f652da59e8d4c75a9bcba00e426643eb876fbb11
39560
Commits
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f652da59e8 |
Added Tracked , Staged options to stash (#62254)
# Objective Closes #62252 The Git Panel could only stash *everything* — `Stash All` runs `git stash push --include-untracked`, sweeping tracked edits and untracked files into a single entry. There was no way to stash a subset, so the common workflows of "park my tracked edits but keep my new scratch files" and "park what I've staged and keep working on the rest" required dropping to the terminal. ## Images <img width="389" height="358" alt="Screenshot 2026-08-10 at 3 10 50 PM" src="https://github.com/user-attachments/assets/18e4c943-e320-4802-ada8-59e54bf4cefd" /> <img width="504" height="462" alt="Screenshot 2026-08-10 at 3 10 37 PM" src="https://github.com/user-attachments/assets/783237eb-980d-47bc-a0f5-17b03a23a60c" /> ## Solution Add two stash variants alongside `Stash All`, surfaced in the Git Panel's overflow menu based on how the list is currently grouped, so the menu mirrors the sections the user can actually see: | Group By | Stash entries offered | | --- | --- | | None | Stash All | | Tracked & Untracked | Stash All, **Stash Tracked** | | Staged & Unstaged | Stash All, **Stash Staged** | - **`git::StashTracked`** stashes tracked changes and leaves untracked files in place. It reuses the existing pathspec plumbing (`Repository::stash_entries`), filtering the status list down to the paths to stash. - **`git::StashStaged`** stashes the index only, leaving unstaged changes in place. This *cannot* be expressed as a pathspec — a partially staged file would have its unstaged hunks stashed too — so it needs git's own `--staged` flag. That meant a new `GitRepository::stash_staged` backend method and an `optional bool staged` field on `proto::Stash` so remote projects work too. Both actions are unbound by default and are dispatchable from the command palette when the panel is focused. One subtlety worth calling out for review: `Stash Tracked` filters on `FileStatus::is_created()`, not `is_untracked()`. Staging a new file flips it from `Untracked` to `Tracked { Added }`, but the panel still lists it under **Untracked** — using `is_untracked()` meant staged-new files were silently stashed. `is_created()` is the same predicate the panel uses to build that section (`git_panel.rs`), so the menu item and the list can no longer disagree. This branch also includes a separate commit adding **per-section staging** (`git::StageSection` / `git::UnstageSection`) — right-click a file to stage or unstage every entry in its section. Happy to split that into its own PR if preferred. ## Testing Manually tested on macOS against a scratch repo with a mix of states: modified tracked files, untracked files, and untracked files that had been staged. - `Stash Tracked` with tracked edits + untracked files → only tracked edits stashed; untracked files remain. - `Stash Tracked` with untracked files **staged** → they remain, staged. This was broken in an earlier revision and drove the `is_created()` fix above. - `Stash Staged` with one file staged and another modified-but-unstaged → only the staged file is stashed; the unstaged edit and untracked files survive. - `Stash Pop` round-trips both cases back to the original state, with no conflicts. - Menu contents and disabled states verified in all three Group By modes. - Per-section staging covered by a new unit test, `test_stage_section_scopes_to_selected_section`. Not covered by automated tests: the stash actions themselves. `FakeGitRepository` leaves every stash method `unimplemented!()`, so stash behavior isn't reachable from GPUI tests today — consistent with the existing untested `StashAll`. Adding fake-repo stash support looks like a worthwhile follow-up but felt out of scope here. Reviewers on non-macOS platforms: nothing here is platform-specific. Note that `Stash Staged` requires **git 2.35+** (Jan 2022) for `git stash push --staged`; older git surfaces a clear error toast rather than failing opaquely. The remote path (`proto::Stash.staged`) has not been exercised against a live collab session. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Added `Stash Tracked` and `Stash Staged` options to the Git Panel, letting you stash only tracked changes or only staged changes. --------- Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com> |
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52f9567fb4 |
Preserve typed errors when listing Anthropic models (#62791)
Anthropic model-list requests currently flatten request, transport, response, and API failures into `anyhow` strings. Callers therefore cannot distinguish an invalid API key from connectivity or provider failures, even though Anthropic returns a structured error payload. This changes `list_models` to return `AnthropicError`, maps each request stage to its existing typed variant, and routes unsuccessful responses through the same structured response handler used by completion requests. The language model provider converts that error at its existing `LanguageModelCompletionError` boundary. A regression test verifies that an authentication response retains both its error category and Anthropic's human-readable message. Testing performed: - `cargo fmt --check` - `cargo nextest run -p anthropic -p language_models` - `./script/clippy -p anthropic -p language_models` Release Notes: - Fixed Anthropic API key errors being reported as generic model-list failures. |
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1c9e06076c |
open_ai: Classify Responses API send failures as transport errors (#62660)
OpenAI Responses API send failures were being converted into the catch-all `Other` error before they reached the language model layer. A DNS failure from the ChatGPT Subscription provider could therefore appear as an unexpected model error instead of using the existing transport-aware messaging and retry behavior. The shared Chat Completions transport already preserves this distinction. This change applies the same `RequestError::HttpSend` classification to Responses API streaming and compaction requests, allowing the existing conversion to produce `LanguageModelCompletionError::HttpSend` with the provider and underlying cause intact. Separate regression tests cover send failures in both request paths. Testing performed: - `cargo test -p open_ai reports_http_send_errors -- --nocapture` - `cargo test -p open_ai` - `cargo check -p openai_subscribed` - `cargo fmt --all --check` - `git diff --check` - `./script/clippy -p open_ai` Release Notes: - Fixed ChatGPT Subscription connection failures showing a generic error instead of a network-specific message. |
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477c81b92e |
Ensure that clippy fixes can be disabled for the autofix workflow (#62781)
Also disables them by default because it makes autofixes for the average case very slow. Note that this does not yet change anything for the Zippy /autofix command here. Release Notes: - N/A |
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c51e4fb1b4 |
project: Deduplicate identical language server hover responses (#62266)
Closes https://github.com/zed-industries/zed/issues/62262 ## Solution Identical hover responses from multiple language servers should be displayed only once. Different hover responses should still all be preserved, since multiple language servers may provide complementary information. ## Showcase https://github.com/user-attachments/assets/67246d9f-ed1c-4f5a-98f5-f10548b7fc6d --- Release Notes: - Deduplicated identical language server hover responses --------- Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com> Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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ea68882d4b |
git: Allow using system pinentry in gpg wrapper script (#62357)
Closes https://github.com/zed-industries/zed/issues/61806 Follow-up to #58791 and #61265. # Objective Since Zed started injecting its own gpg wrapper for commit signing, the wrapper's "silent first attempt" used `--pinentry-mode error`, which forbids gpg-agent from launching *any* pinentry. That was meant to avoid the `gpg: signing failed: Inappropriate ioctl for device` failure from TTY-based pinentries, but it also blocked **GUI** pinentries like pinentry-mac, which need no TTY and can supply the passphrase silently from the macOS Keychain. For users with that setup (and gpg-agent's in-memory cache disabled via `default-cache-ttl 0`), the first attempt always failed and Zed's passphrase modal appeared on **every commit**, even though terminal git signed silently. This also makes the setting proposed in #61533 unnecessary: instead of asking users to choose between Zed's prompt and the system pinentry, the wrapper now tries the system pinentry automatically and only falls back to Zed's askpass modal when gpg genuinely cannot obtain the passphrase on its own. ## Solution Restructure the wrapper script to sign in three stages, most silent first, so every pinentry configuration self-selects the right behavior without any detection or settings: 1. **`--pinentry-mode error`**: succeeds only via gpg-agent's passphrase cache or an unprotected key; guaranteed to never prompt anywhere. This keeps the #61265 behavior byte-identical. 2. **Default pinentry mode**: lets the configured pinentry run, exactly like terminal git. GUI pinentries (e.g. pinentry-mac reading the macOS Keychain) need no TTY and sign silently or show their native dialog; TTY pinentries fail fast with `Inappropriate ioctl for device` because git spawns gpg without a TTY. 3. **Loopback mode**: asks for the passphrase via Zed's askpass modal and hands it to gpg on fd 3, for setups where gpg cannot prompt at all (e.g. when gpg-agent's `pinentry-program` is not configured). ## Testing Initial steps: 1. Run `security delete-generic-password -s GnuPG` to remove the GnuPG keychain entry, forcing you to re-enter your passphrase (start from the initial state of issue) 2. (**optional for a few test cases**) Configure your `~/.gnupg/gpg-agent.conf` with `pinentry-program /opt/homebrew/bin/pinentry-mac` 3. Run `gpgconf --kill gpg-agent` to force reset/kill the gpg agent cache Cases to test: 1. Have no existing gpg key and you can still commit without needing to enter a passphrase 2. Have a gpg key configured in git but no `~/.gnupg/gpg-agent.conf` config that configures the `pinentry-program` This should still request your passphrase via Zed's askpass modal, even though no `pinentry-program` is configured and committing via the terminal throws an error `gpg: signing failed: Inappropriate ioctl for device` 3. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf` config that configures the `pinentry-program`, and cancel the native pinentry program → Zed should fall back to requesting your passphrase via the askpass modal 4. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf` config that configures the `pinentry-program`, and fill in your passphrase via the native pinentry program with storing your passphrase in the keychain **disabled** 5. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf` config that configures the `pinentry-program`, and fill in your passphrase via the native pinentry program with storing your passphrase in the keychain **enabled** → subsequent commits sign silently, matching terminal git ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase **After: (Testing that the system pinentry program is used and works without needing to reenter your passphrase everytime only when you remove it from your keychain)** https://github.com/user-attachments/assets/0c8cdd11-957d-443a-ab10-1579bbf3b49e --- Release Notes: - Git: Fixed the GPG passphrase modal appearing on every commit for users whose configured pinentry (e.g. pinentry-mac with the macOS Keychain) can supply the passphrase without Zed's help. Zed now only prompts when gpg cannot obtain the passphrase on its own. --------- Co-authored-by: Eric Holk <eric@zed.dev> |
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33b0b39e40 |
workspace: Reset all configured dock panels (#62552)
Closes #57388. When a dock is listed in `resize_all_panels_in_dock`, reset its compatible panels to the active panel's default size. This applies to the reset actions and resize-handle double-clicks. Docks not listed in the setting continue to reset only the active panel. Adds regression coverage for fixed panels with different defaults, flexible panels, and active-panel-only resets. Release Notes: - Fixed dock size reset commands only resetting the active panel when `resize_all_panels_in_dock` is enabled. --------- Co-authored-by: dino <dinojoaocosta@gmail.com> |
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29202c1ab5 |
gpui: Frame time debug overlay (#62749)
<img width="372" height="207" alt="image" src="https://github.com/user-attachments/assets/5e44a121-b6f3-4bb8-9f94-5bb7da1c04d2" /> New keybinds: - `ctrl-alt-shift-p` - cycle debug overlay between "off", "minimal", "full" - `ctrl-alt-shift-o` - reset stats --- Release Notes: - Added: Frame time debug overlay |
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484d75f0ab |
gpui: Fix TestWindow panicking on window_handle (#62775)
> **AI disclosure:** I used Claude (Anthropic) to diagnose this, write the fix and its test, and draft this PR description, after every headless test in my own app started panicking during a gpui upgrade. I reviewed the diff and the reasoning below, ran the tests myself, and understand and take responsibility for the change, per Zed's [AI Policy](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#ai-policy). # Objective - `TestWindow` panics instead of returning an error when asked for its raw window handle. `HasWindowHandle` and `HasDisplayHandle` both return `Result<_, HandleError>`, so a window with no C-typed handle can report that — but `TestWindow` calls `unimplemented!()`. Callers who correctly write `window_handle().ok()?` still crash, and any headless test whose window reaches code that asks for the platform handle dies on boot. - This has two halves, and only the second made it reachable: - `d4781bc29` ("Add raw window handle implementations to GPUI", #7101, 2024-01-30) added both impls for `TestWindow` as `unimplemented!()` placeholders while the real platforms got real ones. `TestWindow` was `pub(crate)` then, so nothing outside gpui could hit it. - `386174cca` ("gpui: Implement `HasWindowHandle` on `Window`", #24327, 2025-02-06) made `Window` implement both traits by forwarding to `platform_window`. From then on, any consumer asking a `Window` for its raw handle reaches `TestWindow` under `TestAppContext`. - I hit this through [gpui-component](https://github.com/longbridge/gpui-component), whose macOS accessibility code calls `HasWindowHandle::window_handle(window).ok()?` on every window it roots — correct defensive code that still panics, taking every one of my headless `#[gpui::test]` tests down at boot. ## Solution - `TestWindow::window_handle` and `TestWindow::display_handle` now return `Err(HandleError::NotSupported)` instead of calling `unimplemented!()`. That variant's documentation describes exactly this case — "the underlying handle cannot be represented using the types in this crate". - Real platform windows are untouched: this only changes what the test platform reports, so `Ok(...)` on macOS, Linux and Windows is unaffected. Callers that already handle the error path now get the error they were written for. ## Testing - Added `test_window_reports_no_raw_handle_instead_of_panicking` in `crates/gpui/src/window.rs`, asserting both calls return `Err(HandleError::NotSupported)`. - Reverting the fix while keeping the test reproduces the original panic, so the test pins the behaviour rather than passing vacuously. - `cargo test -p gpui --lib` from a clean target directory — 220 passed, 0 failed: ``` Compiling gpui v0.2.2 (/…/zed/crates/gpui) Finished `test` profile [unoptimized + debuginfo] target(s) in 5m 25s Running unittests src/gpui.rs (target/debug/deps/gpui-463768d254ca0c08) running 220 tests ... test window::tests::test_window_reports_no_raw_handle_instead_of_panicking ... ok ... test result: ok. 220 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.49s ``` - Tested on macOS. The change is confined to `crates/gpui/src/platform/test/`, which is platform independent, but I have not built the Linux or Windows platform crates. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase Before — the new test against the current `unimplemented!()`: ``` thread 'window::tests::test_window_reports_no_raw_handle_instead_of_panicking' panicked at crates/gpui/src/platform/test/window.rs:57:9: not implemented: Test Windows are not backed by a real platform window test result: FAILED. 0 passed; 1 failed ``` After — see the full run above. Release Notes: - N/A |
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611adabc57 |
gpui: Add spring animations; examples (#62778)
# Objective
I wanted spring animations in GPUI for an application built atop of
GPUI.
## Solution
I texted @mikayla-maki about wanting spring animations; we collaborated
in Delta; this change is the co-authored result. We built atop of GPUI's
existing APIs, but this *is* new API surface. The verbiage is borrowed
from SwiftUI's approach.
First, what _are_ spring animations? If you're unfamiliar, they're the
bouncy, physical animations that you'd often see in mobile applications.
As Claude put it to me, "keyframe animation is a recording; a spring is
a simulation". There's a few consequences:
1. The animation API needs to support interrupts/cancelation, or the
application using spring animations will feel broken. You need to cancel
the momentum in a physically realistic way!
2. The API is more complex! GPUI's existing animations are, roughly,
`Fn(progress: f32) -> eased_progress: f32`, but a spring animation is
closer to `Fn(state: SpringState, target: f32, delta_time: f32) ->
SpringState`. Concretely, GPUI landed on the following:
```
pub fn step(
&self,
state: SpringState,
target: f32,
delta_time: f32,
) -> SpringState;
```
...where `&self` is:
```
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct SpringConfig {
/// The spring stiffness, conventionally written as $k$.
pub stiffness: f32,
/// The viscous damping coefficient, conventionally written as $c$.
pub damping: f32,
/// The moving mass, conventionally written as $m$.
pub mass: f32,
}
```
Conceptually, at each frame, GPUI does `let state = spring.step(state,
target, delta_time);`, or as an other LLM summarized:
```
// Ordinary animation:
progress: f32 -> phase: f32
// GPUI spring:
(state: { position, velocity }, target, dt)
-> new { position, velocity }
-> typed presentation value
```
---
Release Notes:
- gpui: Added spring animations
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aad8ae4b34 |
Fix overflowing highlights in the markdown blocks (#62714)
Before: <img width="1728" height="1084" alt="before" src="https://github.com/user-attachments/assets/68a33e27-7ee7-42cc-9f1b-53e541ef8d2f" /> After: <img width="1728" height="1084" alt="after" src="https://github.com/user-attachments/assets/b51df462-6457-44fd-ba83-f13c6129125d" /> Release Notes: - Fixed overflowing highlights in the markdown blocks --------- Co-authored-by: MrSubidubi <finn@zed.dev> |
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8c3e946377 |
Update community champions list (#62761)
# Objective @HalavicH Has been responsible for building out our csv preview feature and producing plenty of high qualtiy PRs to do so. I'm marking him as a community champion to recgonize that work and give is PRs higher priority when it comes to review Release Notes: - N/A |
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f3b8308c83 |
git_ui: Enable navigation for single-hunk diffs (#62615)
## What Keep the hunk navigation controls available when a diff contains one hunk, so users can return to it after scrolling away. This applies to solo, staged, unstaged, and project diff views. ## Why The controls were only rendered when `hunk_count > 1`, even though the existing navigation actions already wrap and recenter a single hunk. ## How Render the previous and next hunk controls whenever `hunk_count > 0`, reusing the existing navigation actions. Closes #62469 ## Testing - `cargo +stable-x86_64-pc-windows-gnu test -p git_ui --lib` — 130 passed. - `cargo +stable-x86_64-pc-windows-gnu build -p zed -j 1` — passed. - `rustfmt --edition 2024 --check` on the four changed files — passed. - `git diff --check` — passed. - Manually verified with the branch-built Zed on Windows: opened a tracked file with exactly one diff hunk, expanded the context, scrolled below the hunk, and used **Go to Previous Hunk**. The view returned to the changed line. ## Showcase https://github.com/user-attachments/assets/e7b63030-50ad-4536-8266-13987ed85f3d ## Self-Review Checklist - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://zed.dev/docs/development/ux-ui) and [icon guidelines](https://zed.dev/docs/development/ui-icons)) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Enable "Go to Previous Hunk" and "Go to Next Hunk" buttons even if there's a single diff hunk. |
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3c0fad36ea |
project: Send diagnostic related information in code action requests (#62110)
Closes #62560. Supersedes #62108, which was a subset of this one. Overlaps #62400, see comments. # Objective Zed flattens the `relatedInformation` of a diagnostic into non-primary entries of the same diagnostic group. Before this change it did not retain the original related information on the primary diagnostic, so code action requests were built from the entries intersecting the requested range, with the primary diagnostic carrying no `relatedInformation`. This caused incomplete code actions from servers such as `mlir-lsp-server`, which generates `expected-note` edits by walking the related information of an error or warning diagnostic. ## Solution Keep the related information the server published on the primary diagnostic when the diagnostic comes in, next to `data`, and pass it back when building the code action request. Nothing is removed from `context.diagnostics`: the flattened entries are still sent as before, so a diagnostic the server published on its own and that Zed merged into a group as supporting information keeps being sent with the severity the server gave it. What it does not recover is that diagnostic's own `relatedInformation`: ingestion keeps only its severity. Unchanged from `main`. Reassembling it from the flattened entries instead, which is what the first revision of this PR did, is neither faithful — ingestion trims messages and drops entries with an empty message or pointing at another file — nor cheap: diagnostics are not indexed by group, so every request would scan all diagnostics of the buffer, once per server, on every selection change. One caveat: the stored ranges are the ones the server published rather than anchors, so they do not follow edits made after the diagnostic arrived, while the primary's range does. An edit in that window can put a resolved insertion a few lines off — `mlir-lsp-server` places the `expected-note` line at the note's own position. `data` has the same property today. Anchoring them would mean carrying related information through the anchor conversion, which I would rather do as a follow-up if you consider it worth it. The field is not carried over the proto conversion, as LSP requests are only built by the peer that received the diagnostics from the language server. ## Testing New tests for: - related information sent verbatim, including the cross-file and empty entries that flattening drops; - no related information; - a flattened entry whose primary is outside the requested range; - a server-published supporting diagnostic; - two servers on the same buffer. Verified on the repro from #62560 that `mlir-lsp-server` inserts both the `expected-error` and the `expected-note` check ([screenshot](https://github.com/zed-industries/zed/issues/62560#issuecomment-5278476460)). - `cargo test -p project` - `cargo test -p language -p editor -p diagnostics` - `cargo fmt --all -- --check` - `./script/clippy -p project -p language` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed incomplete code actions from language servers that rely on the related information of a diagnostic. |
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97c3168848 |
Fix horizontal autoscroll not following cursor on long selections (#62691)
# Objective Fixes #62524 This bug was introduced in a regression from #61487, which fixed horizontal autoscroll for multi-row selections (word wrap off) by computing target_left/target_right from the selection's actual start/end instead of just head.That fix changed target_left/target_right from always being a single point (head's column) to spanning the full selection width. This tripped an existing guard (if target_right - target_left > viewport_width { return None; }) whenever a selection was wider than the viewport, previously dead code, since target_left/target_right were never far apart before #61487. The function now bails out before adjusting scroll at all in that case. ## Solution In `autoscroll_horizontally`, compute the selection's span width per row. If it exceeds the viewport width, fall back to tracking just head (the pre-#61487 behavior) instead of the full start/end span. If it fits, keep using the full span so the #61409 fix is unaffected. ## Testing - Did you test these changes? If so, how? - Tested manually in-app on macOS: selecting a long line with cmd+shift+end now scrolls correctly. (NOTE: I used Claude to write these unit tests for me) - Added test_autoscroll_horizontally_long_selection_tracks_cursor: selects a 250-character line in a narrow viewport and asserts the scroll position moves to follow the cursor, instead of staying frozen at 0. - Added test_autoscroll_horizontally_fitting_selection_reveals_full_span: selects a short span that fits within the viewport and asserts the full span is revealed, confirming the #61409 fix still holds. - Ran the full editor test suite locally (cargo test --package editor --lib), all passing. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [ ] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed horizontal scroll not following the cursor when selecting a line longer than the viewport width --------- Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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f5a912e5f3 |
docs: Fix some links (#62758)
This PR fixes some links in the docs to use relative links instead of pointing to `docs.zed.dev` (which isn't where the docs actually live). Release Notes: - N/A |
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278c2751c9 |
language: Fix auto-indent overwriting manual indentation when replacing a line's contents (#62644)
# Objective Closes #62617 Turns out #62617 is just a special trigger point of a more general issue: replacing a line's contents can silently rewrite the line's indentation with the auto-indent suggestion. Consider the following Rust code, where the line has an extra tab, making its indent 8 spaces instead of the default 4: ```Rust fn main() { println!("hello world"); } ``` If we select and replace the line's contents (without the indentation): ```Rust fn main() { «println!("hello world");» } ``` with `let a = 8;`, the result is: ```Rust fn main() { let a = 8; } ``` The extra indent has been stripped. Tracing this down to `Buffer::edit_internal()` in `crates/language/src/buffer.rs`, the code decides whether the edited line needs an indent update via the `first_line_is_new` flag, which ends up as the `old_row` of an `AutoindentRequestEntry`. One of these checks is: https://github.com/zed-industries/zed/blob/f65b8464f63f0a77642e86b8e0ba0f133fef50c2/crates/language/src/buffer.rs#L2913-L2918 When replacing a line's contents, the edit range ends exactly at the end of the line, so `old_start.column + (range_len as u32) == old_line_end`. Because the check uses `<`, this case meets none of the these conditions, `first_line_is_new` stays `true`, and an indent update is triggered. If the manual indent differs from the suggested indent, it gets overwritten — exactly as in the example above. For IME input, composition updates replace the previously marked preedit text, which sits at the end of the line — the same geometry as a full line-content replacement. In some environments (observed on KDE Wayland with fcitx), a single keystroke delivers the preedit update twice, so the replacement happens on the very first keystroke, which is what #62617 reports. On other platforms, the replacement may happens once the composition changes, i.e. on the second keystroke, so it takes at least two characters to trigger. ## Solution Simply change the guard from `(old_start.column + (range_len as u32) < old_line_end` to `(old_start.column + (range_len as u32) <= old_line_end`. ## Testing Two new tests are added: `test_ime_composition_keeps_manual_indent` covers the IME input path, and `test_replacing_line_content_keeps_manual_indent` covers a plain line-content replacement. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable --- Release Notes: - Fixed manual indentation being lost when replacing a line's contents or typing with an input method |
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03937dfc48 |
ci: Restore member read permission for community workflows (#62755)
Release Notes: - N/A |
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4f3ea0998f |
Reuse char-scan invisibles detection in highlight_invisibles (#62715)
Follow-up to https://github.com/zed-industries/zed/pull/62478#discussion_r3769810809 New bench results: | corpus | old | new | speedup | |---|---|---|---| | ascii, no invisibles | 83 MB/s | 580 MB/s | **7.0x** | | unicode, no invisibles | 88 MB/s | 442 MB/s | **5.0x** | | sparse invisibles | 63 MB/s | 431 MB/s | **6.9x** | | dense invisibles | 82 MB/s | 109 MB/s | 1.3x | Release Notes: - N/A |
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1a6b37d367 |
legal: Use absolute URLs for Terms of Service and Privacy Policy links (#62684)
Release Notes: - Fixed broken links in the installer Terms of Service dialog (#62677). --- ### Description Closes #62677 In `script/terms/terms.rtf` and `legal/terms.md` (as well as `legal/privacy-policy.md` and `legal/third-party-terms.md`), relative URLs like `/privacy-policy` and `/acceptable-use-policies` caused error -50 ("The application can't be opened") when clicked from installer dialogs (such as the macOS installer). This PR updates the relative URLs to absolute `https://zed.dev` URLs so they open properly in the browser. |
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da7d444cab |
google_ai: Add Gemini 3.7 Flash (#62670)
Follow-up to #62010, which added Gemini 3.6 Flash. Google released Gemini 3.7 Flash on August 13, 2026. It keeps the 1 million token context window and the 64k output limit, and supports thinking. Unlike 3.5 and 3.6 Flash, it does not accept `thinking_level: MINIMAL` (the API returns a validation error). So it exposes Low, Medium and High, defaulting to Medium, and `disabled_thinking_level` in `completion.rs` returns Low for it instead of Minimal when the user turns thinking off. The provider builds its model list from `google_ai::Model::iter()`, so adding the enum variant is enough for it to show up in the model dropdown. Release Notes: - Added Gemini 3.7 Flash to the Google AI models |
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3d5fb8133a |
anthropic: Preserve request context during explicit compaction (#62745)
Explicit compaction currently removes tool definitions before sending the request. That changes the prompt-cache prefix and can lower the effective input size below Anthropic's minimum compaction trigger, causing the request to complete without producing replacement context. Keep tool definitions in explicit compaction requests while setting `tool_choice` to `none`, preserving the input context without allowing tool calls. Also append a user turn when the conversation ends with an assistant message, since current Anthropic models reject that shape as unsupported assistant prefill. Testing: - `cargo test -p anthropic` - `cargo fmt --check` - `./script/clippy -p anthropic` Release Notes: - N/A |
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74247e797e |
sidebar: Make project reordering key-bindable (#62695)
# Objective - The sidebar already supports moving project groups through its **Move Up** and **Move Down** context-menu entries, but those entries use callbacks that cannot be referenced from `keymap.json`. Moving a project several positions therefore requires reopening the menu for every step. - Follow-up to #57448. Related to #61647. ## Solution - Add `multi_workspace::MoveProjectUp` and `multi_workspace::MoveProjectDown` actions. The handlers resolve the active project group and delegate to the existing `MultiWorkspace` reordering methods, keeping ordering and persistence behavior unchanged. - Associate the actions with the existing context-menu entries so configured shortcuts are shown alongside the menu commands. The menu callbacks still operate on the project that was clicked. ## Testing - Added a GPUI test that dispatches both actions and verifies that the active project group moves in the expected direction and remains unchanged at list boundaries: - `cargo test -p workspace test_move_active_project_group_actions -- --nocapture` - Manually verified on macOS with an isolated Zed user-data directory and three project folders: - Assigned custom shortcuts to both actions in `keymap.json`. - Confirmed that the active project moves up and down in the sidebar. - Ran formatting, compilation, and lint checks: - `cargo fmt --all -- --check` - `cargo check -p sidebar` - `./script/clippy -p workspace -p sidebar -p gpui_platform --features gpui_platform/runtime_shaders` ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase <details> <summary>Move projects with custom keybindings</summary> https://github.com/user-attachments/assets/09432817-318b-484e-b630-a6012e9599cd </details> --- Release Notes: - Sidebar: Added key-bindable actions for moving projects up and down. |
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5b85565d93 |
gpui: Make inactive frame throttling configurable (#62628)
# Objective I am building an [app](https://github.com/nolight132/sonora) with GPUI, and the current animation throttling implementation does not quite meet its requirements. I needed the window to stay at a smooth framerate when unfocused to display lyrics, which was not possible at the time without modifying GPUI’s frame scheduling behavior. I understand that this is not a problem for Zed, but I believe making this behavior a field in `WindowOptions` could be beneficial for other programs going forward. ## Solution Added a field to `WindowOptions` struct which controls the minimum interval between animation frames while the window is inactive (documented). Kept the default value GPUI currently uses. ## Testing - Ran `gpui/src/examples/animation.rs` with different presets - works as expected. Zed compiles. One thing worth noting: this setting does not guarantee the window refreshes at this exact interval, as frames are still paced by the compositor. For granular FPS control, a helper function is needed. I have decided to keep it simple and use the existing logic. - Tested on NixOS x86_64, Niri. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior (the default didn't change, tests still pass) - [x] Performance impact has been considered and is acceptable (no performance impact unless explicitly set) ## Showcase Before (unfocused): <img width="1280" height="802" alt="image" src="https://github.com/user-attachments/assets/e3302c1d-4f4a-4503-96a2-0bf24e28096c" /> After (unfocused with `inactive_frame_interval` set to 16ms): <img width="1450" height="972" alt="image" src="https://github.com/user-attachments/assets/1183adf1-2da1-42d5-8e97-f4ad7a31b783" /> --- Release Notes: - Added `WindowOptions::inactive_frame_interval` for configuring animation frame throttling on inactive GPUI windows. |
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c772f94985 |
sidebar: Wrap import onboarding title when the panel is narrow (#62737)
Narrowing the agent sidebar clips the import-threads banner title mid-word. The title now wraps instead of overflowing the close button. <img width="212" height="279" alt="Screenshot 2026-08-16 at 11 25 26 PM" src="https://github.com/user-attachments/assets/03e20b9d-ea29-4872-a4c1-f364509ddacb" /> Release Notes: - Fixed the agent sidebar import-threads banner clipping its title when the panel is narrow |
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c984c41b54 |
project_panel: Make the window deactivation test actually deactivate (#62724)
Follow-up to #61852. The regression test I added there passes with or without the fix. The test creates the panel with `ProjectPanel::new` but never calls `workspace.add_panel(...)`, so the panel is never rendered and its filename editor never holds window focus. Deactivating the window then blurs nothing, the project panel's `Blurred` handler never runs, and the assertion holds trivially. Add the panel to the workspace so it renders and its filename editor takes focus, and assert that the editor is focused before deactivating, so the test fails at an explanatory precondition rather than silently going vacuous again. Verified by running the new precondition without `add_panel`: it fails, because the workspace's `on_focus_lost` fallback (`crates/workspace/src/workspace.rs:1667`) reclaims focus from an editor that was never rendered into the dispatch tree. ## Suggested .rules additions > A GPUI test that depends on focus must put the view somewhere it can actually be focused. Constructing a panel with `ProjectPanel::new` and friends does not render it, so its editors never hold window focus and every focus or blur assertion passes vacuously. Add it with `workspace.add_panel(...)`, and assert the intended editor `is_focused` before exercising blur. Release Notes: - N/A |
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a3bf217dba |
Improve explicit compaction for Anthropic models (#62139)
Explicit compaction (`LanguageModel::compact`) was previously implemented only for OpenAI-routed cloud models, which use a dedicated compact operation proxied through `/completions/compact`. Anthropic models only compacted automatically when a request's `compact_at_tokens` trigger was crossed, leaving consumers without a provider-backed way to request compaction immediately. Anthropic has no compact-on-demand operation, but the `compact_20260112` context-management edit provides the necessary pieces: the lowest trigger the API accepts, 50,000 input tokens, combined with `pause_after_compaction`, which stops the response after the compaction block. Explicit compaction requests remove tools so the internal summarizer must produce replacement context while retaining Anthropic's default summarization prompt. The resulting readable summary, optional opaque provider state, and usage are collected consistently. This implements explicit compaction for both direct and hosted Anthropic models. Hosted requests use the normal `/completions` endpoint; gateway support for forwarding the compaction fields landed in zed-industries/cloud#3216. Models expose the 50,000-token minimum so callers can disable explicit compaction below the provider's floor. Calls made below that floor still fail if the stream produces no finalized compaction context. The existing OpenAI compact operation is moved into a provider-specific helper without changing its request, endpoint, response handling, or provider-state ownership. Testing: - `cargo nextest run -p anthropic -p language_models_cloud -p language_models` - `./script/clippy -p anthropic -p language_model -p language_models_cloud -p language_models` - `cargo fmt --all --check` - `git diff --check` Release Notes: - N/A --------- Co-authored-by: Anant Goel <anant@zed.dev> |
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75c80abb31 |
git: Decode non-UTF-8 blobs for project diffs (#60821)
## Summary Fixes #56449. Related to #16965. Zed’s Git panel and Project Diff build UI diffs from `language::Buffer` diff bases loaded through the Git backend. Git blob loading previously converted bytes with `String::from_utf8(...).ok()`, so legacy-encoded blobs were treated as missing and the whole worktree file appeared newly added. This follows the same encoding path used for worktree buffers: - move shared byte decoding and encoding into `language` - keep Git blob, revision, and index APIs byte-oriented with `Vec<u8>` - decode diff bases and index contents in `GitStore`, where `language::Buffer`s are created - encode index writes using the open buffer’s encoding and BOM so partial staging does not rewrite the file as UTF-8 - keep worktree loading and saving on the same shared implementation Regression coverage includes Windows-1251 decoding/encoding, UTF-8/UTF-16 BOM preservation, raw Windows-1251 Git blob loading, and a `BufferDiffSnapshot` assertion that a one-line CP1251 edit produces one modified-line hunk instead of a full-file rewrite. This does not run Git `textconv` commands. It fixes the reported legacy-encoding case without executing repository-configured commands or modifying working files on disk. ## Testing - `cargo test -p language file_content::tests --locked` - `cargo test -p git repository::tests::test_load_revisions --locked` - `CARGO_INCREMENTAL=0 cargo test -p project git_store::tests::test_decode_git_text_windows_1251_one_line_change --locked` - `CARGO_INCREMENTAL=0 cargo test -p project --test integration test_restaging_hunk_after_optimistic_unstage --locked` - `CARGO_INCREMENTAL=0 cargo check -p project --tests --locked` - `CARGO_INCREMENTAL=0 cargo check -p git_ui --tests --locked` - `cargo fmt --all --check` - `git diff --check` ## Suggested .rules additions - N/A Release Notes: - Fixed Git panel and Project Diff rendering for legacy-encoded text files whose Git blobs are not valid UTF-8. --------- Co-authored-by: Cole Miller <cole@zed.dev> |
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8ecd20779c |
openai_subscribed: Request ungated account model catalog (#62729)
The ChatGPT Codex models endpoint interprets `client_version` as a Codex CLI compatibility version and filters models whose `minimal_client_version` is newer. Zed was passing its unrelated application version, so catalog contents depended accidentally on how Zed's release number compared with Codex's version sequence. A read-only sweep against the authenticated endpoint showed that omitting the parameter returns HTTP 400, ordinary versions receive the expected compatibility-filtered subsets, and `0.0.0` is a special ungated sentinel. The `0.0.0` response had the same model set, ETag, and canonical body hash as current and higher Codex versions, while `0.0.1` returned no models. This moves ownership of that behavior into `openai_subscribed::State`. The normal constructor now always requests the ungated account catalog, and the public constructor that accepted arbitrary host versions is removed so applications cannot accidentally couple model visibility to their own version scheme. The existing initial-load test pins the resulting `client_version=0.0.0` request. Testing performed: - `cargo nextest run -p openai_subscribed` - `cargo nextest run -p language_models openai_subscribed` - `./script/clippy -p openai_subscribed -p language_models` - `cargo fmt --all -- --check` - `git diff --check` Release Notes: - Fixed ChatGPT subscription model discovery to avoid filtering models by Zed's application version. |
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9093ccd5d5 |
Recognize .brushrc files as shell scripts (#62720)
Add `.brushrc` to the Shell Script language configuration so [Brush](https://github.com/reubeno/brush) shell configuration files receive shell syntax highlighting. Release Notes: - Added Shell Script language detection for `.brushrc` files. |
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d2bbf4a835 |
agent: Add ask_user tool using elicitation forms (#61497)
## Summary Adds a first-party `ask_user` tool to Zed's native agent (`crates/agent`) that lets the agent ask the user a question and get an answer back through a proper **elicitation form** rather than free-form chat text. This is a step towards the interactive-question experience requested in [discussion #48784](https://github.com/zed-industries/zed/discussions/48784) (implement the ACP elicitation spec for agent questions). Zed already renders elicitation forms client-side; this wires the native agent up to that existing rail so the agent can drive single-select and/or free-text prompts. ## What it does The tool takes: - `question` — the prompt shown to the user - `options` — optional list of selectable choices (single-select) - `allow_free_text` — whether the user may type a custom answer instead of picking an option The agent decides the shape of each question: | `options` | `allow_free_text` | Result | | --- | --- | --- | | 2+ | `false` | Single-select only | | 2+ | `true` | Single-select with a free-text "other" field | | empty | `true` | Free-text only | A typed answer takes precedence over a selected option, and the tool always resolves (a cancelled or failed elicitation is reported back to the agent rather than hanging). ## Demo https://github.com/user-attachments/assets/9d438d87-af65-4fa2-b500-b1232007d0a0 ## Implementation - `thread.rs` — new `ThreadEvent::Elicitation(ElicitationRequest)` variant plus `ToolCallEventStream::request_elicitation`, mirroring the existing `prompt_for_decision` permission rail. - `agent.rs` — handles the elicitation event by building a session-scoped `acp::CreateElicitationRequest` and routing it through `AcpThread::request_elicitation`, piping the response back to the tool. - `tools/ask_user_tool.rs` — the tool itself, including schema construction and response extraction. - Registered in the `write` and `ask` profiles and excluded from the tool-permissions setup UI. No client-side UI changes were needed — the existing elicitation form rendering handles it. ## Tests `cargo test -p agent ask_user` — 5 unit tests covering schema construction, validation, and accept/decline/cancel handling. Release Notes: - Added an `ask_user` tool that lets the agent ask the user a question with selectable options and/or free-text input, rendered as an elicitation form |
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8fd8efd105 |
git_ui: Fix Trash Untracked Files with many files (#61602)
Release Notes: - Fixed Trash Untracked Files bailing out early with many selected files when trashing one file failed. --------- Co-authored-by: Cole Miller <cole@zed.dev> |
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468837a78d |
Merge array settings from extension contributions instead of overwriting (#62686)
Closes https://github.com/zed-industries/zed/issues/62572 Reworks https://github.com/zed-industries/zed/pull/54950 — instead of unconditionally replacing the array with a different one, now does the replacement only when the user settings are set. The rest now merges into the array. Release Notes: - Fixed array merging for extensions case |
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3a21e04379 |
Fixed the zoomed agent panel closing unexpectedly on rewind (#62711)
`ThreadView::regenerate` does `thread.rewind()` which de-focused the message editor mid-flight causing the zoomed panel to disappear. * workspace: Keep zoomed panels open when window focus is lost Commit adds a test + tweaks a default, generic, fallback to be more lenient: instead of focusing the workspace (and hiding all panels right away), try to fall back to whatever panel open * gpui: Restore focus to nearest surviving ancestor when focus is lost Commit tries to push it down to a library level and add a way to fall back to closest ancestor that's still visible with the focus instead. Release Notes: - Fixed the zoomed agent panel closing unexpectedly on rewind |
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aab84dab21 |
editor: Match invisible character ranges directly (#62708)
Local benchmark shows this speeds it up by at least 30% and is definitely more reasonable to have like this than compared to iterating over a list for every given char. Release Notes: - N/A |
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895f438c1a |
editor: Fix buffer header context menu line height in multibuffers (#61923)
## Objective Right-clicking a buffer header in a multibuffer showed a context menu whose item spacing did not match other context menus. The menu is drawn via a deferred draw, which inherits the editor's text style stack, so its line height followed `buffer_line_height` instead of the default UI line height. This is the same root cause as #24504, which #25172 fixed for the editor's mouse context menu and completion popovers. The buffer header menu was a remaining call site. ## Solution `ContextMenu` now applies the default (`comfortable`) line height itself in `render`, next to its existing rem size and font family normalization, so menus render the same regardless of where they are opened from. This fixes the all workarounds and the need for them too: the workaround in `layout_mouse_context_menu` is removed, and the buffer header ends up needing no changes at all. The completions and code actions popovers keep their override in `element.rs`: they are not `ui::ContextMenu`s and compute their sizes with eager `window.line_height()` reads while being built, so styling on the elements they return cannot cover them. Migrating them could be a follow-up. ## Testing - `cargo check --workspace` passes, `./script/clippy` on the touched crates passes. - Manual: set `"buffer_line_height": "standard"` (or any extreme custom value to see it better), open a multibuffer (e.g. project search), right-click a buffer header, and compare the menu with another context menu (e.g. a tab's) — spacing matches. The editor's mouse context menu, which lost its own override, renders as before, and with default settings there is no visual change anywhere. - Tested on macOS, change is platform-independent styling. ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior (visual styling fix; menu text styles have no existing test coverage) - [x] Performance impact has been considered and is acceptable ## Showcase Regular context menu: <img width="425" height="164" alt="A context menu elsewhere in the app, showing normal item spacing" src="https://github.com/user-attachments/assets/1fc13981-b394-444f-883a-ce3ef462c386" /> Before: <img width="425" height="164" alt="Buffer header context menu before the fix, with tighter item spacing following the custom buffer_line_height" src="https://github.com/user-attachments/assets/9774076c-7e0c-41dd-b54f-53de58b24336" /> After: <img width="425" height="164" alt="Buffer header context menu after the fix, with item spacing matching other context menus" src="https://github.com/user-attachments/assets/ae76e37c-8e39-474c-8a5e-e229e69173fb" /> --- Release Notes: - Fixed the file header context menu in multibuffers not matching other context menus' spacing when a custom `buffer_line_height` is set. --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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b99ce02038 |
repl: Save notebooks through the project instead of the local filesystem (#62602)
Closes #59001 Saving a notebook wrote the file with `project.fs().atomic_write(abs_path, ...)`. `Project::fs()` is always the client's own filesystem, so for a remote project the remote path was resolved against the local machine: on Windows the drive letter got prepended and the atomic-write temp file used a backslash, producing `C:/data/project/src_example\.tmpPuzw3d3` and `os error 3`. The same thing fails on macOS/Linux clients with `os error 2`. Both `save` and `save_as` now go through the project's buffer machinery instead: open the buffer for the notebook's `ProjectPath`, set its text to the serialized notebook, then `save_buffer` / `save_buffer_as`. Writes are routed over the remote connection for remote projects, and the open buffer stays in sync locally. `save_as` also updates the item's project path and entry id, since `save_buffer_as` moves the buffer to the new path and otherwise the next save would write back to the old file. Added a test that edits a cell, saves, and checks that the notebook buffer held by the project reflects the saved file. It fails against the old implementation. Release Notes: - N/A --------- Co-authored-by: Finn Evers <finn.evers@outlook.de> |
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20a95914df |
Remove the problematic data field from the snapshot (#62685)
Follow-up to https://github.com/zed-industries/zed/pull/62658 The problematic field is not needed at all in the snapshot, as can be constructed before starting the scanner — moreover, the field had accumulated more and more paths between rescans, leaking memory. Now, we spend more time traversing the entire tree between rescans, but that happens for rescans only which should be relatively rare? Release Notes: - N/A |
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bd1a4abe26 |
title_bar: Fix test-support feature mismatch (#62284)
Follow-up to #46337, same fix as #48280. `title_bar` tests enable `remote/test-support`, which adds `RemoteConnectionOptions::Mock`. But without `recent_projects/test-support`, the match arms for that variant aren't compiled, causing a non-exhaustive match error when testing the crate in isolation: ``` error[E0004]: non-exhaustive patterns: `&RemoteConnectionOptions::Mock(_)` not covered --> crates/remote_connection/src/remote_connection.rs:233:76 ``` CI doesn't catch this because `collab` and `sidebar` enable `recent_projects/test-support` during workspace-wide tests. Adding `remote_connection/test-support` instead isn't enough — that just moves the same error into `recent_projects`. `recent_projects/test-support` covers both. Release Notes: - N/A |
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437fe0f797 |
git_ui: prevent branch name overflow in git details pane (#62665)
# Objective - prevent branch name overflow in git details pane - Fixes #62526 ## Solution - set min width - add tooltip for readability ## Testing - manual testing ## Self-Review Checklist: - [X] I've reviewed my own diff for quality, security, and reliability - [ ] Unsafe blocks (if any) have justifying comments - [X] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [ ] Tests cover the new/changed behavior - [ ] Performance impact has been considered and is acceptable ## Showcase ### before - <img width="670" height="205" alt="image" src="https://github.com/user-attachments/assets/26716b50-6f09-40c1-bec5-d78bd913d4ec" /> - No tooltip ### After - <img width="499" height="203" alt="image" src="https://github.com/user-attachments/assets/3eee21e8-f9e8-4c30-a21d-0c23bf25c9de" /> - Tooltip: <img width="609" height="364" alt="image" src="https://github.com/user-attachments/assets/822d784d-889e-4d26-b8e6-de46f8206569" /> --- Release Notes: - N/A or Added/Fixed/Improved ... |
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abacaae1cd |
Make search much faster (#62658)
# Objective Project search sends one candidate per file to its worker pool, and each one carried an owned `Snapshot`. Every field of `Snapshot` is cheap to clone except `always_included_entries`, a `Vec<Arc<RelPath>>` holding one entry per always-included file. With a broad file_scan_inclusions such as **/*, that vector holds an entry per file in the project, so cloning it once per file made search O(files²). Partially addresses #38799 (still needs to fix the huge memory usage and the occasional stutters) . ## Solution Share the snapshot behind an `Arc` instead, the consumer only reads `id()`, `abs_path()` and `root_name()`, so nothing needs an owned copy. ## Testing Using the [linux kernel repo](https://github.com/torvalds/linux), i searched for `vmx_l1d_should_flush ` and `netif_rx` and its at least 60x faster on 5950x. with `file_scan_inclusions: ["**/*"]` Release Notes: - Fixed project search being very slow on projects that set a broad `file_scan_inclusions` |
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4155155572 |
acp: Poll the client connection future on a dedicated thread (#62259)
Some context behind this change: I’ve been meaning to look into this because I kept running into this crash when working on [other](https://github.com/zed-industries/zed/issues/61040) fixes. Everything worked fine in dev builds, right up until you tried to create a new Agent Thread using an ACP adapter. The crash reports in this instance were throwing me off: I was seeing different things each time. So, I had Fable look into this. It did so by binary-searching the minimum thread stack on which a probe replicating Zed’s exact handler chain can dispatch one message. Full methodology, probe source, and raw numbers can be found in [this gist](https://gist.github.com/yeskunall/2ac2b00f51389d9388d607974f6f8a04). The results of the probe are as follows: | SDK | Minimum stack (dev profile) | vs. 512 KiB GCD budget | |---|---|---| | 1.3.0 | 409,600–413,696 B | fit, ~100 KiB headroom | | 2.0.0 | 507,904–512,000 B | entire budget before runtime overhead | The oversized frames are monomorphized into `agent_servers`, not the SDK crate -- a `[profile.dev.package]` opt-level override on `agent-client-protocol` does **not** fix this (see gist), and optimized builds collapse the frames entirely, which is why only dev builds crashed. It found that the real signature is `fault_address == stack_pointer` on a `com.apple.root.default-qos` thread inside the ACP dispatch specialization, which I then had it verify across six local `.ips` reports. It seems in #61570, we pushed the dispatch chain past the GCD budget, explained further below: `AcpConnection::stdio` polled the ACP client connection future via `background_spawn`, which on macOS executes runnables on [GCD’s](https://developer.apple.com/documentation/DISPATCH) global-queue workers. Those threads have kernel-fixed, unconfigurable [512 KiB stacks](https://github.com/apple-oss-distributions/libpthread/blob/42d026df5b07825070f60134b980a1ec2552dfee/kern/kern_internal.h#L154). In unoptimized builds, the SDK’s chained-handler dispatch needs **~0.5 MiB of stack per inbound message** (again, see linked gist), so the first message overflows the guard page and takes the process down. Therefore, this 512 KiB constraint is **macOS-only**. Linux doesn’t use GCD -- GPUI [spawns its own `std::thread` workers](https://github.com/zed-industries/zed/blob/2ade98f6a9320b9c7d6e65398fc4c364c367c1bd/crates/gpui_linux/src/linux/dispatcher.rs#L39) ([2 MiB Rust default](https://github.com/rust-lang/rust/blob/59807616e1fa2540724bfbac14d7976d7e4a3860/library/std/src/sys/thread/unix.rs#L26)). Windows uses [the OS thread pool](https://github.com/zed-industries/zed/blob/2ade98f6a9320b9c7d6e65398fc4c364c367c1bd/crates/gpui_windows/src/dispatcher.rs#L68), which [inherits the executable’s stack reserve](https://github.com/MicrosoftDocs/sdk-api/blob/4502fff176b3b56beddb6a63c9f980377b11ba9b/sdk-api-src/content/threadpoolapiset/nf-threadpoolapiset-setthreadpoolstackinformation.md?plain=1#L58) -- [1 MB linker default](https://github.com/MicrosoftDocs/win32/blob/2eb6588c6703d31599285bbb06563c3d41b57590/desktop-src/ProcThread/thread-stack-size.md?plain=1#L17), but Zed already bumps it to 8 MiB in [crates/zed/build.rs:88](https://github.com/zed-industries/zed/blob/2ade98f6a9320b9c7d6e65398fc4c364c367c1bd/crates/zed/build.rs#L88) (see [TODO comment](https://github.com/zed-industries/zed/blob/2ade98f6a9320b9c7d6e65398fc4c364c367c1bd/crates/zed/build.rs#L87)). --- Release Notes: - N/A |
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bb1adf9781 |
agent: Share compatible Chat Completions infrastructure (#62652)
OpenAI-compatible providers currently cannot reuse Zed's OpenAI Chat Completions transport unless they also adopt the exact OpenAI request and response types. OpenRouter therefore maintained its own copy of request construction, authentication, status handling, response reading, and server-sent event framing. This change extracts that mechanical transport into two provider-neutral functions in `open_ai`: one for streaming requests and one for non-streaming requests. They accept any serializable request envelope, preserve custom headers and provider names, return untyped JSON for provider-specific decoding, and retain typed failures for serialization, request construction, HTTP transport, response reading, and deserialization. The existing OpenAI entry points remain as compatibility wrappers, so existing callers keep the same API and behavior. The abstraction deliberately stops at the wire boundary. OpenRouter continues to own its request and response schemas, attribution headers, routing controls, cache placement, and API-specific error interpretation. It now adapts the shared framed stream into those OpenRouter types instead of implementing a second HTTP and server-sent event stack. Moving OpenRouter onto the shared path also requires the ordinary Chat Completions schema and event mapper to preserve compatible metadata that OpenRouter already emits. This includes structured reasoning details needed for replay, fragmented reasoning accumulation, prompt-cache read and write usage, and thought signatures attached to tool calls. The stream exposes `[DONE]` explicitly rather than treating it as indistinguishable from an unexpected end of the response body. OpenRouter's routing session identifier is hashed before transmission so Zed's internal thread identifier is not exposed. The diff is larger than the extracted transport alone because the shared API is additive, the compatibility metadata must be represented in the common wire types and event mapper, and the provider-specific adapter remains intentionally independent. Roughly four hundred added lines are focused transport, metadata, error-classification, attribution, caching, and privacy tests. The provider-level OpenRouter implementation becomes smaller while preserving its existing behavior. Testing performed: - `cargo test -p open_ai` - `cargo test -p open_router` - `cargo nextest run -p language_models open_router` - `cargo check -p edit_prediction -p edit_prediction_cli` - `cargo fmt --all -- --check` - `./script/clippy -p open_ai -p open_router -p language_models -p edit_prediction_cli` - `cargo machete` Release Notes: - Improved OpenRouter reasoning continuity and request privacy. --------- Co-authored-by: Eric Holk <eric@zed.dev> |
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9b05e122be |
openai_subscribed: Discover account-specific models (#62651)
ChatGPT subscription model availability is determined by the authenticated Codex backend and can vary by account. The provider currently exposes a bundled static list and defaults to GPT-5.6 Sol, so users can be offered a model that their ChatGPT account subsequently rejects. This change fetches the account-scoped Codex model catalog after loading stored credentials and after sign-in. Requests use the existing OAuth token, ChatGPT account ID, Zed originator, and the Zed client version. Picker-visible models are ordered by the server's priority, and the returned metadata drives model names, context windows, image support, reasoning levels, and Fast Mode support. The bundled list remains available before discovery and when discovery fails. A failed refresh preserves the last usable catalog and surfaces the failure in provider settings, while generation checks prevent a response for an older account or request from replacing newer state. Model discovery uses the same five-second timeout as Codex so a stalled catalog endpoint cannot indefinitely delay authentication. Zed's language model provider now derives its provided, default, recommended, and fast models from that resolved catalog. Testing performed: - `cargo nextest run -p openai_subscribed` - `cargo nextest run -p language_models` - `./script/clippy -p openai_subscribed -p language_models --lib` - `cargo fmt --all -- --check` - `git diff --check` Release Notes: - Fixed ChatGPT subscription accounts offering models that are not available to them. |
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c1dab7a0d3 |
Support blaming parent revisions (#62614)
Closes https://github.com/zed-industries/zed/discussions/42583 Adds more tooltip entries and `editor::BlameRevision`, `editor::BlamePreviousRevision` actions to use. Started to highlight gutter blame entries that belong to currently annotated commit. https://github.com/user-attachments/assets/ba754e0b-6431-407c-8d79-2f8b0324fde1 Release Notes: - Supported blaming parent revisions |
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232eaba704 |
Extract shared Apple renderer from gpui_macos (#62649)
Extract parts of `platform_macos` to `gpui_apple` to be used as a shared crate between `gpui_macos` and a future `gpui_ios` for iOS/iPadOS apps. Release Notes: - N/A |
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a55d40ac62 |
gpui: Unify performance tracking under the profiler feature (#62496)
GPUI currently splits performance instrumentation across several Cargo features and runtime controls. Task profiling, frame-duration histograms, input-latency histograms, and benchmark frame timing therefore follow separate code paths despite measuring related parts of the same UI work. This PR consolidates those systems under the `profiler` Cargo feature. The `bench` feature now enables `profiler`, aggregate frame and input-latency histograms remain active whenever profiling is compiled in, and `set_trace_enabled` controls whether individual task timings and per-frame draw and presentation records are retained. The change also introduces a single per-window profiler that owns the begin and end state for input dispatch, drawing, and presentation, and routes window action-handler timing through the existing aggregate action tracker. Draw and presentation records reuse the same timestamps and computed intervals as the aggregate histograms, avoiding duplicate clock reads. Benchmark trace scopes are reference-counted so overlapping measurements cannot disable tracing while another measurement still needs it. This does not change hang detection directly. It establishes the common profiling foundation needed to correlate slow or delayed frames with actions and foreground or background tasks. Better attribution should make it easier to find and prevent responsiveness regressions. Release Notes: - N/A --------- Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com> |
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f65b8464f6 |
csv_preview: Evolve into tabular data preview (#60768)
# Objective The MVP version of CSV preview is ready. However it's trivial to extend it to TSV & other formats. ## Solution This PR does exactly that - switching from CSV only to any tabular data (TSV/CSV/PSV/SSV). 1. added `tsv`/`psv`/`ssv` support 2. renamed action/eye button & crate 3. added `.psv`/`.ssv` types to use database icon (similar to `csv`/`tsv`) 2. Added `Table` svg icon (was previously missing) so preview is not longer using book icon (from markdown preview). > NOTE: Crate renaming will be done separately (as it's mechanical work & I don't want to mix it with logic changes) ## Testing Opened csv/tsv/psv/ssv files in peview ## Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable ## Showcase PSV/SSV file formats icon | Before | After | | --- | --- | | <img width="141" height="136" alt="image" src="https://github.com/user-attachments/assets/ff5ec1a2-10e3-4363-a467-d535c7f621c0" /> | <img width="143" height="135" alt="image" src="https://github.com/user-attachments/assets/f4a85276-beee-4d3e-bc59-319c4fc8812c" /> | Change namespace for actions (`csv` -> `tabular data`) | Before | After | | --- | --- | | <img width="551" height="150" alt="image" src="https://github.com/user-attachments/assets/f7b79a7f-b300-4d14-8565-b42b3bcb11c4" /> | <img width="558" height="152" alt="image" src="https://github.com/user-attachments/assets/be9dcc54-51a4-4736-9539-172fecabdf6d" /> | Update parser & detection logic to support preview for TSV/PSV/SSV | Before | After | | --- | --- | | <img width="470" height="287" alt="image" src="https://github.com/user-attachments/assets/d0222bd1-91a7-46e0-b4da-76be0642bf51" /> | <img width="541" height="275" alt="image" src="https://github.com/user-attachments/assets/3c4d237a-4956-46ad-b7d6-3a8782b41888" /> | Introduce table svg icon | Before | After | | --- | --- | | <img width="349" height="66" alt="image" src="https://github.com/user-attachments/assets/bd7999ef-516f-43d1-a0e6-50055c1c3bed" /> | <img width="331" height="50" alt="image" src="https://github.com/user-attachments/assets/fc534921-0c15-421c-b046-8c5967178d24" /> | --- Release Notes: - N/A or Added/Fixed/Improved ... |
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a5234566b4 |
editor: Treat blank rename as no-op (#62630)
Confirming an inline rename after deleting the entire symbol name or entering only whitespace currently submits an invalid rename request to the language server. This can remove the symbol text instead of leaving the source unchanged. Treat empty and whitespace-only replacements as successful no-ops after dismissing the inline rename UI. Returning a completed task also consumes the confirmation action, preventing Enter from propagating back into the editor. Non-blank rename behavior remains unchanged. The regression test covers both empty and whitespace-only rename fields, verifying that no LSP rename request is sent and the original buffer remains intact. Release Notes: - editor: Fixed confirming a blank symbol LSP-rename modifying the source code |
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f7356481e7 |
JetBrains keymap: Add CamelHump subword navigation (#51540)
Closes #21054 ## Summary • make the JetBrains base keymap use subword motions for `Alt+Left/Right` and `Shift+Alt+Left/Right` in editors • keep Zed's default keymaps and the underlying `word`/`subword` primitives unchanged • document word vs. subword navigation in the key bindings docs • document the JetBrains default in the IntelliJ, WebStorm, PyCharm, and RustRover migration guides ## Testing • `./script/check-keymaps` • `cargo fmt --all -- --check` • `./script/clippy -p editor` • `cd docs && pnpm dlx prettier@3.5.0 src/key-bindings.md src/migrate/intellij.md src/migrate/webstorm.md src/migrate/pycharm.md src/migrate/rustrover.md --check` Related to #12816 and #34090, but does not actually address the configurable word separators or broader subword semantics. Intentionally scoped to JetBrains keymap defaults & docs. Release Notes: - Improved JetBrains keymap behavior by adding CamelHump-style subword navigation in editors. --------- Co-authored-by: Tom Houlé <tom@tomhoule.com> Co-authored-by: Antonio Scandurra <me@as-cii.com> |