01acd0ee8e906dd0ec8b526fe08da94444a5e2af
39737
Commits
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01acd0ee8e |
Improve outline fonts and colors (#63325)
Closes https://github.com/zed-industries/zed/issues/58580 * Outline modal and panel now use buffer fonts for the contents: <img width="1728" height="1117" alt="modal" src="https://github.com/user-attachments/assets/5e0ef6e3-be39-4949-bc32-7087a51a02ec" /> <img width="1728" height="1092" alt="panel" src="https://github.com/user-attachments/assets/5cf9edbf-5ff3-402d-a2ca-bc915bd10e8e" /> * Gutter colors are now fall-backed to tree-sitter better, if no semantic tokens could be retrieved due to multi buffer shenanigans: <img width="1728" height="426" alt="gutter" src="https://github.com/user-attachments/assets/a175b2c8-843e-4632-b030-3edfbd350982" /> Release Notes: - Improved outline fonts and colors |
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4c6c4750d3 |
Improve Windows shell discovery (#63339)
- Simplify PowerShell discovery, and add support for .NET global tool installations. - Fix Git Bash discovery in the case where Zed was launched from within Git Bash. Git Bash prepends its internal `mingw64\bin` directory to `PATH`, so `which git` returns a different `bash` executable that causes the relative path lookup to fail. Release Notes: - N/A |
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fa8d0b7751 |
crashes: Abort after reporting Windows panics (#63157)
On Windows, the panic hook generated a minidump by calling `simulate_exception`, but that function only invokes the crash callback and then returns. Rust could therefore unwind a panicking background thread while leaving the rest of the application running. Abort unconditionally after minidump generation, matching the existing Linux and macOS behavior. The Windows-specific simulation still runs first so the crash sidecar can persist the exception context and panic metadata before the process terminates. Testing: - `cargo fmt -p crashes --check` - `cargo nextest run -p crashes` Release Notes: - Fixed Windows processes remaining alive after a background thread panic. |
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797e5dc95c |
editor: Auto-refresh Bookmarks tab when bookmarks change (#56363)
[## Context Fixes a bug where the Bookmarks tab, opened via `editor: view bookmarks`, showed a stale snapshot and had to be reopened to display bookmarks added or removed while it was open. Closes #56268 `view_bookmarks` built a one-time multibuffer and never subscribed to `BookmarkStore`. The store also calls `cx.notify()` while resolving serialized bookmarks into anchors, even though that bookkeeping does not represent a user-visible bookmark change. Observing all notifications would therefore feed resolution notifications back into the refresh mechanism and cause redundant cancellation and requeue work. The store now emits a dedicated `BookmarkStoreEvent::BookmarksChanged` from bookmark mutation paths, while `resolve_all` deliberately does not emit it. Refresh state lives on a `BookmarksView` entity that holds the tab's multibuffer. Split editors already share that multibuffer, so they share the view as well. Each store event drives one reconciliation regardless of how many split editors display it. The view remains alive as long as any split retains it, so closing the original tab does not stop the remaining split from refreshing. Each refresh reconciles excerpts per path instead of rebuilding the multibuffer: `set_excerpts_for_path` updates files that still contain bookmarks, while `remove_excerpts` removes files whose final bookmark was deleted. This follows the per-path reconciliation pattern used by project diff views. `view_bookmarks` creates the tab synchronously and populates it asynchronously, following the existing patterns in `ProjectDiagnosticsEditor::deploy` and `ProjectSearchView::existing_or_new_search`. Repeated invocations focus the existing Bookmarks tab instead of opening duplicates. Video of the manual test: [Screencast from 2026-05-11 02-03-38.webm](https://github.com/user-attachments/assets/8ac97245-09ff-4a79-9634-20cb8dfbb7eb) ## How to Review **`crates/project/src/bookmark_store.rs`** Adds `BookmarkStoreEvent::BookmarksChanged`, emitted from bookmark mutation paths such as toggle, label edit, file rename or deletion, clear, and deserialization, but not from anchor resolution. It also adds `BookmarkStore::is_empty`. **`crates/editor/src/bookmarks.rs`** Adds `BookmarksView`, which holds the multibuffer, store subscription, and in-flight refresh task. It reconciles excerpts and emits `BookmarksViewEvent::Populated(ranges)` for per-editor highlights and cursor placement. It also caches the latest populated ranges and replays them when an editor attaches, allowing a split created after population to display bookmark highlights immediately. **`crates/editor/src/editor.rs`** Adds the shared `bookmark_view`, a per-editor subscription to its population events, and `bookmark_initial_selection_pending` for initial cursor placement. `Editor::clone` attaches the split to the shared view instead of creating another store subscription and refresh task. **`crates/editor/src/editor_tests.rs`** Adds five tests covering automatic addition and removal across multiple files, removal of a file's path after its final bookmark is deleted, initial cursor placement, a bookmark change racing initial population, splitting while population is pending, cached highlights in a late-attaching split, and continued refreshing after the original tab releases its view handle. ## Self-Review Checklist - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the UI/UX checklist - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed Bookmarks tab not updating when bookmarks are added or removed while the tab is open](https://github.com/zed-industries/zed/pull/56363) --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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756c2b737c |
helix: Add m i m/m a m and preserve the selection after those actions (#59201)
# Objective - Preserve Helix mode selections after surround-related commands such as adding, deleting, and replacing surrounds. - Add Helix-compatible closest-pair behavior for `m i m` / `m a m` and surround commands that target `m`. - Avoid long stalls in Helix text-object boundary scans by removing repeated syntax-scope classification during textual scans. - Keep workflows like selecting text with `m i w`, applying `m s`, and continuing with `i`, `a`, or another surround command aligned with Helix behavior. ## Solution - Add selection anchors that preserve each pre-edit selection range and direction through surround edits. - Update Helix surround add so the resulting selection includes the added delimiters, allowing surround commands to compose and insert/append actions to land outside the pair. - Apply preserved selections to Helix surround delete and replace so non-empty selections are not collapsed to the cursor after the edit. - Add Helix-specific text-object bindings so `m` selects the closest surrounding pair, `t` selects types/classes, `c` selects comments, and `x` selects XML/HTML elements in Helix mode. - Match the current closest pair through language bracket queries, so delimiters inside strings or comments do not count as surrounding pairs. - Resolve the textual boundary scanner's `CharClassifier` once per scan and pass it by reference instead of recomputing the same classifier for every scanned character. Word and subword boundaries still clone it only to apply the `ignore_punctuation` flag. ## Performance The textual boundary scanner previously called `char_classifier_at(from.0)` inside the per-character comparison closures for the four `ImmediateBoundary` scan methods and `FuzzyBoundary::to_boundary`. That lookup resolves the language scope through the syntax layers, and the value was loop-invariant because every iteration used the scan's starting offset. Local debug benchmark, using `] m` in a roughly 540 KB buffer with no pair characters so the scan runs to EOF across all pair boundaries: | | `] m` | | ------ | -----: | | Before | 36.3 s | | After | 210 ms | This speeds up the remaining textual scanner paths, including `m i (` / `m i "`-style pair objects, word/sentence/paragraph objects, `]` / `[` text-object navigation, and `] m` / `[ m`. The current-pair `m i m`, `m a m`, `m d m`, and `m r m` paths use the tree-sitter closest-pair path instead. ## Testing - Ran `cargo test -p vim test_helix_surround -- --nocapture`. - The focused Helix surround test filter passed: 10 passed, 0 failed. - Added coverage for closest-pair selection, Helix-specific text-object keys, and surround selection preservation. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Added Helix mode support for closest-pair text objects with `m i m` and `m a m`. - Fixed Helix mode surround commands to preserve selections after edits and avoid slow textual boundary scans. |
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8166e3d7b8 |
Add folder_indicator setting to show chevron and folder icon together (#62393)
# Objective - Enable panels to show chevron and icon at the same time. - Closes #8661 ## Solution - Replaces `folder_icon` with a new `folder_indicator` which converts from a boolean to enum (`both`, `chevron`, `icon`) for the three display cases ## Testing - gpui and migration tests had been applied ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase ### project panel both | chevron | icon --- | --- | --- <img width="400" alt="both_project_panel" src="https://github.com/user-attachments/assets/4c21e1a1-a7a4-4471-b7de-fe867373ddbd" /> | <img width="400" alt="chevron_project_panel" src="https://github.com/user-attachments/assets/a626a82e-e5b7-470d-9d93-ed5787dc83d6" /> | <img width="400" alt="icon_project_panel" src="https://github.com/user-attachments/assets/20f9c55e-87c4-477a-b4c9-b070d6e5a1db" /> ### git panel both | chevron | icon --- | --- | --- <img width="400" alt="both_git_panel" src="https://github.com/user-attachments/assets/3dc166dd-9e63-4943-b803-df3f167876b6" /> | <img width="400" alt="chevron_git_panel" src="https://github.com/user-attachments/assets/8dfd2c10-3a68-439a-8019-4951b72e17d1" /> | <img width="400" alt="icon_git_panel" src="https://github.com/user-attachments/assets/d78a9938-91e7-4d39-a3c8-04647da67768" /> ### outline panel both | chevron | icon --- | --- | --- <img width="400" alt="both_outline_panel" src="https://github.com/user-attachments/assets/1b58c679-0bea-4600-a8ac-e800b0e8d24c" /> | <img width="400" alt="chevron_outline_panel" src="https://github.com/user-attachments/assets/0a9358e4-ec89-40d8-8d5e-a53b784ed30a" /> | <img width="400" alt="icon_outline_panel" src="https://github.com/user-attachments/assets/d8bf5199-5a8c-4de0-b516-00247e6531a5" /> --- Release Notes: - Added a `folder_indicator` setting that can show the disclosure chevron and folder icon at the same time in the project, outline, and git panels. --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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1e2e422c7b |
Fix settings schema missing extension-provided LSP settings on remote (#62355)
## Objective Fixes an issue where language servers provided by extensions are not included in the settings schemas served by remote servers. When connecting to a remote server via the `open_remote_project_with_existing_connection` flow (dev servers, multi-workspace reopen, git worktree picker), setup-N servers never received any extension sync, so their schemas omitted extension-provided language servers, breaking language support for remote development. ## Solution Three changes ensure that language servers provided by extensions are included in the settings schemas served by remote servers: 1. **Register connections opened via `open_remote_project_with_existing_connection` with the extension store**: dev servers, multi-workspace reopen, and the git worktree picker now register their connections with the extension store so that extensions are synced to those servers. Previously only the `open_remote_project` flow did this, so setup-N servers never received any extension sync and their schemas omitted extension language servers. 2. **Emit `ExtensionsInstalledChanged` from `HeadlessExtensionStore` after sync and install complete**: this allows the remote process to invalidate its cached settings schemas. The local `ExtensionStore` already emitted this event; without it, the remote schema cache stayed stale for the lifetime of the server process. 3. **Include available LSP adapters in the project settings schema**: this matches the user settings schema (this was fixed for `settings` in #46766 but never applied to `project_settings`). ## Testing - Manually verified that after connecting to a remote server via the `open_remote_project_with_existing_connection` flow (including dev servers and the git worktree picker), extension language servers appear in the schema served by the remote server. - Verified that `ExtensionsInstalledChanged` is emitted after sync and install complete, and that the remote schema cache is correctly invalidated and rebuilt. - Verified that the `project_settings` schema includes the available LSP adapters, matching the behavior of the user settings schema. - Reviewers should focus on the multi-workspace reopen and git worktree picker flows (the two previously unregistered flows) to confirm that extension language servers are correctly synced and appear in the schema. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase **Server / Project** — before the fix <img width="1061" height="749" alt="image" src="https://github.com/user-attachments/assets/d6c5459f-58fb-4769-a701-f6fb317adc37" /> **Local** <img width="1119" height="449" alt="image" src="https://github.com/user-attachments/assets/fb30a1e2-74f0-4439-a25f-1022ed164074" /> --- Release Notes: - Fixed an issue where language servers provided by extensions were missing from settings schemas served by remote servers. --------- Co-authored-by: vancez <vancez@users.noreply.github.com> Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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ec312b2701 |
Add LSP call hierarchy modal (#53239)
<img width="1128" height="953" alt="image" src="https://github.com/user-attachments/assets/b2017c0a-e25a-49d7-9342-d074014d085c" /> Closes #14203 Release Notes: - Initial Call Hierarchy support in Zed --------- Co-authored-by: Alexey Olshanskiy <gh@aohoy.dev> Co-authored-by: Cursor <cursoragent@cursor.com> Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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5218009a2d |
gpui: IME race condition bug (#63311)
When an IME makes a selection, but doesn't modify the text, there was a race condition, where the GPUI->mirror sync could overwrite the `selectionchanged` event, causing IME sessions to be discarded. --- Release Notes: - N/A or Added/Fixed/Improved ... |
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12ef40c316 |
lsp: Add client support for LSP 3.18 markdown diagnostic messages (#61030)
LSP 3.18 allows servers to send [`MarkupContent` diagnostic messages](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.18/specification/#diagnostic), guarded by the client capability `textDocument.diagnostic.markupMessageSupport`. - Advertise `markup_message_support` only while pull diagnostics are enabled because `textDocument.diagnostic` is the pull-model capability. LSP 3.18 currently has no equivalent capability for push diagnostics: https://microsoft.github.io/language-server-protocol/specifications/lsp/3.18/specification/#diagnosticClientCapabilities https://github.com/microsoft/language-server-protocol/issues/2246 - Handle `string | MarkupContent` messages in both push and pull diagnostic paths: markdown-kind messages populate the existing `Diagnostic::markdown` field (rendered in hover popovers and the diagnostics panel), plaintext-kind markup remains plain text, and plain string messages keep going through the adapter's `diagnostic_message_to_markdown`. - Preserve server-provided markup for code actions sent back to the originating server, avoid forwarding markup diagnostics to other servers, and render diagnostic metadata without altering the server-provided markdown. - Carry the markup kind over RPC via a new optional `LspDiagnostic.markup_message_kind` proto field so remote/collab projects round-trip `MarkupContent` messages. Depends on the lsp-types change that turns `Diagnostic.message` into a `DiagnosticMessage` enum (`string | MarkupContent`): https://github.com/zed-industries/lsp-types/pull/15 Once merged, Cargo.toml can point to the upstream commit. Note that Zed already rendered some plain-string diagnostics as Markdown through language-specific adapter hooks, including `rust-analyzer`. This adds protocol-level support for diagnostics explicitly sent as LSP 3.18 `MarkupContent`, while preserving the existing adapter fallbacks. As a result, this does not introduce a new diagnostics rendering pipeline. Server-provided Markdown is routed through the existing `Diagnostic::markdown` path, with small fixes to handle Markdown-only updates and block content correctly. ## Showcase Example from [JETLS.jl](github.com/aviatesk/JETLS.jl) (a Julia language server): > Before <img width="924" height="160" alt="Screenshot 2026-07-15 at 16 05 40" src="https://github.com/user-attachments/assets/b19fe9e3-50e3-44e4-9b4d-ac8bd438d3d6" /> > After <img width="924" height="160" alt="Screenshot 2026-07-15 at 14 13 05" src="https://github.com/user-attachments/assets/359c3382-118d-4fa6-aa91-6bd3661d3d28" /> --- Release Notes: - Added support for rendering LSP 3.18 Markdown diagnostic messages from language servers. --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: Kirill Bulatov <mail4score@gmail.com> |
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d84e5d4992 |
gpui: Add text_edit_editable_range API (#63294)
When syncing text to the browser IME mirror, we sometimes need to mark a particular range as "editable". Native clients have a pull-based model, so don't need this mechanism, but on the web we need to proactively push content to the IME mirror `textarea`. --- Release Notes: - N/A or Added/Fixed/Improved ... --------- Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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c8dfe26a7e |
Add support for Visual Line select in terminal vi mode (#63251)
# Objective Add support for Visual Line Select in terminal vi mode. ## Solution Add handling for "V" akin to Visual Line Select mode in vim. ## Testing manually tested these changes by running locally (`cargo run`) ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase https://github.com/user-attachments/assets/a39636cd-a82e-444d-bdac-8f86d76f03f4 --- Release Notes: - Added support for Visual Line Select in terminal vi mode |
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6efd4950d6 |
Require clear sections in lint UI fixtures (#62659)
Add `// --- SHOULD FIRE ---- ` and `// ---- SHOULD NOT FIRE ---- ` to the `/lint-creator` skill. Release Notes: - N/A |
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fe5b7cedc4 |
Remove wasted clones of loop-invariant values (#62763)
# Objective Remove avoidable clones of loop-invariant values that pay a copy on every loop iteration. These were found by running a prototype `deep_clone_in_loop` dylint (modeled on the accidentally quadratic project-search fix in #62658) across the workspace. None of these sites are quadratic in practice — the loops are bounded — but each one does strictly wasted work that a one-line change removes. ## Solution - `collab/src/api/extensions.rs`: use `next_marker.take()` instead of `next_marker.clone()` for the S3 pagination marker. The marker is either overwritten via `clone_from` at the end of the iteration or the loop breaks, so it is never read after the `take`. - `project/src/manifest_tree/path_trie.rs`: build the trie key with `Arc::from(path_so_far.as_rel_path())` instead of `path_so_far.clone().into()`. The `From<RelPathBuf> for Arc<RelPath>` impl copies the bytes into the `Arc` anyway, so the intermediate `RelPathBuf` clone was a second, redundant copy. - `context_server/src/client.rs`: in `notify`, split off the last handler and move the `serde_json::Value` payload into it, cloning only for the preceding handlers. Previously every handler received a clone and the final one was always wasted. - `editor/src/rewrap.rs`: use `std::mem::replace` to move the comment-delimiter and rewrap-prefix accumulators into the pushed range instead of cloning them and immediately reassigning. ## Testing - `cargo check -p collab -p project -p context_server -p editor` — clean. - `cargo test -p editor rewrap` — 7/7 pass, including the boundary-sensitive `test_rewrap*` editor tests. - `cargo test -p context_server` — 97/97 pass. - `cargo test -p project path_trie` — 2/2 pass. - Re-ran the `deep_clone_in_loop` lint on the four crates: the `extensions.rs`, `path_trie.rs`, and `rewrap.rs` hits are gone; `client.rs` still (correctly) reports the remaining required per-handler clone. - Not tested platform-specifically; the changes are platform-independent. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - N/A |
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f595fd84cf |
Improve lint-creator skill (#60383)
Rewrote `.agents/skills/lint-creator/SKILL.md` to be more concrete and concrete. Release Notes: - N/A |
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f66ed399cd |
gpui: Fix stale pending input when a window is blurred (#63271)
This prepares for the keybinding hints PR. To reproduce, press `ctrl-b` in a GPUI app with `ctrl-b h` and `ctrl-b j` bindings, then call `window.blur()`. The live pending state clears, but observers still report `ctrl-b`. `Window::blur` now clears pending input and notifies observers after the current effect cycle. I don't think we currently exercise this path in Zed, and I was only able to reproduce it with an example GPUI app. Release Notes: - N/A |
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fc9258b463 |
editor: Add file permalink support to tabs and the Project Panel (#62177)
# Objective - Add file-level hyperlink support for opening and copying hyperlinks for Git remote source control to project panel and tabs - Unify the language for Git remote hyperlinks across blame, project panels, and tabs to be similar to GitLens' definitions (which are commonly used in VS Code) ## Solution - Updated the Git crate to expose relevant metadata to surface new options within the editor - Added new options for `Open File on Remote` and `Copy Remote File URL` to project panel/file explorer and file tabs - Altered the blame UI options to be consistent with new labels / more clear ## Testing - Ran `cargo run` to boot app and manually smoke test (see proof below) - Added unit tests for this change ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase https://github.com/user-attachments/assets/d600ca4f-47e7-438c-90e1-f40124a606b4 --- Release Notes: - Added options to open or copy whole-file permalinks from file tabs and the Project Panel. --------- Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com> |
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8fc1a8a0c6 |
gpui: Text input configuration and web implementation (#63264)
Allows setting various attributes for the underlying mirror textarea on the web. Allows GPUI app authors to specify things like "this element should be auto-corrected" --- Release Notes: - N/A or Added/Fixed/Improved ... |
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3b90a96830 |
agent: Release completed terminal PTY resources (#62978)
Closes #62972 Completed Agent terminal cards remain alive so conversation history can render their output. Each retained terminal also kept its Alacritty PTY sender alive, which retained a poller and one kqueue descriptor after the command exited. Terminal lifecycle state is now more strongly typed to prevent this class of regression. Task terminals are created through a sealed `TerminalMode` API that pairs their running state with the correct completion channel, while PTY resources use explicit active and released states. This makes invalid lifecycle combinations unrepresentable instead of relying on callers to coordinate independent `Option` values correctly. - Release the live PTY sender after final terminal output is captured. - Preserve PTY process metadata and working-directory behavior for historical terminal cards. - Represent PTY resources as explicit active or released lifecycle states. - Construct interactive and task terminals through typed modes so a task cannot omit its running state or use a mismatched completion channel. - Keep resource release idempotent for later ACP release and entity destruction. - Add a macOS regression test that retains the historical terminal entity while exercising the complete sandboxed terminal tool path. Release Notes: - Fixed Agent terminal tool calls leaking file descriptors on macOS. Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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a1cc2548f9 |
open_router: Support effort-based reasoning (#61308)
# Objective - This PR adds support for effort-based reasoning for OpenRouter models - This PR correctly configures whether OpenRouter models support reasoning or not - Fixes #58843 (already closed, was converted to #58848 ) ## Solution - The OpenRouter `/v1/models` endpoint includes data about supported effort levels (see [docs](https://openrouter.ai/docs/guides/best-practices/reasoning-tokens#discovering-per-model-reasoning-options)) and model capabilities - This PR uses this data to populate the "effort" dropdown in the agent panel (compare #56411 which added a similar feature for OpenAI) and to provide better model metadata (`supports_thinking`, `supports_disabling_thinking`). - If a model supports `max_tokens`-based thinking, effort levels will still be shown. OpenRouter automatically converts effort levels into an appropriate `max_tokens` budget ([docs](https://openrouter.ai/docs/guides/best-practices/reasoning-tokens#reasoning-effort-level)). This way users are not limited to a fixed `max_tokens` budget. - Some models return `"supported_parameters": ["reasoning"]` with `"reasoning": {"mandatory": false}`. From the docs I am not quite sure what that's supposed to mean. The PR interprets these models with a binary thinking on/off switch. The PR also fixes the inverted logic where `supports_parallel_tool_calls` would always return `false`, which would then result in `parallel_tool_calls: None` for the actual API call (which enables parallel tool calls by default). So the result of `supports_parallel_tool_calls` was interpreted opposite to what I would expect. The PR now returns `true` from `supports_parallel_tool_calls` and adapts the corresponding call. There is no change in behavior (`parallel_tool_calls` are always enabled in practice), it just fixes the code logic. ## Testing I tested the changes manually in an instance started via `cargo run`: - I tested using GLM 5.2 and GPT 5.5. The reasoning effort is being shown in the agent panel. Changing the effort level changes the amount of thinking that the model does (e.g. on "Extra High" I consistently see thinking blocks, on lower levels I sometimes do. I don't see thinking blocks when thinking is disabled). - Some models with `"reasoning": {"mandatory": false}` can be called with effort levels. I am not sure if it actually makes a difference, but the API doesn't reject it. Maybe there are configuration options that are not currently exposed by this PR. I think the approach in this PR is a safe default though. - To test this PR: 1. Build it via `cargo run` 2. Set an OpenRouter API Key 3. Open the Agent panel and select different models. Notice that the effort level selector and the thinking toggle is dynamically shown/hidden/populated based on the model. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable — Release Notes: - Added support for effort-based reasoning when using OpenRouter models --------- Co-authored-by: Bennet Bo Fenner <bennet@zed.dev> Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de> |
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5ed5bf95e5 |
Move language model stream mapping to background executors (#63241)
Language model event mappers run as part of lazy completion streams. Because these streams are polled on the main thread, repairing and parsing large streamed tool inputs can freeze the UI. This moves completion stream mapping to background executors. A bounded channel preserves event order and backpressure, while dropping the stream cancels its background task. The change covers all providers that perform this work. Release Notes: - Fixed UI hangs when language model providers stream large tool inputs. |
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7ecab315fb |
Fix project search holding a reference to closed unsaved files (#61677)
# Objective Fixes #28398 ## Solution This issue was occurring because `ProjectSearch` stored `Entity<MultiBuffer>` with has reference counted pointers to underlying buffers The function `remove_deleted_buffers` is renamed to `remove_stale_buffers` and it now also checks for buffers which do not have a file associated with them and are closed. Then, it removes them from `Entity<MultiBuffer>` stored in ProjectSearch. This function is also called in again when workspace is upgraded. ## Testing Bug being fixed was manually verified. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Fixed project search retaining results from closed untitled buffers. --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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ac099b4a80 |
Bump Zed to v1.19.0 (#63253)
Release Notes: - N/A Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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4a9a863cee |
Improve auto indentation in situations with multiline comments present (#61669)
## Objective Fix incorrect indentation after multiline comments and when pasting multiline code immediately after a comment. Fixes #61668 Fixes #55597 ## Solution - Calculate logical indentation from the opening line of block comments, documentation comments, and multiline strings. - Reuse the logical indentation for both newline handling and multiline paste auto-indent. - Preserve the relative indentation of pasted multiline content while using the logical indentation of the surrounding code as its basis. ## Testing - `cargo test -p editor --lib test_newline -- --nocapture` - `cargo test -p editor --lib test_paste -- --nocapture` - `cargo test -p language --lib test_autoindent -- --nocapture` - `./script/clippy -p language` - `./script/clippy -p editor` - Regression coverage includes Go, TypeScript, and Python comment/string indentation, plus Go multiline paste after a documentation comment. - No platform-specific behavior is involved; the fix is implemented in shared editor and language auto-indent logic. The demonstration video is as follows: https://github.com/user-attachments/assets/2a2ee494-d4ea-4b16-8644-f868b9f31272 https://github.com/user-attachments/assets/9487f893-e584-448d-a1c7-a94c76c03f5b ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed incorrect indentation after multiline comments and multiline paste. |
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ea701d40f3 |
agent: Coalesce thread saves into a single worker (#63053)
# Objective - Reduce excessive RAM usage during long agent sessions. Previously every `Thread::notify` triggered a full serialization of the entire conversation (including any embedded base64 image) to JSON, so streaming bursts queued many large, redundant saves and ballooned memory into the multi-GB range. - Related to #57126. - Related to #62133. ## Solution - Replace the per-notification save task with a single coalescing save worker per session in `crates/agent/src/agent.rs`. - `save_thread` now writes the latest snapshot into an in-place buffer and wakes the worker via a `watch` channel, instead of spawning a fresh full-conversation save on every notification. - The worker drains the buffer in a loop, saving only the latest snapshot per burst (latest-wins coalescing), and preserves save-on-close by draining the final snapshot before exiting. ## Testing - `cargo check -p agent` - `cargo test -p agent test_close_session_saves_thread` - `cargo test -p agent test_save_load_thread` - `cargo test -p agent test_threads_flushed_to_database_on_app_quit` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards (no UI change) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Improved memory usage during long agent sessions. --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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34241d5fc8 |
Reduce LLVM IR bloat (#63232)
Cuts serde monomorphization in settings_content: both parse entry points
now share one deserializer instantiation, and the flatten-heavy settings
structs deserialize through a small manual routing macro instead of
serde's Content buffering.
Parsed values seem to be unchanged; JSON schema and serialization
derives are untouched.
`cargo llvm-lines -p settings_content`:
Before (
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c595091b0a |
Bump dependencies to dedupe the crate graph (#63231)
Deduplicates crates with different versions from the graph, drops unused features. `cargo tree -d duplicate` listing: 160 -> 112 lines. <details> <summary>Deduplicated list</summary> ``` base64 (v0.22.1, v0.21.7 -> v0.22.1) convert_case (v0.11.0, v0.10.0, v0.8.0 -> v0.11.0, v0.10.0) core-foundation (v0.10.0, v0.9.4 -> v0.10.0) cssparser (v0.36.0, v0.35.0 -> v0.37.0, v0.36.0) fancy-regex (v0.18.0, v0.16.2 -> v0.19.0) fixedbitset (v0.5.7, v0.4.2 -> v0.5.7) h2 (v0.4.12, v0.3.27 -> v0.4.12) heck (v0.5.0, v0.4.1, v0.3.3 -> v0.5.0, v0.4.1) html5ever (v0.39.0, v0.35.0 -> v0.39.0) hyper (v1.7.0, v0.14.32 -> v1.7.0) hyper-rustls (v0.27.9, v0.24.2 -> v0.27.9) mach2 (v0.6.0, v0.5.0, v0.4.3 -> v0.6.0, v0.5.0) markup5ever (v0.39.0, v0.35.0 -> v0.39.0) phf (v0.13.1, v0.12.1, v0.11.3 -> v0.13.1, v0.11.3) phf_codegen (v0.13.1, v0.11.3 -> v0.13.1) phf_generator (v0.13.1, v0.12.1, v0.11.3 -> v0.13.1, v0.11.3) phf_macros (v0.13.1, v0.12.1, v0.11.3 -> v0.13.1, v0.11.3) phf_shared (v0.13.1, v0.12.1, v0.11.3 -> v0.13.1, v0.11.3) prost (v0.12.6, v0.9.0 -> v0.14.4) prost-build (v0.12.6, v0.9.0 -> v0.14.4) prost-derive (v0.12.6, v0.9.0 -> v0.14.4) prost-types (v0.12.6, v0.9.0 -> v0.14.4) rustix (v1.1.4, v0.38.44 -> v1.1.4) rustls (v0.23.40, v0.21.12 -> v0.23.40) rustls-native-certs (v0.8.3, v0.6.3 -> v0.8.3) rustls-pemfile (v2.2.0, v1.0.4 -> v2.2.0) rustls-webpki (v0.103.13, v0.101.7 -> v0.103.13) security-framework (v3.5.1, v2.11.1 -> v3.5.1) socket2 (v0.6.3, v0.5.10 -> v0.6.3) string_cache (v0.9.0, v0.8.9 -> v0.9.0) string_cache_codegen (v0.6.1, v0.5.4 -> v0.6.1) strum (v0.28.0, v0.27.2 -> v0.28.0) strum_macros (v0.28.0, v0.27.2 -> v0.28.0) tendril (v0.5.1, v0.4.3 -> v0.5.1) tokio-rustls (v0.26.4, v0.24.1 -> v0.26.4) tungstenite (v0.28.0, v0.27.0 -> v0.28.0) web_atoms (v0.2.6, v0.1.3 -> v0.2.6) which (v6.0.3, v4.4.2 -> v8.0.5) ``` </details> Release Notes: - N/A |
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279da63882 |
Flush all persistence threads for the rest for various shutdown cases (#63213)
Follow-up to https://github.com/zed-industries/zed/pull/60477 Closes #25022 We have more places that need a similar synchronization before quitting the app: restarts on update, reloading the workspace. On top of it, two more findings: * `on_app_will_quit` was redundant: the global `on_app_quit` hook flushes a strict superset of the same tasks and runs before windows are cleared, while the entity hook held only a weak handle and could never flush the `Window`-dependent workspace state anyway. * previously, shutdown was run as `cx.spawn`, yet main threads got parked on app shutdown: now using `cx.background_spawn` instead Release Notes: - Improved data persistence during various app shutdown cases --------- Co-authored-by: Kostia R <k-bx@k-bx.com> |
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839ab7a9f7 |
Fix shallow diffs causing a lot of computations (#63024)
For repositories with shallow mode enabled, before, Zed instantly loaded diff changes which could be very large and CPU-demanding: https://github.com/user-attachments/assets/5577730a-efef-424f-b749-501394a8b51f Now, we show the following state instead of loading: <img width="1728" height="1084" alt="after" src="https://github.com/user-attachments/assets/03cc47fe-7074-4e8b-ba12-2fefa101377d" /> (the button allows to move on and do the load nonetheless) Release Notes: - Fixed shallow diffs causing a lot of computations --------- Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de> |
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1475887faf |
Enable project search on type by default (#62506)
Closes https://github.com/zed-industries/zed/issues/9318 Most of the diff is tests. Notable behavior changes during this mode, compared to current mode: * unsaved changes in multi buffer won't spawn any "save or not" pop-ups during typing — submitting the query still does it, as before. Unsaved files will stay so after being sorted out on typing: we cannot save them by default as file-less buffers need a save modal; Zed should already be able to persist and restore such changes on restart. * gutter may jump during search, if new excerpts with large line numbers appear during query input — yet it would not shrink back to avoid excessive flickering and rewraps Release Notes: - Enabled project search on type by default (use `{ "search": { "search_on_type": false } }` to restore the previous behavior) |
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4ccbcabfee |
movement: Remove unused stop_at_soft_boundaries parameter from line_beginning (#63245)
# Objective remove the entire `stop_at_soft_boundaries` parameter from `line_beginning`, since it was never used --- Release Notes: - N/A |
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fecc3273ed |
gpui_platform: Expose headless renderer through bench support (#63244)
GPUI's `bench-support` feature provides the benchmark context and headless-renderer interface without enabling `test-support`, but the platform implementation remained available only through `gpui_platform/test-support`. As a result, consumers could not use `#[gpui::bench]` with a fully isolated feature graph because the generated benchmark harness calls `gpui_platform::current_headless_renderer()`. This threads `bench-support` through `gpui_platform`, `gpui_macos`, and `gpui_apple`, exposing the existing Metal headless renderer without widening unrelated test window or prompt APIs. The existing benchmark package now requests the platform's canonical `bench-support` feature. Its other test-backed fixtures are intentionally unchanged and remain outside this focused dependency fix. Validation: - Confirmed `gpui_apple/bench-support`, `gpui_macos/bench-support`, and `gpui_platform/bench-support` resolve no `test-support` feature with `cargo tree --locked --no-default-features --features bench-support -e no-dev,features`. - Ran `cargo check --locked -p benchmarks --benches` to compile every existing `#[gpui::bench]` target against the real platform headless renderer. - Ran `cargo nextest run --locked -p gpui_apple -p gpui_macos -p gpui_platform`. - Ran `./script/clippy` for each changed platform package with `--no-default-features --features bench-support`. - Ran `cargo fmt --check`. Release Notes: - N/A |
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45cd77bba0 |
debugger: Update debug panel when breakpoint store changes (#63240)
# Objective - There is currently a bug where toggling breakpoints would not be immediately reflected in the breakpoint list of the debug panel - For example, pressing `F9` to create a breakpoint would not immediately add an entry to the breakpoints list in the debug panel, instead requiring another event like mouse movement ## Solution - Subscribe the debug panel to changes to the breakpoint store. ## Testing - Manually tested ## Self-Review Checklist: - [X] I've reviewed my own diff for quality, security, and reliability - [X] Unsafe blocks (if any) have justifying comments - [X] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [X] Tests cover the new/changed behavior - [X] Performance impact has been considered and is acceptable ## Showcase https://github.com/user-attachments/assets/d2b7efab-0131-491e-8339-3657edaf7fcd https://github.com/user-attachments/assets/4161a435-c59e-4f6a-9387-31528c127c80 --- Release Notes: - Fixed debugger panel not immediately reflecting changes in toggled breakpoints |
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1f7eae7fb7 |
gpui: Separate benchmark support from test support (#63039)
`gpui::bench` previously required GPUI's full `test-support` feature. Any benchmark using the supported GPUI harness therefore compiled test-only APIs and fakes, even when the benchmark otherwise followed production dependency paths. This change introduces `bench-support` as GPUI's canonical benchmark feature and keeps `bench` as a compatibility alias for existing consumers. The benchmark feature now exposes only the existing GPUI internals that `BenchAppContext` needs: the real threaded dispatcher, profiler integration, and a headless platform surface. Benchmark HTTP requests use the production `BlockedHttpClient`, so accidental network access fails instead of silently entering a fake response path. The current headless implementation reuses the cfg-stripped core of `TestPlatform`. Test-only prompt state, simulation APIs, and test executors remain unavailable under `bench-support`. Cargo feature-tree checks confirm that both `bench-support` and the compatibility alias remain independent of `test-support`. This also adds a `gpui-bench` agent skill covering production-shaped fixtures, frame and foreground responsiveness, macOS headless Metal rendering, deterministic correctness guards, Criterion measurement, Instruments symbolication, and the requirement that a benchmark's complete dependency graph contain no `test-support` feature. Two follow-ups are intentionally deferred to keep this feature-isolation change reviewable: - Extract the shared headless implementation into `HeadlessPlatformCore`, with separate `BenchPlatform` and `TestPlatform` wrappers. This will remove benchmark-related cfg branches from the test-facing type and make their supported surfaces explicit. - Add a shared scripted HTTP client that compiles independently under either `http_client/test-support` or `http_client/bench-support`. Tests and benchmarks could then serve predefined responses through the same deterministic transport boundary without either support feature enabling the other; the default benchmark context should remain network-blocked. This PR only isolates GPUI itself. Migrating downstream benchmark fixtures that explicitly request other crates' `test-support` features remains separate work. Testing performed: - `cargo tree --offline --package gpui --no-default-features --features bench-support --edges features --invert gpui` - `cargo tree --offline --package gpui --no-default-features --features bench --edges features --invert gpui` - `cargo check -p gpui --no-default-features --features bench-support` - `cargo check -p gpui --no-default-features --features bench` - `git diff --check` Release Notes: - N/A |
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5f1f7e634b |
gpui_web: Improve mobile keyboard focus handling (#63220)
Prevent mobile browsers from dismissing the software keyboard during touch handling, and only activate the keyboard when a touch targets an editable text input. On iOS, the hidden IME element is made editable before it receives focus so the keyboard can reopen after interacting with non-editable controls or dismissing it manually. Release Notes: - N/A |
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b415b5d447 |
Nudge contributors to allow maintainer edits (#63204)
Release Notes: - N/A |
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764780249e |
open_ai: Classify additional overload errors (#63238)
OpenAI can return streamed overload errors with the codes `server_is_overloaded` and `slow_down`. Zed previously only recognized `overloaded_error`, so these responses fell through to `ProviderErrorCategory::Other`. Downstream consumers could then treat a routine provider-capacity failure as an unexpected error. Classify all three codes as `ProviderErrorCategory::Overloaded`. This lets existing retry and error-reporting behavior handle them consistently without matching provider-specific messages outside the OpenAI response parser. This matches Codex’s handling. Codex classifies both [`server_is_overloaded` and `slow_down` in streamed responses](https://github.com/openai/codex/blob/a26f1806a4f4b8cfec2ea1be129963815a61e58c/codex-rs/codex-api/src/sse/responses.rs#L696-L699), and performs the [same classification for HTTP 503 response bodies](https://github.com/openai/codex/blob/a26f1806a4f4b8cfec2ea1be129963815a61e58c/codex-rs/codex-api/src/api_bridge.rs#L63-L74). Release Notes: - Improved OpenAI error handling |
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1d7e5f1d01 |
gpui_windows: Fix window placement on secondary monitor with different DPI scaling (#62859)
# Objective Fixes #48927. On Windows, when monitors have different DPI scaling factors, a new window opened on a secondary monitor can be positioned partially off-screen, with the title bar unreachable. ## Solution `WindowsWindow::new` calls `CreateWindowExW` with `CW_USEDEFAULT` for the window's initial position, so Windows picks a starting spot (typically based on where the previous window was, which is often the primary monitor) before the window is explicitly moved to its intended monitor via `SetWindowPlacement`. `WindowsWindowState::new` immediately reads the window's scale factor via `GetDpiForWindow(hwnd)` at that point — i.e. the DPI of wherever Windows initially placed it, not necessarily the target monitor. `retrieve_window_placement` then used that scale factor to convert the target monitor's logical bounds into physical pixels. When the two monitors have different scaling (e.g. 150% vs 100%, as in the linked issue), this produces the wrong physical rect, leaving the window off-screen. The target `WindowsDisplay` already computes its own correct `scale_factor` from the actual monitor (`get_scale_factor_for_monitor`) — this is also what `check_given_bounds` already uses. This PR exposes that value via `WindowsDisplay::scale_factor()` and uses it in `retrieve_window_placement` instead of the transient window's scale factor, since the bounds being converted are expressed in logical pixels for that target display. ## Testing - Verified the logic by tracing through `WindowsWindowState::new` → `retrieve_window_placement` → `calculate_window_rect` and confirming the target monitor's own DPI (not the temporarily-assigned window DPI) is now used to compute the physical placement rect, matching the approach `WindowsDisplay::check_given_bounds` already uses for the same target/temporary-monitor mismatch. - I wasn't able to build/run Zed locally in this environment (missing Windows SDK components in the local toolchain, unrelated to this change) to reproduce the original multi-monitor/mixed-DPI repro steps first-hand. I'd appreciate a maintainer or anyone who can reproduce #48927 double-checking on real mixed-DPI hardware. - Platforms: Windows only (`gpui_windows` crate); no other platform code touched. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments (no new unsafe blocks added) - [ ] The content adheres to Zed's UI standards (N/A, no UI change) - [ ] Tests cover the new/changed behavior (no existing test harness for Windows-specific placement logic; happy to add one if pointed at the right pattern) - [x] Performance impact has been considered and is acceptable (no measurable impact; same number of DPI queries, just reading from the already-computed `WindowsDisplay` instead of the window) Release Notes: - Fixed: new windows on Windows could open partially off-screen when placed on a secondary monitor with a different DPI scaling factor than the monitor Windows initially placed them on. --------- Co-authored-by: Lukas Wirth <lukas@zed.dev> Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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4278ff36ef |
gpui: Don't start a wrapped line with closing punctuation or a slash (#62743)
# Objective `LineWrapper` treats every punctuation character as a break opportunity, so a wrap can land right before `!`, `?`, `/`, `)`, `]`, `}`, a closing quote or an ellipsis. Text such as `please fix this plz!`, `8.0/8.0`, `cli/install`, `(see)` or `“quoted”` then wraps with the closing mark orphaned at the start of the next line. ## Solution Add the "UAX 14 LB13 rule" to `LineWrapper::is_word_char`, which is to not break before `! ? / ) ] } " ” » …` ## Testing Added unit tests and manually tested myself with a long paragraph in a gpui app. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable (one extra `matches!` per character in the wrap loop) --- Release Notes: - Fixed text wrapping so closing punctuation and slashes never begin a wrapped line. Co-authored-by: Lukas Wirth <lukas@zed.dev> |
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74490daced |
gpui_windows: Implement render_to_image for headless window capture (#63012)
# Objective
`gpui_macos` implements `PlatformWindow::render_to_image` — the
MetalRenderer samples an offscreen target, so a **hidden** window can be
captured. `gpui_windows` does not implement it, so the method falls
through to the trait default and returns `Err("render_to_image not
implemented for this platform")`.
That leaves Windows consumers (tests, headless screenshot harnesses) on
`PrintWindow`-style workarounds, which require the window to actually be
on screen: a DirectComposition swap chain that never presents has no
frame to read, so you get a visible flash — or an off-screen parking
trick — for every capture.
This closes the macOS/Windows gap. Linux (`gpui_linux`) still returns
the trait default; a Blade/wgpu readback is the obvious follow-up but is
not in this PR.
## Solution
The DirectX analogue of the Metal path:
- `DirectXRenderer::draw`'s clear, scene upload and batch encoding are
factored into a shared `render(scene, background_appearance)`. `draw` is
now `render` + `present`; `render_to_image` is `render` + readback.
Nothing about how a frame is produced is duplicated between them, so the
two cannot drift.
- `render_to_image` renders into the **existing** render target —
created at window construction, so no window need ever be shown — then
copies it into a `D3D11_USAGE_STAGING` texture, `Map`s it, and converts
BGRA → RGBA. `RowPitch` padding is honoured per row; the copy loop
carries a safety comment.
- It refuses to run while `skip_draws` is set. That flag marks a pending
device-lost recovery, where the atlas still holds tile references from
the previous device — drawing before the forced re-render rebuilds them
panics in `DirectXAtlasState::texture` (the case
`WindowState::force_render_pending` documents). Returning an error beats
panicking in a capture harness.
- Gated on `cfg(any(test, feature = "test-support"))` to match the trait
method. `gpui_platform`'s `test-support` now forwards to
`gpui_windows/test-support`, the way it already does for `gpui_macos`.
No behaviour change outside `test-support`/`cfg(test)` builds beyond the
`render` factoring, which is a pure code move.
## Testing
- **Windows, functional:** an earlier revision of this patch has been in
production use since June in the `--screenshot` harness of a GPUI app I
ship ([Ferail](https://github.com/jonx/Ferail)), capturing a hidden
window (`show: false`) with no flash. BGRA→RGBA output was verified
against the on-screen rendering.
- **This exact revision** has been cross-checked from macOS only: `cargo
clippy -p gpui_windows --no-default-features --features test-support
--target x86_64-pc-windows-msvc -- -D warnings` is clean, both with and
without `test-support` (clang-cl + `xwin`; `--no-default-features` skips
only the `windows-manifest` embed-resource step, which is irrelevant
here). I'm relying on CI for a native Windows build of this revision —
happy to report back from a Windows host if that's a blocker for review.
- **Not covered by an automated test.** The behaviour needs a live D3D11
device, so it can only be exercised by a Windows-hosted test. Happy to
add one under `gpui_windows` if you'd like it — say the word and I'll
push it rather than guess at the shape you want.
- **Reviewers:** the interesting part is the staging-texture readback in
`directx_renderer.rs`. Worth a second pair of eyes on the `skip_draws`
guard and on premultiplied alpha (the swap chain is
`DXGI_ALPHA_MODE_PREMULTIPLIED`, so non-opaque captures come back
premultiplied — same as the macOS path, but it does mean
semi-transparent regions are not straight-alpha).
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines) — n/a, no UI surface
- [ ] Tests cover the new/changed behavior — see Testing; needs a
Windows host, happy to add
- [x] Performance impact has been considered and is acceptable — the
readback path is `test-support`-only; `draw` is unchanged apart from the
`render` factoring
## Showcase
<!-- TODO: drop in the headless Windows capture (and the macOS one
beside it) -->
---
Release Notes:
- N/A
Co-authored-by: Lukas Wirth <lukas@zed.dev>
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5dd0666dfb |
Fix missing NUL terminator in X11 WM_CLASS (#62848)
## Objective GPUI's X11 `WM_CLASS` property omits its final NUL terminator, so any window manager that relies on the terminator reads the class one byte short. `WM_CLASS` is specified by [ICCCM §4.1.2.5](https://tronche.com/gui/x/icccm/sec-4.html#s-4.1.2.5) as two consecutive NUL-**terminated** strings, `instance\0class\0`. `set_app_id` writes the separator but not the final terminator: ```rust let mut data = Vec::with_capacity(app_id.len() * 2 + 1); data.extend(app_id.bytes()); // instance data.push(b'\0'); data.extend(app_id.bytes()); // class <- no trailing NUL ``` This affects Zed itself. `ReleaseChannel::app_id()` returns `dev.zed.Zed` on stable, so under X11 and XWayland the class is read as `dev.zed.Ze`. The shipped desktop file is `dev.zed.Zed.desktop`, so the association it depends on is exactly the string being truncated, and window-manager rules or taskbar grouping matching `dev.zed.Zed` silently fail to apply. Wayland is unaffected, since the app id is set through `xdg_toplevel` rather than an X11 property. ## Solution Append the missing terminator after the class string, and size the `Vec` capacity to match (`* 2 + 2` rather than `* 2 + 1`). ## Testing Tested manually on Arch Linux with Hyprland v0.56.2 (wlroots) via XWayland. **Reproducing the bug** — Zed 1.14.2, before the fix: ``` $ env -u WAYLAND_DISPLAY zeditor some-dir $ hyprctl clients -j | jq '.[] | select(.xwayland) | .class' "dev.zed.Zed\u0000dev.zed.Ze" ``` The same window read with `xprop`, which does not require the terminator, shows the intended value — confirming the property itself is malformed rather than the compositor misreading it: ``` $ xprop -id 0x800001 WM_CLASS WM_CLASS(STRING) = "dev.zed.Zed", "dev.zed.Zed" ``` **Control** — on the same compositor and the same XWayland path, Alacritty (winit, which writes the trailing NUL) reports its class intact: ``` $ hyprctl clients -j | jq '.[] | select(.xwayland) | .class' "Alacritty" ``` The same truncation was reproduced independently with a third-party GPUI application using `app_id: Some("sprite")`, which reports `sprite\u0000sprit`. **Platforms:** verified on Linux/XWayland only. Wayland does not use this code path. macOS and Windows have their own `set_app_id` implementations and are unaffected by this change. **Needs more testing:** confirmation on a bare X11 session (not XWayland) and on a non-wlroots window manager such as i3, KWin, or Mutter would be welcome — the malformed property is compositor-independent, but which readers visibly truncate it is not. ## Self-Review Checklist - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments — *none added* - [x] The content adheres to Zed's UI standards — *N/A, no UI change* - [ ] Tests cover the new/changed behavior — *see note below* - [x] Performance impact has been considered and is acceptable — *one additional byte in a property set once per window* "No automated test: asserting the property bytes requires a live X server. Happy to add one if there's an existing pattern for X11 window tests I've missed." Co-authored-by: Lukas Wirth <lukas@zed.dev> |
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081a45f6f8 |
x_ai: Add Grok 4.5 and Grok 4.6 models (#63234)
Release Notes: - xAI: Add Grok 4.6 and Grok 4.5 models Co-authored-by: Yang Yang <geraint0923@gmail.com> |
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7040aa5669 |
gpui_windows: Clear render target before compositing COLR emoji (#63225)
… layers # Objective olor emoji (COLR glyphs) are rasterized on the GPU by compositing each glyph layer into a D3D11 render target that is created with `pInitialData: None` and, until now, never cleared. The texture contents are undefined: texels not covered by any layer quad retained garbage (typically leftovers from previous rasterizations via the DXGI allocation pool). ## Solution - Clear the render target with `[0, 0, 0, 0]` (premultiplied transparent) immediately after binding it and before drawing the layers. ## Testing add test to test this specifically ## Showcase before : <img width="1634" height="754" alt="ezgif-1a339c7dea79f905" src="https://github.com/user-attachments/assets/6e282c46-d2a4-4043-9c1c-7f4ee9232fcc" /> after : <img width="1677" height="690" alt="Screenshot 2026-08-26 015248" src="https://github.com/user-attachments/assets/c922909e-c70b-49f0-88fd-5a0c7cbe574b" /> --- Release Notes: - Windows: Fixed artifacts around color emoji glyphs |
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d4cd310edb |
gpui: Use platform clock in action profiler (#63183)
# Objective I’m building a component library with GPUI and ran into a panic when I enabled the profiler feature for a `wasm32-unknown-unknown` build. Dispatching an action calls std::time::Instant::now(), which has no clock implementation on this target, and the browser reports time not implemented on this platform. The panic then triggers RefCell already borrowed errors and leaves the GPUI window unresponsive. The current `main` fails to compile this feature combination because the action profiler’s std::time::Instant does not match the scheduler-based timestamps in the profiler journal. I want GPUI’s action profiler to use the same cross-platform clock as the rest of the profiler and keep this configuration covered by CI. ## Solution Use `scheduler::Instant`, the scheduler crate's cross-platform instant type, for action timings so they match the rest of the GPUI profiler. Keep the existing downstream wasm check and add a separate profiler-enabled GPUI wasm check so CI covers both feature configurations. ## Testing - `cargo check --target wasm32-unknown-unknown -p gpui --no-default-features --features profiler` - `cargo -Zbuild-std=std,panic_abort check --target wasm32-unknown-unknown -p gpui_platform -p cloud_api_client --features gpui/profiler` - `cargo test -p gpui --no-default-features --features profiler profiler::` (48 tests passed) - `./script/clippy -p gpui` I ran a wasm GPUI app in Edge with WebGPU. The app opens a window and dispatches an action with `profiler` enabled. Before this change, the action produced the clock panic and follow-on borrow errors. After the fix change, the action completed and the window remained active. I did not run the browser harness in Firefox or Safari, though the wasm compile check covers the changed profiler configuration without depending on a browser. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines); this PR has no UI changes - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed a crash when dispatching profiled GPUI actions in web applications. --------- Co-authored-by: Anthony Eid <anthony@zed.dev> |
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e0f913b07d |
tabular_data_preview: Move settings into popup (refine UI) (#62812)
# Objective The settings panel rendered as a persistent bar above the table, always taking up vertical space even though most of its controls (text alignment, filter sort order, multiline rows, dev-only toggles) are rarely touched. @Anthony-Eid suggested reworking it into popover ## Solution Replaced the always-visible settings panel with a single settings icon button (next to the row-identifier toggle) that opens a popover menu with the same controls, grouped under headers: - Text Alignment, Filter Sort, Display - and (behind `dev-tools`) Rendering Mode / debug toggles. Frees up the row of vertical space previously occupied by the panel. Similarly how it's done in git pannel ## Testing `cargo check -p tabular_data_preview` and `--features dev-tools` both build clean; `./script/clippy` clean. Manually opened the popover and toggled each setting (alignment, filter sort, multiline rows) to confirm they still apply and persist while the popover stays open. ## Demo | Before | After | | --- | --- | | <img width="720" height="427" alt="image" src="https://github.com/user-attachments/assets/0af2e7a5-ab70-4cb8-b106-6cecd5a5752d" /> | <img width="721" height="384" alt="image" src="https://github.com/user-attachments/assets/c2938156-938e-4f05-b842-08e599e4bcdd" /> | Line numbers vs Row number <img width="572" height="253" alt="image" src="https://github.com/user-attachments/assets/1ccc5e8b-ffa3-4a8f-9dcb-07cba340306c" /> <img width="571" height="412" alt="image" src="https://github.com/user-attachments/assets/ecb3c686-cb4c-41e7-918c-b8a5e123a452" /> ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- ~~# NOTE TO REVIEWER (release notes related)~~ ~~This feature is still under feature flag, but I've head from @Anthony-Eid few weeks ago that it's already good enough to go public. Do we make it live and I keep release notes or should I remove release notes due to some blockers?~~ Disabled feature flag in https://github.com/zed-industries/zed/pull/62773 --- Release Notes: - Refine tabular data preview setting UI --------- Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com> |
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55007f518b |
gpui: Report average dirty-to-present frame timings (#63221)
Extends the existing GPUI frame-duration telemetry with the average time from a window's first invalidation through presentation. - Record dirty-to-present durations in each window profiler - Include the declared root entity type name on window handles - Add the average and root type to the existing five-minute `Frame Duration Report` event Testing: - `cargo fmt --all -- --check` - `cargo test -p gpui --features profiler records_dirty_to_present_durations` - `cargo check -p gpui --no-default-features` - `cargo check -p input_latency_ui -p zed` Release Notes: - N/A |
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1ff7cb669b |
gpui_wgpu: Reuse glyph image after measuring bounds (#63209)
Release Notes: - Improved rasterization performance on Linux by caching glyphs after measuring bounds. |
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3c2848e919 |
open_ai: Classify billing and content policy errors (#63208)
OpenAI can return structured provider failures either as Responses stream events or as non-success HTTP responses. The streaming path classified the provider's error code, while the HTTP path treated the body as opaque and classified only its status. As a result, exhausted credit could look like a retryable rate limit, and prompt policy rejections looked like generic provider failures. This change gives billing failures their existing payment-required category and adds a content-policy category for `invalid_prompt` and `cyber_policy`. It also parses OpenAI's standard HTTP error envelope and sends both HTTP and stream failures through the same classifier while preserving the original status, code, and message. Responses with another body format retain the previous status-based fallback. Release Notes: - N/A |
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f42c6e873e |
Use unstable sorts before deduplication (#63199)
# Objective Get some speedups by using unstable sortts. Supersedes #58761 after rebasing onto current `main`. ## Solution replace `.sort()` by `.unstable_sort()`. ## Testing All tests pass in affected crates: ``` cargo test -p edit_prediction_context -p editor -p git -p language -p language_tools -p migrator ``` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - N/A |
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224373ab88 |
gpui: Web text input improvements (#63201)
GPUI's keyboard handling on the web was previously managed with a hidden `<input>`, and raw key events from this element were forwarded to GPUI's key handling code. However, this approach had some issues: - it's not sufficient for key handling on android - gboard (the default keyboard) does not produce raw key events, and instead presents as an IME. The existing code did handle IMEs, but the implementation was minimal, and didn't support gboard - there was a bug relating to how state mapped between GPUI elements and the underlying `<input>` that allowed for edits to be applied to stale element text - gboard seems to be picky about exactly how events are reported back, and would lose state if we naively pass events back as soon as they are ready. Now, we coalesce edits to the underlying `<textinput>` to at most 1 per JS event loop cycle --- Release Notes: - N/A or Added/Fixed/Improved ... |