 400×400 geometry is preserved
via the existing `translate`/`scale` transform; only the viewBox and
fill were normalized to match the convention used by the other icons in
`assets/icons/file_icons/`.
## Test plan
- [x] `cargo build --release --bin zed`
- [x] Opened a folder containing `.bal` files and confirmed the icon
renders in the project panel and tabs.
- [x] Alphabetical ordering preserved in both
`FILE_SUFFIXES_BY_ICON_KEY` and `FILE_ICONS`.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
This PR adds a "open in new window" button to the projects that are
already open in the current window. This matches a capability that was
only available through the threads sidebar.
<img width="500" alt="Screenshot 2026-04-29 at 11 28@2x"
src="https://github.com/user-attachments/assets/b5c890fd-d21b-483b-b428-0f96b40aa7fc"
/>
Release Notes:
- Added the ability to move a currently open project to a new window
through the recent projects modal.
Removes the Vercel v0 Provider, as the v0 API has been
depredated/removed (https://api.v0.dev/v1)
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- agent: Removed Vercel v0 provider as it has been deprecated by Vercel
- #54632 unintentionally reverted changes introduced in #54681, likely
due to a merge conflict resolution issue.
See the original PR for the changes.
Release Notes:
- N/A
Co-authored-by: Danilo Leal <danilo@zed.dev>
This PR brings back the button to filter remote branches when accessing
the title bar's branch picker with the mouse. It was unintentionally
removed when we introduced the new worktree picker.
Release Notes:
- N/A
- Don't render the tooltip while the menu is open to avoid collision
- Try to maintain the trigger element visible while the menu is open
- Tweak bookmarks icon and tooltip description copy
Release Notes:
- N/A
---------
Co-authored-by: Yara 🏳️⚧️ <git@yara.blue>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them. This is an MVP and will later be
expanded with a picker, vim marks integration and syntax tree based
bookmark positions. In this MVP bookmarks shift under external edits.
# UI
## Adding/Removing bookmarks
To add a bookmark:
- run the toggle bookmark action
- hold secondary and click in the gutter
- open the context menu by right clicking in the gutter and select add
bookmark To remove a bookmark:
- run the toggle bookmark action
- click on the bookmarks icon in the gutter
- open the context menu by right clicking in the gutter and select
remove bookmark
remove all bookmarks with `workspace: clear bookmarks`
# Implementation
This mirrors the implementation of breakpoints. The rendering of the
gutter was refactored to make place for bookmark icons and buttons:
- Code was extracted to a `Gutter` struct
- Runnables, breakpoints and bookmarks are now collected ahead of
layouting. Just before layouting we remove the items that collide and do
not have priority.
- The `phantom_breakpoint` is replaced by a `gutter_hover_button`
## In depth phantom breakpoint discussion:
This was phantom_breakpoint. It worked as follows:
- A fake breakpoint was added to the list of breakpoints.
- While rendering the breakpoints it a breakpoint turned out to be fake
it would get a different description and look.
- The breakpoint list was edited run_indicators ("play buttons")
rendering to removes the fake breakpoint if it collided.
This would not scale to more functionality. Now we only render
breakpoints, bookmarks and run indicators. Then we render a button if
there is not breakpoint, bookmark or run indicator already present. We
can do so since the rendering of such "gutter indicators" has been
refactored into two phases:
- collect the items.
- render them if no higher priority item collides.
This is far easier and more readable which enabled me to easily take the
phantom_breakpoint system and use it for placing bookmarks as well :)
Note: this was previously merged but it needed a better squashed commit
message. For the actual PR see: 51404. This reverts commit
1c3846e76f.
Release Notes:
- Added Bookmarks
Co-authored-by: Austin Cummings <me@austincummings.com>
Closes#4526
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them.
### What's new
**Toggling bookmarks**
Users can toggle a bookmark on the current line(s) via the `editor:
toggle bookmark` action. A bookmark icon appears in the gutter for each
bookmarked line.
**Navigation**
Two new actions, `editor: go to next bookmark` and `editor: go to
previous bookmark`, navigate between bookmarks in the current buffer,
wrapping around at the ends of the buffer.
**Viewing all bookmarks**
`editor: view bookmarks` opens all bookmarks across the project in a
multibuffer, similar to how references and diagnostics are surfaced.
**Clearing bookmarks**
`workspace: clear bookmarks` removes all bookmarks in the current
project.
**Persistence**
Bookmarks are persisted to the workspace database and restored when the
workspace is reopened. They are stored as `(path, row)` pairs and
resolved back to text anchors. Out of range or unresolvable bookmarks
are skipped with a logged warning.
**Gutter rendering**
Bookmark icons are rendered in the gutter using the existing gutter
button layout system, consistent with breakpoints. They are suppressed
on lines that already show a breakpoint or phantom breakpoint indicator.
A new `gutter.bookmarks` setting (defaulting to `true`) controls their
visibility.
### What's left
- [x] Lazily load buffers that have bookmarks
- [x] Clean up test boilerplate
- [ ] Assign default keybindings
- [ ] Compare line of saved bookmarks with current buffer (gray out the
"stale" bookmarks)
### What's next (and nice to haves)
- [ ] Resilience against external edits
- [ ] Save column position with the bookmark
- [ ] Bookmarks attached to syntactic structures?
- [ ] Labeled bookmarks?
---
Release Notes:
- Added bookmarks: toggle bookmarks on lines with `editor: toggle
bookmark`, navigate with `editor: go to next bookmark` / `editor: go to
previous bookmark`, view all bookmarks with `editor: view bookmarks`,
and clear with `workspace: clear bookmarks`. Bookmarks are shown in the
gutter and persisted across sessions.
---------
Co-authored-by: Yara <git@yara.blue>
This renames the Archive view to Thread History in all user-facing
surfaces. The concept of archiving a thread (the verb/state) remains
unchanged — only the view that lists all threads is renamed, since it
shows both active and archived entries.
## Changes
- Rename `ViewAllThreads` action → `ToggleThreadHistory`
- Context-sensitive tooltip: "Show Thread History" / "Hide Thread
History"
- Update action doc comment to reference "history" instead of "archive
view"
- Telemetry event: `Thread History Viewed`
- `SerializedSidebarView::Archive` → `History` (with `#[serde(alias =
"Archive")]` for backward compat)
- Add a Lucide-based clock icon adapted to 16×16 / 1.2px stroke
- Switch the history toggle button to use the new clock icon
- Update all three platform keymaps
cc @danilo-leal
Release Notes:
- Renamed the threads Archive view to Thread History and updated its
icon to a clock.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
- Don't ever swap to the ellipsis menu with the close icon button; we
now always have it
- Promote the "focus the last workspace" feature through the ellipsis
menu
- Add a unified tooltip for the thread item to show relevant thread
metadata
- Use a different icon for accessing the now "all threads" view
- Simplifies how we display archived threads
- Bonus: Don't display the "open in new window" button in currently
active worktrees (in dedicated picker)
- Bonus: Use the "main worktree" label for whenever we're mentioning the
original worktree
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes https://github.com/zed-industries/zed/issues/53262
- Remove the ability to pick a branch from the agent panel; delegate
this to the title bar picker
- Make the worktree creation earger, just as you selected whether you
want to create it from main or current branch
- Remove flicker when creating a new worktree and switching to a
previously existing one
- Improve some UI stuff: how we display that a worktree is
creating/loading, the branch and worktree icons, etc.
- Fixed a bug where worktrees in a detached HEAD state wouldn't show up
in the worktree pickers
A big part of the diff of this PR is the removal of everything involved
with the `StartThreadIn` enum/the set up involved in only creating the
worktree by the time of the first prompt send.
Release Notes:
- Agent: Improved and simplified the UX of creating threads in Git
worktrees.
- Git: Fixed a bug where worktrees in a detached HEAD state wouldn't
show up in the worktree picker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
This PR improves the recent projects picker in the context of
multi-workspace:
- The currently active project now appears in the "This Window" section
with a checkmark indicator. Clicking it simply dismisses the picker,
since there's nothing to switch to. This feels like a better UX because
it gives you visual confirmation of where you are.
- The remove button is hidden for the current project entry, both in the
row and the footer, to prevent accidentally removing the workspace
you're actively using.
- The "Add to Workspace" button now uses a more descriptive icon
(`FolderOpenAdd`) and shows a meta tooltip clarifying that it adds the
project as a multi-root folder project.
The primary click/enter behavior remains unchanged—it opens the selected
project in the current window's multi-workspace. The "Open in New
Window" action continues to be available via the icon button or
shift+enter.
Release Notes:
- Improved the recent projects picker to show the currently active
project in the "This Window" section with a checkmark indicator.
This PR changes the API for the `ListItem`'s `end_hover` slot so that
whatever is in there is always part of the flex stack, as opposed to an
absolutely-positioned element. Additionally, I'm also improving the API
for swapping content between the default state and the hovered state
(e.g., list items where by default we render X, but when you hover, we
show something else). Lastly, I'm adding buttons to some Git picker
items that were only previously available through modal footer buttons.
Release Notes:
- N/A
- Adds a new icon for thread import
- Iterate on the design to access the import modal: it's now through a
button in the sidebar's footer, which only appears when the archive view
is toggled
- Fixed an issue where clicking on checkboxes within the import modal's
list items wouldn't do anything
Release Notes:
- N/A
🫡
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed legacy Text Threads feature to help streamline the new agentic
workflows in Zed. Thanks to all of you who were enthusiastic Text Thread
users over the years ❤️!
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
- Adjust thread item and gradient fade colors for themes that define
transparent colors for the tokens we use on them
- Make the entire project header clickable area activate the workspace
instead of collapsing the group. The chevron is now an icon button that
does that, which makes it consistent with the collab panel and settings
UI.
Release Notes:
- N/A
## Context
This adds a setting for controlling the sidebar side
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Eric <eric@zed.dev>
Closes#52115
## Context
Removes the third party edit prediction integration for Sweep AI ahead
of their servers shutting down.
This PR will not affect those who are already use or plan to use their
open weighted models. The code removed by this PR was required for
integrating with their proprietary API.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed support for using the Sweep AI edit prediction provider
through their proprietary API, as the servers are shutting down
https://discord.com/channels/1100625416022138902/1100625417272045639/1480644297903575142,
https://x.com/wwzeng1/status/2033302698360180949